sharkeye, lawful male sinful Fencer .F.. .<@. ...@ [Sharkeye the Alcor] St11 Dx11 Co14 In14 Wi8 Ch8 FenSinMalLaw Dlvl:2 $37 HP0(14) Pw15(15) AC7 Exp1 T324 Latest messages As you kick the door, it crashes open! You kill the twen! You see here a scroll of standard id {1}. j - an uncursed scroll of standard id {3}. 11 gold pieces. Something is engraved here on the headstone. Use "r." to read it. You miss the lichen. (8x) You kill the lichen! You see here a cram ration {1}. o - a cram ration {1}. There's some graffiti on the ground here. Use "r." to read it. The floor grue's sinister gaze fills your mind with dreadful, evil thoughts! The floor grue bites you! [-2 -> 12] The flying Woodland-elf wields an elven bow {12}! The flying Woodland-elf shoots 3 elven arrows! You are hit by the 1st elven arrow! You die... Final attributes You have transgressed Your alignment was -1047 Your max alignment was -96 You carried 107 sins Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 229 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 62% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34627 Monster spawn increase reached its maximum at turn 53425 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 61824 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: hole mold (freq bonus 3) The monster species that spawned more often: translator (freq bonus 12) The monster species that spawned more often: black mushroom (freq bonus 2) The monster species that spawned more often: Bettina's combat boot (freq bonus 4) The monster species that spawned more often: baby wyvern (freq bonus 6) The monster species that spawned more often: cerulean fungus (freq bonus 4) The monster species that spawned more often: leading mosquito (freq bonus 4) The monster species that spawned more often: tasloi (freq bonus 4) The monster species that spawned more often: beriah sephirah (freq bonus 4) The monster species that spawned more often: goomba (freq bonus 6) The monster species that spawned more often: karmic dragon (freq bonus 8) The monster species that spawned more often: grandmaster owlbear (freq bonus 8) The monster species that spawned more often: clockwork automaton (freq bonus 4) The monster species that spawned more often: null warp fungus (freq bonus 2) The monster species that spawned more often: lecherous crab (freq bonus 2) The monster species that spawned more often: gnome warrior (freq bonus 10) The monster species that spawned more often: platinum force patch (freq bonus 4) The monster species that spawned more often: fire vampire (freq bonus 4) The monster species that spawned more often: magenta spore lichen (freq bonus 4) The monster species that spawned more often: python (freq bonus 4) The monster species that never randomly spawned: Josefine's super-sweet velcro sneaker The monster species that never randomly spawned: crystal spore The monster species that never randomly spawned: absent force patch The monster species that never randomly spawned: threshold warp fungus The monster species that never randomly spawned: frigid mist The monster species that never randomly spawned: fried chicken The monster species that never randomly spawned: animated torch The monster species that never randomly spawned: enclave elite soldier The monster species that never randomly spawned: psychic force patch The monster species that never randomly spawned: decayed stalk The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 15) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 9) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 11) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 3) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 3) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 2) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 36) Next attribute increase check would have come at turn 491 Strength training was 10 Dexterity training was 5 Wisdom training was 2 Constitution training was 10 You had 1167 points of nutrition remaining You had confusion resistance You were wielding two weapons at once You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (21 of 160) Weapon Skills dagger [Basic] (max Master) (22 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Fencer...