sharkeye, lawful male human Drunk ------------ |.........@| +.........f| |..........| |.d........| -----+------ [Sharkeye the Drinker] St12 Dx11 Co19 In12 Wi11 Ch6 DruHumMalLaw Dlvl:1 $0 HP14(14) Pw4(4) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male human Drunk. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a wooden box {500}. The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 18 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 88% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45165 Monster spawn increase reached its maximum at turn 68741 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1236744 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: werenymph (freq bonus 5) The monster species that spawned more often: storm caller (freq bonus 6) The monster species that spawned more often: mage eater (freq bonus 10) The monster species that spawned more often: greater fire elemental (freq bonus 2) The monster species that spawned more often: deceiving stalk (freq bonus 10) The monster species that spawned more often: cock (freq bonus 7) The monster species that spawned more often: glare mold (freq bonus 6) The monster species that spawned more often: biclops (freq bonus 15) The monster species that spawned more often: patched lichen (freq bonus 6) The monster species that spawned more often: petty berator (freq bonus 8) The monster species that spawned more often: blood witch (freq bonus 10) The monster species that spawned more often: fumblebee (freq bonus 8) The monster species that spawned more often: orange force patch (freq bonus 6) The monster species that spawned more often: giant rotting jellyfish (freq bonus 5) The monster species that spawned more often: wall beast (freq bonus 6) The monster species that spawned more often: dark familiar (freq bonus 8) The monster species that spawned more often: nightwalker (freq bonus 4) The monster species that spawned more often: weregridbug (freq bonus 10) The monster species that spawned more often: multi-hued warp fungus (freq bonus 14) The monster species that spawned more often: vacuum spore (freq bonus 8) The monster species that never randomly spawned: Yeenoghu The monster species that never randomly spawned: novice lich The monster species that never randomly spawned: bone gasher The monster species that never randomly spawned: watercaul The monster species that never randomly spawned: sepia stalk The monster species that never randomly spawned: killer bee The monster species that never randomly spawned: hidden warp patch The monster species that never randomly spawned: skeleton warrior The monster species that never randomly spawned: deep troll The monster species that never randomly spawned: umber pony The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 39) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 17) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 3) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 4) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 16) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 9) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 9) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 16) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 12) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 8) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 10) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 91) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 5) Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Apollo You could not have safely prayed (193) You survived You didn't know any spells. Techniques known in the end Name Level Status booze 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Drunk...