sharkeye, lawful male asgardish Mystic ---------- |........+ |........| |....$...| |......F.| |...X.@..| ---------- [Sharkeye the Insert rank title here] St11 Dx8 Co11 In6 Wi6 Ch10 MysAsgMalLaw Dlvl:1 $0 HP15(15) Pw9(9) AC8 Exp1 T1 Old Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male asgardish Mystic. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waxing tonight. You can't even move a handspan with this load! # qq: unknown extended command. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 97% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28935 Monster spawn increase reached its maximum at turn 82895 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 864424 The monster class that cannot be genocided was mummy The monster class that was spawned more often: trove (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: crunchy stalk (freq bonus 6) The monster species that spawned more often: domoxorn (freq bonus 10) The monster species that spawned more often: quarterback tortoise (freq bonus 6) The monster species that spawned more often: flayer (freq bonus 6) The monster species that spawned more often: domoxorn (freq bonus 8) The monster species that spawned more often: the hidden (freq bonus 2) The monster species that spawned more often: endlessly long roper (freq bonus 6) The monster species that spawned more often: adventurer growth (freq bonus 5) The monster species that spawned more often: werejackal (freq bonus 8) The monster species that spawned more often: shitzvah sephirah (freq bonus 7) The monster species that spawned more often: asian lady (freq bonus 4) The monster species that spawned more often: Olog-hai (freq bonus 8) The monster species that spawned more often: quasit (freq bonus 5) The monster species that spawned more often: space monkey (freq bonus 4) The monster species that spawned more often: great wyrm of time and space (freq bonus 5) The monster species that spawned more often: hammer of the underworld (freq bonus 2) The monster species that spawned more often: caterwaul (freq bonus 2) The monster species that spawned more often: jungle ape (freq bonus 5) The monster species that spawned more often: sturdy turret (freq bonus 6) The monster species that spawned more often: zealot (freq bonus 12) The monster species that never randomly spawned: ice troll The monster species that never randomly spawned: Alexia The monster species that never randomly spawned: emperor wight The monster species that never randomly spawned: sister of some weird guy The monster species that never randomly spawned: hunter bee The monster species that never randomly spawned: dungeon fern spore The monster species that never randomly spawned: metal slug The monster species that never randomly spawned: steam-powered rifle sentry The monster species that never randomly spawned: death worm The monster species that never randomly spawned: stone trove The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 43) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 7) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 9) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 10) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 88) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 9) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 12) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 11) Next attribute increase check would have come at turn 619 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You were poison resistant You had automatic searching You had 1500 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Athena, Hermes and Poseidon Your deity was Athena You could not have safely prayed (1165) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 5% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye sharkeye the Mystic...