sharkeye, chaotic male asgardish Wizard ---------------- --------- -..............| ##---------- |.......| #|..............| -----------###,%........| |........ #`......%........| |..........,,,,|....*..<| |.......| #,|..............| |.....#...|####|........| |.......| #,|..............| |.........| |....._..| 1 |..>....|###,------------|--- |.........| --------.-### |........,##,,,# #,,# ###|.#.......| #,,,,# ---------,####,# ------.--- #,,..........| ###,# ,#,! ###,# #,# |....[[..|##,#|.........| #,,,######,,,# #,,,# #,# |........|,[,#|.........| ,,,,,^,,,,*),# #,------,# |......).|,###|.........| -------.---##---|---- #,|...[|,# |.........,# |.........| |.........| |..@@..| #,.....|,# |...)....|## ----------- |.........| |./I///| ##|._..|,# ---------- |..{......| |...//]| |.....,# ----------- |..../[| |....|## |.[////| |....| -------- ------ [Sharkeye the Magician] St12 Dx19 Co14 In19 Wi9 Ch8 WizAsgMalCha Dlvl:8 $57 HP-27(126) Pw110(173) AC-9 Exp10 T2360 Latest messages You see here 49 rocks {25}. In what direction? [47896321><] The spell hits the hobbit lord! You kill the hobbit lord! The spell hits it. You kill it! 57 gold pieces. Unknown command '^J'. "Hello, sharkeye! Welcome to Y-Fenni's quality apparel and accessories!" "Will you please leave your mattock outside?" What do you want to use or apply? [bcefzEPQ or ?*] You put a dwarvish mattock named _8 {48} into the bag. The jumping babelfish zaps a wand of sleep! The sleep ray hits you! The jumping babelfish zaps an overpowered wand! Your dream is eaten! [-69 -> 51] The jumping babelfish zaps a wand of dream eater! Your dream is eaten! You die... Your inventory Weapons a - a blessed +1 quarterstaff {16} l - a cursed -1 elven dagger {4} D - an uncursed +0 knout {7} K - an uncursed +1 elven short sword (weapon in hand) {12} Armor G - an uncursed +0 cloak of magic resistance (being worn) {4} J - an uncursed +0 emerald dragon scale shield (being worn) {20} L - a blessed +0 elven mithril-coat (being worn) {60} U - an uncursed +0 cloak of displacement {4} Comestibles g - an uncursed food ration {1} j - an uncursed tripe ration {1} N - a blessed pear {1} Scrolls p - 4 uncursed scrolls of healing {3} q - 2 uncursed scrolls of mana {2} r - an uncursed scroll of phase door {1} t - a blessed scroll of phase door {1} v - a blessed scroll of healing {1} Rings d - a blessed +2 ring of gain dexterity {1} u - an uncursed ring of regeneration {1} Wands c - an uncursed wand of light (0:10) {1} f - an uncursed wand of thunder (1:1) {1} Q - an uncursed wand of sleep (0:5) {1} Tools b - an uncursed sack {80} z - an uncursed magic whistle {1} E - an uncursed oil lamp {1} P - an uncursed lock pick {1} Contents of the sack: an uncursed +0 dwarvish mattock named _8 {48} an uncursed scroll of magic mapping {1} an uncursed scroll of enchant weapon {1} an uncursed potion of full healing {1} an uncursed wand of clone monster (0:4) {1} an uncursed potion of Jolt Cola {1} a cursed potion of oil {1} an uncursed scroll of taming {1} a blessed potion of restore ability {1} an uncursed potion of booze {1} an uncursed potion of water {1} an uncursed potion of object detection {1} an uncursed potion of ice {1} an uncursed potion of urine {1} a blessed spellbook of endure cold (6:1) {1} a blessed spellbook of light (0:5) {1} a blessed spellbook of resist poison (0:4) {1} a blessed spellbook of force bolt (0:4) {1} an uncursed scroll of identify {1} an uncursed scroll of phase door {1} 3 uncursed scrolls of mana {2} 6 uncursed scrolls of healing {3} a blessed scroll of proof weapon {1} an uncursed scroll of lockout {1} an uncursed scroll of remove curse {1} 4449 gold pieces {0} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins Scroll identification only worked 100 times out of 299 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 27% Amulet drop chance was reduced to 77% Monster death drops spawned with only 82% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20672 Monster spawn increase reached its maximum at turn 76807 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1224384 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: nymph (freq bonus 10) The monster species that spawned more often: jumping ego kraken (freq bonus 24) The monster species that spawned more often: young woman (freq bonus 15) The monster species that spawned more often: master medium wall (freq bonus 12) The monster species that spawned more often: creeping mithril coins (freq bonus 48) The monster species that spawned more often: asphynx (freq bonus 11) The monster species that spawned more often: centaur grandmaster (freq bonus 13) The monster species that spawned more often: superjedi (freq bonus 13) The monster species that spawned more often: terrax (freq bonus 34) The monster species that spawned more often: teal fungus (freq bonus 44) The monster species that spawned more often: Marija the Wench (freq bonus 12) The monster species that spawned more often: dark shape (freq bonus 28) The monster species that spawned more often: divine summoner (freq bonus 56) The monster species that spawned more often: software bug (freq bonus 24) The monster species that spawned more often: brown naga (freq bonus 14) The monster species that spawned more often: dragon lady (freq bonus 22) The monster species that spawned more often: maggot (freq bonus 44) The monster species that spawned more often: giant brass frog (freq bonus 12) The monster species that spawned more often: jumping fire eel (freq bonus 54) The monster species that spawned more often: bright blue warp fungus (freq bonus 16) The monster species that spawned more often: Elisabeth (freq bonus 16) The monster species that never randomly spawned: undead spacewars fighter The monster species that never randomly spawned: freemason councillor The monster species that never randomly spawned: zombie nymph The monster species that never randomly spawned: elven vampire The monster species that never randomly spawned: abnormal colony The monster species that never randomly spawned: goblin dart-thrower The monster species that never randomly spawned: ego eraser monster The monster species that never randomly spawned: non-undead slayer The monster species that never randomly spawned: spike stalk The monster species that never randomly spawned: Neo, bane of the lands of Rgra The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 56) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 6) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 110) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 3) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 14) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 5) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 6) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 10) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 3) Next attribute increase check would have come at turn 4282 Strength training was 50 Dexterity training was 9 Wisdom training was 50 Constitution training was 50 You were magic-protected You were paralyzed (-6) Your chance to block was 33% You hungered rapidly You leeched mana You were warned You had 1671 points of nutrition remaining You could teleport You had confusion resistance You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 700% b - resist poison 1 protect 0% 77% c - light 1 divine 0% 82% d - endure cold 2 protect 0% 77% Techniques known in the end Name Level Status reinforce memory 10X LIMIT(0) appraisal 10 R LIMIT(0) phase door 10 R LIMIT(0) invoke deity 10 R LIMIT(0) draw energy 8X LIMIT(0) power surge 6X LIMIT(0) sigil of control 4X LIMIT(0) Voluntary challenges You eaten 15 times You eaten food with animal by-products 7 times You eaten meat 6 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 104 times You killed 213 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (6 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (24 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (39 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Skilled] (max Wizard) (324 of 540) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (22 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...