sharkeye, lawful male gigantic Foxhound Agent -----|------ |..........+ |..........| |.@@..d.$..| |..........+ |..........| ------------ [Sharkeye the Recruit] St17 Dx11 Co14 In24 Wi13 Ch6 FoxGigMalLaw Dlvl:1 $0 HP25(25) Pw3(3) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male gigantic Foxhound Agent. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 54% Wand drop chance was reduced to 89% Potion drop chance was reduced to 98% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67390 Monster spawn increase reached its maximum at turn 92590 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 843102 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: umber hulk (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: ten-headed hydra (freq bonus 3) The monster species that spawned more often: deminewt (freq bonus 4) The monster species that spawned more often: bright blue warp patch (freq bonus 5) The monster species that spawned more often: slime patch (freq bonus 10) The monster species that spawned more often: nasty growth (freq bonus 6) The monster species that spawned more often: shadow centipede (freq bonus 14) The monster species that spawned more often: whispering spirit (freq bonus 5) The monster species that spawned more often: Suzuki-Dogezaemon (freq bonus 8) The monster species that spawned more often: petty giant beetle (freq bonus 3) The monster species that spawned more often: death trash-hauler (freq bonus 3) The monster species that spawned more often: weresoldierant (freq bonus 10) The monster species that spawned more often: flat fish (freq bonus 3) The monster species that spawned more often: skeleton sentai (freq bonus 12) The monster species that spawned more often: ballas (freq bonus 8) The monster species that spawned more often: cursed growth (freq bonus 16) The monster species that spawned more often: rotting horror (freq bonus 8) The monster species that spawned more often: water turret (freq bonus 8) The monster species that spawned more often: chaos wizard (freq bonus 24) The monster species that spawned more often: crimson patch (freq bonus 3) The monster species that spawned more often: young water dragon (freq bonus 5) The monster species that never randomly spawned: bear clan mage The monster species that never randomly spawned: three of clubs The monster species that never randomly spawned: Isengard orc The monster species that never randomly spawned: giant white mouse The monster species that never randomly spawned: brown eye The monster species that never randomly spawned: hostile POW The monster species that never randomly spawned: poison viper The monster species that never randomly spawned: evasive cuntgun trooper The monster species that never randomly spawned: insurmountable growth The monster species that never randomly spawned: Baalzebub The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 14) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 87) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 7) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 15) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 10) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 6) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 3) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 2) Next attribute increase check would have come at turn 1055 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You hungered rapidly You were telepathic You were clairvoyant (83886080) You had infravision You had 1500 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Colonel Campbell You could not have safely prayed (89) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye sharkeye the Foxhound Agent...