sharkeye, lawful male bretonian Doom Marine ------ |.... .+...| |...@@ .....| ------ [Sharkeye the Mars Marine] St7 Dx12 Co13 In5 Wi3 Ch3 MarBreMalLaw Dlvl:1 $0 HP16(16) Pw6(6) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male bretonian Doom Marine. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Whoops - your hands are squeezed by these gloves! The moon is waning tonight. Set boulder to what? # (3x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 79% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 97% Monster death drops spawned with only 75% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16435 Monster spawn increase reached its maximum at turn 56192 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2232560 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: ogre (freq bonus 3) The monster species that spawned more often: swarming sneak thief (freq bonus 14) The monster species that spawned more often: onanocter 9h (freq bonus 24) The monster species that spawned more often: farting boy (freq bonus 4) The monster species that spawned more often: mohat (freq bonus 10) The monster species that spawned more often: invisible horror (freq bonus 10) The monster species that spawned more often: noise monster (freq bonus 6) The monster species that spawned more often: steam-powered missile sentry (freq bonus 6) The monster species that spawned more often: blue-red growth (freq bonus 4) The monster species that spawned more often: pack rat (freq bonus 5) The monster species that spawned more often: Ina's hugging boot (freq bonus 18) The monster species that spawned more often: phantom beast (freq bonus 5) The monster species that spawned more often: normal human (freq bonus 14) The monster species that spawned more often: tentacled horror (freq bonus 18) The monster species that spawned more often: glowing warp patch (freq bonus 12) The monster species that spawned more often: dread lich (freq bonus 16) The monster species that spawned more often: shortener (freq bonus 8) The monster species that spawned more often: purple starlit sky (freq bonus 12) The monster species that spawned more often: young adult water dragon (freq bonus 14) The monster species that spawned more often: theme deer (freq bonus 16) The monster species that spawned more often: centaur boss (freq bonus 10) The monster species that never randomly spawned: steel horror The monster species that never randomly spawned: pile of mesmerizing coins The monster species that never randomly spawned: blood clan The monster species that never randomly spawned: electro spider The monster species that never randomly spawned: mean elven bastard The monster species that never randomly spawned: goldentail scorpion The monster species that never randomly spawned: trap mushroom The monster species that never randomly spawned: draugr mummy The monster species that never randomly spawned: mirkwood spider The monster species that never randomly spawned: rancid defiler The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 30) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 8) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 11) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 11) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 5) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 6) Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade You could not have safely prayed (846) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye sharkeye the Doom Marine...