sharkeye, chaotic male randomized Wizard --------------- |.............+ ..............| |.............| |.........@...| |........f....| |.............| |.............| |.............| |.............| |.............| --------------- [Sharkeye the Evoker] St11 Dx10 Co8 In11 Wi6 Ch6 WizRanMalCha Dlvl:1 $0 HP18(18) Pw30(30) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a chaotic male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. You don't know any spells right now. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 158 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 7 Book drop chance was reduced to 96% Scroll drop chance was reduced to 69% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 78% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33186 Monster spawn increase reached its maximum at turn 53729 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 167685 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: spectral tyrannosaur (freq bonus 4) The monster species that spawned more often: hungry patch (freq bonus 3) The monster species that spawned more often: dangerous vampire bat (freq bonus 3) The monster species that spawned more often: venom fungus (freq bonus 3) The monster species that spawned more often: giant gecko (freq bonus 8) The monster species that spawned more often: shining piercer (freq bonus 2) The monster species that spawned more often: greener spider (freq bonus 11) The monster species that spawned more often: dark gray spore (freq bonus 3) The monster species that spawned more often: Iris's silver pump (freq bonus 6) The monster species that spawned more often: giant sapphire dragonfly (freq bonus 3) The monster species that spawned more often: chest permamimic (freq bonus 4) The monster species that spawned more often: purple starlit sky (freq bonus 7) The monster species that spawned more often: petit permamimic (freq bonus 4) The monster species that spawned more often: secret disenchanter (freq bonus 10) The monster species that spawned more often: slow warp fungus (freq bonus 3) The monster species that spawned more often: Miss Youngdragon (freq bonus 6) The monster species that spawned more often: porter irresistible fungus (freq bonus 9) The monster species that spawned more often: caterpie (freq bonus 6) The monster species that spawned more often: Beruthiel, Queen of Cats (freq bonus 4) The monster species that spawned more often: wimp (freq bonus 4) The monster species that never randomly spawned: bewitched maia The monster species that never randomly spawned: chaos viper The monster species that never randomly spawned: Dark Schneider The monster species that never randomly spawned: death dragonfly The monster species that never randomly spawned: shiver The monster species that never randomly spawned: saiyan The monster species that never randomly spawned: death widow The monster species that never randomly spawned: warrior ant The monster species that never randomly spawned: lava lord The monster species that never randomly spawned: kirinki The monster class that more likely to generate with musable stuff: ghost The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 3) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 16) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 2) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 4) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 5) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 3) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 11) Next attribute increase check would have come at turn 504 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (579) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...