sharkeye, lawful male human Fencer ------------ |..........|## ------------ ------------ |...........,# #|..........| |..........| #|.....>....|,## #,...........|## |..------..|#,...........|,,,#--------- #,|...........,# |..| |...,,------------##,#|.......|##,|.{........|,################ |..| |..|### #,,........|,,,-.----------,,,,,,,,,,,,,,,,# |..------..| ##|........,###,###### ##,##----------.---- |...<......| ---------## ,,,,,,,` #,,,|.............| ------------ --------.---- -###,..............| |.....}.......| ##|.............| ##|#...}........| |...{.........| ,Y# #,.).......}....| --------------- -@-.-,--------------- |...|,# |$...,# |.$.|# ----- [Sharkeye the Alcor] St12 Dx23 Co13 In14 Wi8 Ch5 FenHumMalLaw Dlvl:1 $0 HP0(14) Pw16(16) AC3 Exp1 T207 Latest messages The jungle hunter smiles at you seductively. The jungle hunter claws you! The jungle hunter stole a pancake {1}. The jungle hunter tries to run away with your pancake. What do you want to read? [ghi or ?*] As you read the scroll, it disappears. You feel healthier! You hear someone counting money. You miss the jungle hunter. (2x) You switch to your primary weapon. You hit the jungle hunter! The jungle hunter claws you! The jungle hunter tries to steal your 2 uncursed scrolls of healing {1}, but you quickly protect them! The jungle hunter bites you! [-8 -> 6] Unknown command '^J'. You hit the jungle hunter! The jungle hunter claws you! The jungle hunter bites you! You die... Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 98% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 64% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15857 Monster spawn increase reached its maximum at turn 46630 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 114560 The monster class that cannot be genocided was nymph The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: nautilus steersman (freq bonus 12) The monster species that spawned more often: ribbon fish (freq bonus 6) The monster species that spawned more often: insect swarm (freq bonus 5) The monster species that spawned more often: disenchanter stalk (freq bonus 3) The monster species that spawned more often: hungry soul (freq bonus 3) The monster species that spawned more often: jellyfish (freq bonus 3) The monster species that spawned more often: Ludgera (freq bonus 4) The monster species that spawned more often: taekwondo girl (freq bonus 32) The monster species that spawned more often: Grandmaster Archon (freq bonus 4) The monster species that spawned more often: moon vampire (freq bonus 24) The monster species that spawned more often: baal cold mage (freq bonus 10) The monster species that spawned more often: werespider (freq bonus 4) The monster species that spawned more often: sticky fungus (freq bonus 3) The monster species that spawned more often: bandersnatch (freq bonus 22) The monster species that spawned more often: undead bloodseeker (freq bonus 3) The monster species that spawned more often: sunbeam (freq bonus 8) The monster species that spawned more often: chanting spirit (freq bonus 6) The monster species that spawned more often: deceiving colony (freq bonus 12) The monster species that spawned more often: dangerous uvuudaum (freq bonus 5) The monster species that spawned more often: Deidara of Akatsuki (freq bonus 3) The monster species that never randomly spawned: sexy child model The monster species that never randomly spawned: Wang the Raalgon The monster species that never randomly spawned: false force fungus The monster species that never randomly spawned: quark The monster species that never randomly spawned: ice girl The monster species that never randomly spawned: bully The monster species that never randomly spawned: fire snake The monster species that never randomly spawned: decayed fungus The monster species that never randomly spawned: Sarah The monster species that never randomly spawned: shaped force fungus The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 17) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 33) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 37) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 6) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 39) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 15) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 193) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 51) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 9) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 10) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 8) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 56) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 2) Next attribute increase check would have come at turn 1779 Strength training was 7 Dexterity training was 1 Wisdom training was 5 Constitution training was 6 You had 1269 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (839) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 99% Techniques known in the end Name Level Status critical strike 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 1 monster You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (23 of 160) Weapon Skills dagger [Basic] (max Master) (22 of 160) short sword [Basic] (max Master) (23 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Fencer...