sharkeye, lawful male randomized Wizard ---- |$. |.. |. |. |. |. |. | ---.---- |..@.... |..f...| |....... |......| -------- [Sharkeye the Evoker] St11 Dx12 Co16 In21 Wi8 Ch4 WizRanMalLaw Dlvl:1 $5 HP18(18) Pw30(30) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 62% chance Wand drop chance was reduced to 90% Amulet drop chance was reduced to 77% Concealing monsters were spawned underneath items 68% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18921 Monster spawn increase reached its maximum at turn 50894 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5268648 The monster class that cannot be genocided was wall monster Today, this monster class was always generated invisible: unicorn or horse The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: kimono girl (freq bonus 8) The monster species that spawned more often: gnohar sephirah (freq bonus 8) The monster species that spawned more often: undead force fungus (freq bonus 4) The monster species that spawned more often: real devilfish (freq bonus 5) The monster species that spawned more often: greater draconic quylthulg (freq bonus 16) The monster species that spawned more often: nishikiori (freq bonus 12) The monster species that spawned more often: giant spotted rat (freq bonus 5) The monster species that spawned more often: Extra Fleecy Bundle (freq bonus 4) The monster species that spawned more often: dark familiar (freq bonus 5) The monster species that spawned more often: dragon (freq bonus 5) The monster species that spawned more often: wimp-imp (freq bonus 10) The monster species that spawned more often: fake colony (freq bonus 8) The monster species that spawned more often: lichen lich (freq bonus 8) The monster species that spawned more often: concealed huge ogre (freq bonus 4) The monster species that spawned more often: jermlaine (freq bonus 5) The monster species that spawned more often: petty giant spider (freq bonus 4) The monster species that spawned more often: baluchitherium (freq bonus 8) The monster species that spawned more often: anti-vegetation eye (freq bonus 9) The monster species that spawned more often: brown growth (freq bonus 4) The monster species that spawned more often: charred phalanx (freq bonus 15) The monster species that never randomly spawned: master light wall The monster species that never randomly spawned: incubus The monster species that never randomly spawned: poison slime The monster species that never randomly spawned: Sarah's mocassin The monster species that never randomly spawned: hidden trapdoor spider The monster species that never randomly spawned: papier-mache tiger The monster species that never randomly spawned: great wyrm of magic The monster species that never randomly spawned: blade naga The monster species that never randomly spawned: kicking ninja The monster species that never randomly spawned: Shudde Mell The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 16) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 58) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 38) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 33) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 4) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 8) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 100) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 40) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 2) Next attribute increase check would have come at turn 188 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (415) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (0 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...