sharkeye, chaotic male lich Locksmith ------- |.....| |$.d@.| |...... |.....| |...... -....-- ...`.| |... .| ... .| |.G .| +.. .| --- --- [Sharkeye the Key User] St11 Dx18 Co12 In8 Wi9 Ch4 LocLicMalCha Dlvl:1 $0 HP16(16) Pw4(4) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a chaotic male lich Locksmith. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 30 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 77% Ring drop chance was reduced to 78% Wand drop chance was reduced to 37% Potion drop chance was reduced to 91% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40483 Monster spawn increase reached its maximum at turn 47729 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1275450 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: pebble elf (freq bonus 4) The monster species that spawned more often: Iwan (freq bonus 10) The monster species that spawned more often: prehistoric cave lizard (freq bonus 2) The monster species that spawned more often: poison ivy (freq bonus 2) The monster species that spawned more often: brown naga (freq bonus 2) The monster species that spawned more often: elven archer (freq bonus 4) The monster species that spawned more often: baby yellow dragon (freq bonus 2) The monster species that spawned more often: ninja turret (freq bonus 8) The monster species that spawned more often: red mold (freq bonus 2) The monster species that spawned more often: totally bad stalk (freq bonus 5) The monster species that spawned more often: small generator (freq bonus 5) The monster species that spawned more often: omega knight (freq bonus 5) The monster species that spawned more often: slime force patch (freq bonus 2) The monster species that spawned more often: water blaster (freq bonus 3) The monster species that spawned more often: frozen one (freq bonus 4) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 6) The monster species that spawned more often: eog golem (freq bonus 6) The monster species that spawned more often: shrieking spirit (freq bonus 10) The monster species that spawned more often: tunnel spider (freq bonus 12) The monster species that spawned more often: lilac mold (freq bonus 14) The monster species that never randomly spawned: dust monster The monster species that never randomly spawned: shimmering growth The monster species that never randomly spawned: floating nymph The monster species that never randomly spawned: freemason worthy advisor The monster species that never randomly spawned: gnomelin The monster species that never randomly spawned: giant emerald frog The monster species that never randomly spawned: statue golem The monster species that never randomly spawned: brown naga hatchling The monster species that never randomly spawned: shining giant The monster species that never randomly spawned: giant white jellyfish The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 35) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 17) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 9) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 2) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 100) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 12) Next attribute increase check would have come at turn 661 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had automatic searching You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Morrigan You could not have safely prayed (616) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Locksmith...