sharkeye, lawful male ironman Justice Keeper --.-------.-- +|.a.a..a@...| |....a.Ma...a# ..|.....%.....| ...#|...........| ---- |..........Y| ------------- [Sharkeye the Sonicblastman] St13 Dx10 Co10 In14 Wi11 Ch9 JusIroMalLaw Dlvl:2 $19 HP-4(45) Pw39(39) AC-1 Exp4 T465 Latest messages The migo warrior stings you! [-1 -> 9] The migo warrior bites you! [-4 -> 5] Warning: HP low! The migo warrior stings you! You hear the howling of the CwnAnnwn... [-1 -> 4] Warning: HP low! The migo warrior bites you! [-2 -> 2] Warning: HP low! # Are you sure you want to pray? [yn] (n) You begin praying to Lawful Good. The migo warrior stings you! [-1 -> 1] Warning: HP low! The migo warrior bites you! You die... Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 16 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 51% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91429 Monster spawn increase reached its maximum at turn 116885 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1048730 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: mean robber (freq bonus 6) The monster species that spawned more often: small door permamimic (freq bonus 10) The monster species that spawned more often: gnome mummy (freq bonus 16) The monster species that spawned more often: fire elemental (freq bonus 8) The monster species that spawned more often: watcher geist (freq bonus 8) The monster species that spawned more often: extremely ugly cat (freq bonus 15) The monster species that spawned more often: gore stalk (freq bonus 20) The monster species that spawned more often: leocentaur (freq bonus 4) The monster species that spawned more often: foretosu (freq bonus 6) The monster species that spawned more often: disguised soldier ant (freq bonus 10) The monster species that spawned more often: doppelganger (freq bonus 80) The monster species that spawned more often: low priest (freq bonus 20) The monster species that spawned more often: petty bearded devil (freq bonus 6) The monster species that spawned more often: three of hearts (freq bonus 8) The monster species that spawned more often: giant shimmering ant (freq bonus 3) The monster species that spawned more often: gibbering mouther (freq bonus 4) The monster species that spawned more often: old white dragon (freq bonus 3) The monster species that spawned more often: yellow mold (freq bonus 20) The monster species that spawned more often: hell stone (freq bonus 16) The monster species that spawned more often: unraveler (freq bonus 18) The monster species that never randomly spawned: Melvin The monster species that never randomly spawned: little pig The monster species that never randomly spawned: dragonball kid The monster species that never randomly spawned: energy stalk The monster species that never randomly spawned: unseen potato The monster species that never randomly spawned: Lukas's bodyguard The monster species that never randomly spawned: storm giant The monster species that never randomly spawned: doom ape The monster species that never randomly spawned: misshapen The monster species that never randomly spawned: Mousse The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 8) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 17) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 34) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 195) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 11) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 4) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 5) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 10) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 8) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 5) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 2) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 4) Next attribute increase check would have come at turn 851 Strength training was 13 Dexterity training was 15 Wisdom training was 5 Constitution training was 24 You were paralyzed (-3) You had 993 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Lawful Good You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Voluntary challenges You went without food You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 18 times You killed 11 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (38 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Justice Keeper...