sharkeye, chaotic male asgardish Wizard ----- |...| ..$.+ |...| +.@.| ----- [Sharkeye the Evoker] St8 Dx11 Co15 In25 Wi9 Ch7 WizAsgMalCha Dlvl:1 $0 HP19(19) Pw32(32) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a chaotic male asgardish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. What do you want to write with? [- acde or ?*] Never mind. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 83% chance Ring drop chance was reduced to 80% Wand drop chance was reduced to 81% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28140 Monster spawn increase reached its maximum at turn 41168 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 226135 The monster class that cannot be genocided was angelic being Today, this monster class was always generated invisible: cat or other feline The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: feral rat (freq bonus 6) The monster species that spawned more often: giant blue frog (freq bonus 6) The monster species that spawned more often: petty chloroform piercer (freq bonus 20) The monster species that spawned more often: omega metroid (freq bonus 4) The monster species that spawned more often: stalking bulette (freq bonus 10) The monster species that spawned more often: Natalje's plateau sandal (freq bonus 10) The monster species that spawned more often: autocube (freq bonus 8) The monster species that spawned more often: humanlike naga (freq bonus 5) The monster species that spawned more often: false accretion (freq bonus 16) The monster species that spawned more often: Blight Disease (freq bonus 3) The monster species that spawned more often: Wurie (freq bonus 7) The monster species that spawned more often: explodestool (freq bonus 4) The monster species that spawned more often: tortured traitor (freq bonus 5) The monster species that spawned more often: inertia fungus (freq bonus 3) The monster species that spawned more often: animated rotten egg (freq bonus 4) The monster species that spawned more often: guardian lich (freq bonus 5) The monster species that spawned more often: barricaded door (freq bonus 11) The monster species that spawned more often: demolitions expert (freq bonus 4) The monster species that spawned more often: bread-and butterfly (freq bonus 10) The monster species that spawned more often: expert dark wall (freq bonus 3) The monster species that never randomly spawned: pink naga The monster species that never randomly spawned: glare colony The monster species that never randomly spawned: floating mimic The monster species that never randomly spawned: jackal The monster species that never randomly spawned: vanishing point The monster species that never randomly spawned: controller mimic The monster species that never randomly spawned: dancing guy The monster species that never randomly spawned: kickboxing girl The monster species that never randomly spawned: brown laser The monster species that never randomly spawned: gelatinous cube The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 6) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 9) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 6) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 17) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 5) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 2) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 85) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 47) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: web (freq bonus 5) Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (372) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...