sharkeye, lawful male randomized Wizard -----+-- |....... |.@....| |.f..... .......| |....... -------- [Sharkeye the Evoker] St7 Dx10 Co13 In14 Wi7 Ch10 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. food rations - Color: brown. Material: organic. Appearance: (null). A very filling ration of food. For some weird reason this counts as vegetarian food even though we all know that in real life, only food containing meat can ever satiate your stomach. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 290 Ring drop chance was reduced to 93% Amulet drop chance was reduced to 79% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15595 Monster spawn increase reached its maximum at turn 39850 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 349384 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: trove (freq bonus 6) The monster species that spawned more often: ogre king (freq bonus 16) The monster species that spawned more often: hawk (freq bonus 18) The monster species that spawned more often: dark hunter (freq bonus 16) The monster species that spawned more often: human warrior (freq bonus 18) The monster species that spawned more often: grey mushroom patch (freq bonus 22) The monster species that spawned more often: High-elf (freq bonus 11) The monster species that spawned more often: bone archer (freq bonus 16) The monster species that spawned more often: dark elf (freq bonus 9) The monster species that spawned more often: fighter lich (freq bonus 9) The monster species that spawned more often: giant beetle (freq bonus 16) The monster species that spawned more often: gryphon (freq bonus 18) The monster species that spawned more often: shard colony (freq bonus 10) The monster species that spawned more often: hostile tank (freq bonus 10) The monster species that spawned more often: Sabine (freq bonus 18) The monster species that spawned more often: orange warp fungus (freq bonus 7) The monster species that spawned more often: undead pickpocket (freq bonus 16) The monster species that spawned more often: Jonas (freq bonus 8) The monster species that spawned more often: police (freq bonus 20) The monster species that spawned more often: orange growth (freq bonus 14) The monster species that spawned more often: mist man (freq bonus 9) The monster species that never randomly spawned: sliming trove The monster species that never randomly spawned: sticky mushroom The monster species that never randomly spawned: petty boobed mimic The monster species that never randomly spawned: sparkling spore The monster species that never randomly spawned: purple stalk The monster species that never randomly spawned: void monster The monster species that never randomly spawned: fire hulk The monster species that never randomly spawned: female assassin The monster species that never randomly spawned: vorpal jabberwock The monster species that never randomly spawned: rotted chanter The monster class that always generated with extra speed: trove The monster class that more likely to generate with musable stuff: ogre The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 85) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 20) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 3) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 9) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 19) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 3) Next attribute increase check would have come at turn 401 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (406) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 54% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye sharkeye the Wizard...