sharkeye, lawful male devilish Fencer ----+----------- |....@.........| |...@..........| |..............| ---------------- [Sharkeye the Alcor] St9 Dx10 Co7 In13 Wi4 Ch9 FenDevMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male devilish Fencer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (4x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 71 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 69% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20770 Monster spawn increase reached its maximum at turn 71710 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1066880 The monster class that cannot be genocided was dog or other canine Today, this monster class was always generated invisible: light The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: flying dryad (freq bonus 9) The monster species that spawned more often: sucking fiend (freq bonus 8) The monster species that spawned more often: pony (freq bonus 16) The monster species that spawned more often: big potion trove (freq bonus 28) The monster species that spawned more often: bramble patch (freq bonus 10) The monster species that spawned more often: mystic fox (freq bonus 5) The monster species that spawned more often: Natascha's plateau boot (freq bonus 8) The monster species that spawned more often: skeleton warrior (freq bonus 14) The monster species that spawned more often: Planetar (freq bonus 10) The monster species that spawned more often: werenymph (freq bonus 15) The monster species that spawned more often: telephoning ball dragon (freq bonus 4) The monster species that spawned more often: hole force fungus (freq bonus 5) The monster species that spawned more often: onsokumaru (freq bonus 10) The monster species that spawned more often: High Elvenking (freq bonus 10) The monster species that spawned more often: petty angband horror (freq bonus 12) The monster species that spawned more often: siena fungus (freq bonus 14) The monster species that spawned more often: firebreather (freq bonus 14) The monster species that spawned more often: otaku (freq bonus 10) The monster species that spawned more often: petty neurotoxin fly (freq bonus 34) The monster species that spawned more often: Ghost of Heel (freq bonus 5) The monster species that never randomly spawned: quantum statistical mechanic The monster species that never randomly spawned: chaos rat The monster species that never randomly spawned: giant pygmy shaman The monster species that never randomly spawned: prick rat The monster species that never randomly spawned: wereboar The monster species that never randomly spawned: kingler The monster species that never randomly spawned: ûÍ'1_ó ¤ÐKDµ>vòh2B,Iï The monster species that never randomly spawned: real venom turret The monster species that never randomly spawned: gore patch The monster species that never randomly spawned: voracious penetrator The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 35) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 20) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 21) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 15) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 13) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 2) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 11) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 1) Next attribute increase check would have come at turn 1017 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (362) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Fencer...