sharkeye, lawful male randomized Wizard ------- ..{...| |.....| |...f.| |....@| |..$..| ------- [Sharkeye the Evoker] St8 Dx11 Co17 In16 Wi5 Ch9 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 19 Scroll drop chance was reduced to 84% Wand drop chance was reduced to 89% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25580 Monster spawn increase reached its maximum at turn 110876 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 485826 The monster class that cannot be genocided was centaur The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: giant wood spider (freq bonus 8) The monster species that spawned more often: drearmy ant (freq bonus 14) The monster species that spawned more often: dog-man (freq bonus 12) The monster species that spawned more often: abnormal patch (freq bonus 16) The monster species that spawned more often: elemental girl (freq bonus 7) The monster species that spawned more often: rod mimic (freq bonus 4) The monster species that spawned more often: Ći³ (freq bonus 12) The monster species that spawned more often: Cerberus (freq bonus 6) The monster species that spawned more often: frost bear (freq bonus 10) The monster species that spawned more often: egotrapper (freq bonus 7) The monster species that spawned more often: The Eastern Vampire (freq bonus 5) The monster species that spawned more often: shambling mound (freq bonus 8) The monster species that spawned more often: cutlich (freq bonus 5) The monster species that spawned more often: teal stalk (freq bonus 20) The monster species that spawned more often: frog (freq bonus 10) The monster species that spawned more often: dark elven cultist (freq bonus 9) The monster species that spawned more often: gravity mushroom (freq bonus 8) The monster species that spawned more often: werepanther (freq bonus 7) The monster species that spawned more often: selenite butcher (freq bonus 16) The monster species that spawned more often: mister whoopee (freq bonus 6) The monster species that never randomly spawned: undead mystic The monster species that never randomly spawned: giant pink dragonfly The monster species that never randomly spawned: gauth The monster species that never randomly spawned: crimson mold The monster species that never randomly spawned: preserved dead The monster species that never randomly spawned: autocube The monster species that never randomly spawned: cave vulture The monster species that never randomly spawned: undead gangster The monster species that never randomly spawned: xorn wizard The monster species that never randomly spawned: mumbling cloud The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 142) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 14) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 85) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 3) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 10) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 11) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 4) Next attribute increase check would have come at turn 289 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your chance to block was 44% You leeched mana You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (230) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Basic] (max Expert) (0 of 160) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (0 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...