sharkeye, chaotic male randomized Wizard ---------- |........| |$..`....| |........| |......f@| ---------- [Sharkeye the Evoker] St3 Dx15 Co7 In10 Wi6 Ch6 WizRanMalCha Dlvl:1 $0 HP18(18) Pw31(31) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a chaotic male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38355 Monster spawn increase reached its maximum at turn 81655 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 145452 The monster class that cannot be genocided was ghost The monster class that was spawned more often: archfiend (freq bonus 3) The monster species that spawned more often: party breaker (freq bonus 8) The monster species that spawned more often: nasty troll (freq bonus 7) The monster species that spawned more often: ghoul (freq bonus 14) The monster species that spawned more often: Haejin, the Enigma (freq bonus 8) The monster species that spawned more often: baby water dragon (freq bonus 4) The monster species that spawned more often: chaos lizard (freq bonus 5) The monster species that spawned more often: toxic fiend (freq bonus 6) The monster species that spawned more often: cloud giant (freq bonus 5) The monster species that spawned more often: alien (freq bonus 10) The monster species that spawned more often: vampire bunny (freq bonus 14) The monster species that spawned more often: nightly force patch (freq bonus 24) The monster species that spawned more often: gore patch (freq bonus 10) The monster species that spawned more often: daylight (freq bonus 14) The monster species that spawned more often: giant fire ant (freq bonus 16) The monster species that spawned more often: lolpsychic (freq bonus 14) The monster species that spawned more often: Marian (freq bonus 10) The monster species that spawned more often: mind beamer (freq bonus 10) The monster species that spawned more often: giant mottled termite (freq bonus 5) The monster species that spawned more often: petty-dwarf mage (freq bonus 4) The monster species that spawned more often: runestone mimic (freq bonus 4) The monster species that never randomly spawned: light hound The monster species that never randomly spawned: jealousy The monster species that never randomly spawned: giant chameleon The monster species that never randomly spawned: gore stalk The monster species that never randomly spawned: undead psion The monster species that never randomly spawned: aether hound The monster species that never randomly spawned: black mushroom patch The monster species that never randomly spawned: giant silver frog The monster species that never randomly spawned: Bitchy Lara The monster species that never randomly spawned: snow witch The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 17) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 40) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 18) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 3) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 36) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 2) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 52) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 12) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 21) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 4) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 49) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 1) Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You leeched mana You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (179) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (0 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (0 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...