sharkeye, lawful male argonian User of Stand --------- |@..$...+ |.@{....| --------- [Sharkeye the Arrow Pierced] St18 Dx13 Co12 In14 Wi10 Ch5 UseArgMalLaw Dlvl:1 $1 HP13(13) Pw11(11) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male argonian User of Stand. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a gold piece {0}. The moon is waning tonight. 1 gold piece. # Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 79% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25542 Monster spawn increase reached its maximum at turn 62714 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 913987 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: red puyo (freq bonus 18) The monster species that spawned more often: Soft Sarah (freq bonus 10) The monster species that spawned more often: sky whale (freq bonus 8) The monster species that spawned more often: lava monster (freq bonus 5) The monster species that spawned more often: islander (freq bonus 3) The monster species that spawned more often: petty sootball (freq bonus 3) The monster species that spawned more often: terrible jermlaine (freq bonus 8) The monster species that spawned more often: black numenorean (freq bonus 12) The monster species that spawned more often: sun drake (freq bonus 6) The monster species that spawned more often: dream spore (freq bonus 18) The monster species that spawned more often: real dwarven warrior (freq bonus 6) The monster species that spawned more often: desert elf (freq bonus 3) The monster species that spawned more often: snakeman hunter (freq bonus 6) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 16) The monster species that spawned more often: Olog-hai warchief (freq bonus 7) The monster species that spawned more often: threshold fungus (freq bonus 3) The monster species that spawned more often: freemason initiate (freq bonus 6) The monster species that spawned more often: cerulean force patch (freq bonus 3) The monster species that spawned more often: ancient turret (freq bonus 3) The monster species that spawned more often: crimson spore (freq bonus 8) The monster species that never randomly spawned: own smoke The monster species that never randomly spawned: spawn of Ubbo-Sathla The monster species that never randomly spawned: panther woman The monster species that never randomly spawned: decayed warp patch The monster species that never randomly spawned: foul mimic The monster species that never randomly spawned: ”)̯åA[u¡Ö?jÎ`‘Èßœ×ùŽPyÏ The monster species that never randomly spawned: lava growth The monster species that never randomly spawned: blinking eye The monster species that never randomly spawned: murk dweller The monster species that never randomly spawned: lÁ``b6ó ìS/üš˜r 'Aÿõ*~9 The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 6) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 13) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 14) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 40) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 10) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 10) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 28) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 4) Next attribute increase check would have come at turn 1111 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Jonathan Joestar You could not have safely prayed (448) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the User of Stand... Youescaped from the dungeon with 1 point,