sharkeye, lawful male randomized Wizard ----------- ---|.}}}}...--- |.``#}`#}`..}`. |....}}.}|}}.#| |`..`.{}|.#.#.| --}``.{.}}.--- ---------.-### #,,,,,# #####,## #,,##,, ------------.--,, |.....%@.......,, |.......<.....|## --------------- [Sharkeye the Conjurer] St11 Dx15 Co19 In22 Wi11 Ch9 WizRanMalLaw Dlvl:3 $45 HP77(77) Pw97(97) AC2 Exp5 T823 Latest messages You stop. Your kitten is in the way! Unknown command '^J'. Pick an object. @ a human or elf (critically injured thief) (base level 10) (female) Accessing Pokedex entry for critically injured thief... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 0, magic resistance = 0, alignment -20. Can't move around. Speed 12. Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a valid polymorph form. Attacks: uses weapon - steals item 10d10, explodes when killed - ordinary physical The critically injured thief wields a curved sword {16}! Unknown command '^J'. You miss the critically injured thief. The critically injured thief swings her curved sword. The critically injured thief pretends to be friendly. You kill the critically injured thief! The kitten is caught in the critically injured thief's explosion! You kill the poor kitten! You hear the rumble of distant thunder... You are caught in the critically injured thief's explosion! [-30 -> 34] Welcome to experience level 5. You learn how to perform power surge! r - a food ration {1}. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -30 Your max alignment was 14 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Scroll drop chance was reduced to 79% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47205 Monster spawn increase reached its maximum at turn 96075 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 350149 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: bat or bird (freq bonus 3) The monster species that spawned more often: terrax (freq bonus 10) The monster species that spawned more often: spore warp fungus (freq bonus 10) The monster species that spawned more often: stone warp patch (freq bonus 5) The monster species that spawned more often: petrography horror (freq bonus 12) The monster species that spawned more often: mind warp fungus (freq bonus 6) The monster species that spawned more often: gargoyle trap (freq bonus 7) The monster species that spawned more often: russian lycanthrope (freq bonus 12) The monster species that spawned more often: pustulent patch (freq bonus 8) The monster species that spawned more often: fire monster (freq bonus 5) The monster species that spawned more often: absent patch (freq bonus 8) The monster species that spawned more often: insane hell spawn (freq bonus 4) The monster species that spawned more often: hairy warp fungus (freq bonus 8) The monster species that spawned more often: frenzied ice spawn (freq bonus 6) The monster species that spawned more often: greater fart elemental (freq bonus 5) The monster species that spawned more often: white fungus (freq bonus 5) The monster species that spawned more often: ancient yellow dragon (freq bonus 4) The monster species that spawned more often: demon orc (freq bonus 6) The monster species that spawned more often: animated limb (freq bonus 15) The monster species that spawned more often: copperhead snake (freq bonus 6) The monster species that spawned more often: school eel (freq bonus 12) The monster species that never randomly spawned: ferret kit The monster species that never randomly spawned: large ferret The monster species that never randomly spawned: two-tentacle hententmon The monster species that never randomly spawned: petty killer tomato The monster species that never randomly spawned: hulking automaton The monster species that never randomly spawned: skeleton naga The monster species that never randomly spawned: fire rogue The monster species that never randomly spawned: lethe patch The monster species that never randomly spawned: prowling dead potato The monster species that never randomly spawned: wobbly jelly The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 4) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 9) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 24) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 10) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 5) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 8) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 81) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 31) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 20) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 4) Next attribute increase check would have come at turn 897 Strength training was 34 Dexterity training was 12 Wisdom training was 6 Constitution training was 8 You had the following problem: You lost spells. (298) You had the following problem: You could not cure status effects. (46) You had the following problem: You had to partake in the Great NetHack Quiz. (211) You leeched mana You had 614 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 92% b - cause fear 3 enchant 0% 192% c - extra healing 3 healing 0% 197% d - stone to flesh 3 healing 0% 93% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) draw energy 3X Prepared(0) power surge 1X Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 34 times You killed 14 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (33 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (6 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...