sharkeye, chaotic male asgardish Wizard --------- ----.......---- |....<........+ |.......@.....| |.......^@....| ----.......---- -.------- [Sharkeye the Evoker] St12 Dx22 Co22 In18 Wi12 Ch6 WizAsgMalCha Dlvl:2 $21 HP34(34) Pw39(47) AC2 Exp2 T394 Stn Latest messages C - a scroll of healing {1}. Pick an object. @ a human or elf (aimless-looking merchant) (base level 0) (male) Accessing Pokedex entry for aimless-looking merchant... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment -8. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical You stepped on a trigger! Your ears are blasted by hellish noise! You stagger... [-6 -> 13] The aimless-looking merchant hits you! [-1 -> 12] In what direction? [47896321><] The sleep ray hits the aimless-looking merchant. The sleep ray bounces! The kitten misses the aimless-looking merchant. (2x) The kitten yowls! You kill the poor kitten! Welcome to experience level 2. You hear the rumble of distant thunder... You see here a kitten corpse {150}. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -43 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 26% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29245 Monster spawn increase reached its maximum at turn 54208 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2045186 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: desert growth (freq bonus 4) The monster species that spawned more often: sun snake (freq bonus 6) The monster species that spawned more often: blank stalk (freq bonus 10) The monster species that spawned more often: edderkop (freq bonus 4) The monster species that spawned more often: terror fish (freq bonus 14) The monster species that spawned more often: giant jellyfish (freq bonus 14) The monster species that spawned more often: undead pickpocket (freq bonus 11) The monster species that spawned more often: tazer (freq bonus 12) The monster species that spawned more often: pesky mind sucker (freq bonus 10) The monster species that spawned more often: Hannes (freq bonus 6) The monster species that spawned more often: Tanja (freq bonus 6) The monster species that spawned more often: platinum mushroom (freq bonus 28) The monster species that spawned more often: irritating woman (freq bonus 5) The monster species that spawned more often: petty hill giant (freq bonus 5) The monster species that spawned more often: grand master thief (freq bonus 12) The monster species that spawned more often: aztec gang member (freq bonus 3) The monster species that spawned more often: slow patch (freq bonus 7) The monster species that spawned more often: Petra (freq bonus 3) The monster species that spawned more often: sand warrior (freq bonus 3) The monster species that spawned more often: glare warp patch (freq bonus 6) The monster species that never randomly spawned: voltigore The monster species that never randomly spawned: black slayer The monster species that never randomly spawned: rainbow unicorn The monster species that never randomly spawned: Anna The monster species that never randomly spawned: voracious penetrator The monster species that never randomly spawned: carver The monster species that never randomly spawned: will o' wisp The monster species that never randomly spawned: time vortex The monster species that never randomly spawned: freezing sphere The monster species that never randomly spawned: short robotic gremlin The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 449) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 10) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 37) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 5) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 8) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 35) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 8) Next attribute increase check would have come at turn 1975 Strength training was 5 Dexterity training was -1 Wisdom training was 1 Constitution training was 4 You were magic-protected You were stunned (7) You leeched mana You had 1318 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 117% b - resist sleep 1 protect 0% 97% c - wizard lock 2 matter 0% 97% d - slow monster 2 enchant 0% 97% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 6 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (2 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (26 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye sharkeye the Wizard...