sharkeye, lawful male asgardish Psion --------------- |.............+ |....f........| |.....@........ |.............| ------#----- -- [Sharkeye the Cantripper] St6 Dx4 Co4 In15 Wi12 Ch10 PsiAsgMalLaw Dlvl:1 $0 HP9(9) Pw25(25) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male asgardish Psion. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (3x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 82% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 87% Ring drop chance was reduced to 74% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 62% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40150 Monster spawn increase reached its maximum at turn 64485 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 939092 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: fire lich (freq bonus 5) The monster species that spawned more often: hard boiled eggman (freq bonus 6) The monster species that spawned more often: menis (freq bonus 3) The monster species that spawned more often: human wraith (freq bonus 8) The monster species that spawned more often: siege door (freq bonus 6) The monster species that spawned more often: werebee (freq bonus 4) The monster species that spawned more often: karmic mushroom (freq bonus 2) The monster species that spawned more often: giant white mouse (freq bonus 8) The monster species that spawned more often: blast spore (freq bonus 2) The monster species that spawned more often: lavender colony (freq bonus 6) The monster species that spawned more often: weeping woman (freq bonus 12) The monster species that spawned more often: council member (freq bonus 2) The monster species that spawned more often: diamond golem (freq bonus 3) The monster species that spawned more often: moon rabbit (freq bonus 2) The monster species that spawned more often: nastinator (freq bonus 9) The monster species that spawned more often: hashishin (freq bonus 6) The monster species that spawned more often: null stalk (freq bonus 3) The monster species that spawned more often: Nellie Bly (freq bonus 12) The monster species that spawned more often: shechinah sephirah (freq bonus 10) The monster species that spawned more often: big bear brother (freq bonus 12) The monster species that never randomly spawned: JNR The monster species that never randomly spawned: sweet blonde The monster species that never randomly spawned: sloppy fungus The monster species that never randomly spawned: siena sentai The monster species that never randomly spawned: Lina Inverse The monster species that never randomly spawned: young orange dragon The monster species that never randomly spawned: water dolphin The monster species that never randomly spawned: Gomar and Shioh The monster species that never randomly spawned: sizzle naga The monster species that never randomly spawned: false fungus The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 16) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 2) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 40) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 8) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 2) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 8) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 8) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 5) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 7) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 68) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 1) Next attribute increase check would have come at turn 345 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were telepathic You were clairvoyant (83886080) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bickney, Corridor and Lockney Your deity was Bickney You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye sharkeye the Psion...