sharkeye, lawful male randomized Wizard -- --------------------- |......................| |.............f@.......| |......................| |....................... ------------------------ [Sharkeye the Evoker] St8 Dx9 Co11 In18 Wi4 Ch9 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Ring drop chance was reduced to 91% Wand drop chance was reduced to 80% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14738 Monster spawn increase reached its maximum at turn 59455 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 197478 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: bonus mana trove (freq bonus 18) The monster species that spawned more often: nondescript fungus (freq bonus 6) The monster species that spawned more often: glowing force patch (freq bonus 5) The monster species that spawned more often: subterranean giant (freq bonus 7) The monster species that spawned more often: martian (freq bonus 3) The monster species that spawned more often: umbra growth (freq bonus 4) The monster species that spawned more often: cave tiger (freq bonus 4) The monster species that spawned more often: bastard troll (freq bonus 16) The monster species that spawned more often: gargantuan beast (freq bonus 3) The monster species that spawned more often: animated silver statue (freq bonus 10) The monster species that spawned more often: suicide dwarf (freq bonus 8) The monster species that spawned more often: animated atsuzoko boot (freq bonus 14) The monster species that spawned more often: troll high priest (freq bonus 6) The monster species that spawned more often: gazer homunculus (freq bonus 5) The monster species that spawned more often: gnome rogue leader (freq bonus 16) The monster species that spawned more often: very old rainbow dragon (freq bonus 28) The monster species that spawned more often: blood brothers (freq bonus 5) The monster species that spawned more often: Aline (freq bonus 10) The monster species that spawned more often: umbra patch (freq bonus 3) The monster species that spawned more often: leading mosquito (freq bonus 18) The monster species that never randomly spawned: Mina Majikina The monster species that never randomly spawned: thorn force patch The monster species that never randomly spawned: condemned one The monster species that never randomly spawned: time warp patch The monster species that never randomly spawned: chaos plague bearer The monster species that never randomly spawned: irritating woman The monster species that never randomly spawned: shard stalk The monster species that never randomly spawned: strungler vine The monster species that never randomly spawned: granite giant The monster species that never randomly spawned: emperor mimic The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 30) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 7) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 8) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 39) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 16) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 6) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 2) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 16) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 7) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 54) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 21) Next attribute increase check would have come at turn 67 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (129) You survived Spells known in the end Name Level Category Fail Memory a - cone of cold 5 matter 53% 400% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye sharkeye the Wizard...