sharkeye, lawful male human Fencer ... .@. @.. [Sharkeye the Alcor] St7 Dx11 Co10 In8 Wi5 Ch4 FenHumMalLaw Dlvl:1 $0 HP14(14) Pw16(16) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male human Fencer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12898 Monster spawn increase reached its maximum at turn 24337 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 374884 The monster class that cannot be genocided was dragon The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: petty ice toad (freq bonus 4) The monster species that spawned more often: vietnamese beauty (freq bonus 4) The monster species that spawned more often: é„Ë€ (freq bonus 10) The monster species that spawned more often: ring permamimic (freq bonus 8) The monster species that spawned more often: poison cat (freq bonus 4) The monster species that spawned more often: undead samurai (freq bonus 6) The monster species that spawned more often: Celia (freq bonus 12) The monster species that spawned more often: epidote mushroom (freq bonus 12) The monster species that spawned more often: grating chicken (freq bonus 3) The monster species that spawned more often: evasive sewer rat (freq bonus 4) The monster species that spawned more often: anthrazite fungus (freq bonus 8) The monster species that spawned more often: squeaking girl (freq bonus 4) The monster species that spawned more often: dragon geist (freq bonus 5) The monster species that spawned more often: ice warp fungus (freq bonus 8) The monster species that spawned more often: snakewoman priestess (freq bonus 5) The monster species that spawned more often: bright violet stalk (freq bonus 4) The monster species that spawned more often: ettin (freq bonus 28) The monster species that spawned more often: dull unicorn (freq bonus 3) The monster species that spawned more often: sparkling mushroom (freq bonus 10) The monster species that spawned more often: copper golem (freq bonus 6) The monster species that never randomly spawned: battle maiden The monster species that never randomly spawned: venom lich The monster species that never randomly spawned: The Eastern Vampire The monster species that never randomly spawned: blue buffalo The monster species that never randomly spawned: hidden cockatrice The monster species that never randomly spawned: clay stalk The monster species that never randomly spawned: master disintegrator The monster species that never randomly spawned: quantum fungus The monster species that never randomly spawned: leprechaun elder The monster species that never randomly spawned: psychic warp patch The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 29) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 19) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 25) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 4) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 4) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 6) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 1) Next attribute increase check would have come at turn 493 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (152) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Fencer...