sharkeye, chaotic male lich Wizard -----.--------- |.............| |......@f...... |.............| --------------- [Sharkeye the Evoker] St5 Dx8 Co10 In8 Wi6 Ch7 WizLicMalCha Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a chaotic male lich Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 32 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 98% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53930 Monster spawn increase reached its maximum at turn 81156 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1044240 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: Lou (freq bonus 8) The monster species that spawned more often: petty grunthack horror (freq bonus 3) The monster species that spawned more often: mega goblin (freq bonus 5) The monster species that spawned more often: mean force fungus (freq bonus 10) The monster species that spawned more often: normal ant (freq bonus 5) The monster species that spawned more often: teamkiller (freq bonus 5) The monster species that spawned more often: naurungol (freq bonus 8) The monster species that spawned more often: green colony (freq bonus 5) The monster species that spawned more often: Kerstin's wooden sandal (freq bonus 12) The monster species that spawned more often: zakarumite (freq bonus 6) The monster species that spawned more often: blue thunderlord (freq bonus 4) The monster species that spawned more often: hobbit gentleman (freq bonus 12) The monster species that spawned more often: small group kobold (freq bonus 6) The monster species that spawned more often: normal turret (freq bonus 3) The monster species that spawned more often: kobold basher (freq bonus 6) The monster species that spawned more often: large twen (freq bonus 6) The monster species that spawned more often: rot monster (freq bonus 4) The monster species that spawned more often: colossus (freq bonus 8) The monster species that spawned more often: god (freq bonus 4) The monster species that spawned more often: totally bad fungus (freq bonus 5) The monster species that never randomly spawned: elder vampire The monster species that never randomly spawned: sewer viper The monster species that never randomly spawned: quantum penetrator The monster species that never randomly spawned: vile archer The monster species that never randomly spawned: beige patch The monster species that never randomly spawned: venom patch The monster species that never randomly spawned: pink warp patch The monster species that never randomly spawned: cursed turret The monster species that never randomly spawned: weremindflayer The monster species that never randomly spawned: psion The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 12) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 26) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 22) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 6) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 35) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 21) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 63) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 10) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 2) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 6) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 34) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 8) Next attribute increase check would have come at turn 429 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You leeched mana You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (290) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% e - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye sharkeye the Wizard...