sharkeye, lawful male angelic Fencer ---- |<..--- ------- |.....---|. |)....| --..|....|.- |....[| ( --.|-.....---- |.I@..| ---.........| ----- ---|--- ---.|..[.| .----...-- |.| -----..|....|.....---- |.| |.| .. |..|.............---.-- |.-. ... % ( --......---........[..-----# |.| {... ) $ $ |.....)..|...|.........*..--|.| .... ?) + ----....-- ----...---..*[[..|.|------... ---...-|...-- -[..|..--).*...--..|... ........|..--|. .....|..............- ( .............-.---+-----..-|..........--... ( = ...{.[..----...............|...`.......--. $ ../.....- --+--.--------- .......--. - -- .........| |.|.(((| ......- --- ...| ..------ |.-.(((| -...--- ..!| ..{... --|.]((| % -........| ( ------ ---------- [Sharkeye the Merak] St8 Dx16 Co9 In7 Wi5 Ch12 FenAngMalLaw Min:6 $20 HP34(78) Pw81(81) AC-5 Exp8 T2228 Bli Latest messages Scales cover your eyes! Unknown command '^J'. Wait! There's something there you can't see! Your leather armor blocks its attack. It kicks you! It's kick painfully slams into your nuts! [-18 -> 36] [-1 -> 35] Unknown command '^J'. You just miss it. You claw it. You miss it. It kicks you! [-1 -> 34] Something casts a spell at you! You stiffen briefly. You can move again. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 20 Your max alignment was 22 You carried 0 sins Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 218 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25287 Monster spawn increase reached its maximum at turn 52609 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 202149 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: gore colony (freq bonus 6) The monster species that spawned more often: journeyman light wall (freq bonus 4) The monster species that spawned more often: volt spore (freq bonus 8) The monster species that spawned more often: petty flying bone fish (freq bonus 10) The monster species that spawned more often: chick (freq bonus 4) The monster species that spawned more often: giant owl (freq bonus 5) The monster species that spawned more often: ice statue (freq bonus 16) The monster species that spawned more often: sludge wall (freq bonus 7) The monster species that spawned more often: Unveiled Grigori (freq bonus 4) The monster species that spawned more often: darkness ghost (freq bonus 8) The monster species that spawned more often: poison lichen (freq bonus 8) The monster species that spawned more often: aquatic monster (freq bonus 8) The monster species that spawned more often: maia (freq bonus 4) The monster species that spawned more often: ancient of death (freq bonus 6) The monster species that spawned more often: fire hound (freq bonus 10) The monster species that spawned more often: irresistible force patch (freq bonus 10) The monster species that spawned more often: albino roach (freq bonus 3) The monster species that spawned more often: keeper of secrets (freq bonus 5) The monster species that spawned more often: chuunin (freq bonus 8) The monster species that spawned more often: lizard (freq bonus 3) The monster species that never randomly spawned: babelfish The monster species that never randomly spawned: nimble turret The monster species that never randomly spawned: Sina The monster species that never randomly spawned: hidden patch The monster species that never randomly spawned: manga lady The monster species that never randomly spawned: blizzard giant The monster species that never randomly spawned: lichking The monster species that never randomly spawned: buffalo The monster species that never randomly spawned: acid hound The monster species that never randomly spawned: rat swarm The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 19) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 10) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 14) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 9) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 28) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 14) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 9) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 15) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 9) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 39) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 87) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 3) Next attribute increase check would have come at turn 3625 Strength training was 37 Dexterity training was 22 Wisdom training was 16 Constitution training was 33 You were shock resistant You were magic-protected You were blinded (197) Your chance to block was 34% You saw invisible You had infravision You had 1444 points of nutrition remaining You could fly You had a +2 bonus to hit You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - destroy armor 2 enchant 55% 94% Techniques known in the end Name Level Status critical strike 8X Prepared(0) dazzle 8 R Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) turn undead 8 R Prepared(0) invoke deity 8 R Prepared(0) Voluntary challenges You eaten 13 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 15 times You never prayed to the gods You hit with a wielded weapon 106 times You killed 81 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (28 of 160) Weapon Skills dagger [Basic] (max Master) (48 of 160) short sword [Basic] (max Master) (21 of 160) broadsword [Basic] (max Master) (25 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (110 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Fencer...