sharkeye, lawful male human Fencer -------- |......|,, #--------- ######------ |......|,------ ######I......<.| #########,,,,,.....| |......|,|...@) ,,,,,,,|.+.....| #,,,,,,,,,####|...{| |.......,.....| ######,|.......| #,-----------,.....| |......|,|....| #,--|------ ,,..........|,------ +......| -|---- #,,,,,,,# #,|..$......|,# -.-.----,#,,,,,,, #,#####,## ###,.........{|,# ,,,, ,,,,,,,,,# #,,# #,,,|%....)...|,# ##,## #,##----.--+---- -----.----,#,---.-------,# #,,,# #,# |..........| |........|,# #),# ##,###,# |..........| |..----..+,# --.--,## #,,##,# |..(........ |..| |..|,,,#####|`...,# -----.--,# ------------ |..----...,,,,,,,,-...|## |......|,# |........|########|...| |......|,# ---------- ----- |.......,# |......|## -------- [Sharkeye the Merak] St7 Dx13 Co12 In10 Wi5 Ch4 FenHumMalLaw Dlvl:5 $77 HP-16(72) Pw54(54) AC3 Exp7 T2230 Latest messages Unknown command '^J'. Where do you want to travel to? (For instructions type a ?) In what direction? [47896321><] As you kick the door, it crashes open! Where do you want to travel to? (For instructions type a ?) You hear a flinging sound. You are hit by a bullet! [-24 -> 23] Unknown command '^J'. You hear a flinging sound. You are hit by a bullet! [-5 -> 18] You hear a flinging sound. You are hit by a bullet! [-10 -> 10] Warning: HP low! You are hit by a bullet! You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} q - a blessed +1 long sword {16} s - an uncursed +0 axe {24} F - 5 uncursed +0 daggers {20} Armor c - a blessed +1 leather armor (being worn) {60} l - a blessed +5 elven cloak {4} N - an uncursed +0 enchanted (of poison resistance) pair of sky-high heels (being worn) {8} U - an uncursed +0 gnomish helm {1} Comestibles e - 12 uncursed oranges {8} f - 15 uncursed pears {8} m - a blessed egg {1} n - an uncursed pink sweets {1} u - a cursed pancake {1} M - an uncursed food ration {1} Scrolls h - 5 uncursed scrolls of mana {5} i - 2 uncursed scrolls of phase door {2} k - an uncursed scroll of taming {1} x - a blessed scroll of healing {1} Potions j - an uncursed potion of fruit juice {1} o - a blessed potion of object detection {1} p - an uncursed potion of sickness {1} Rings d - an uncursed +2 ring of increase accuracy (on right hand) {1} Wands B - an uncursed wand of charging (0:9) {1} E - an uncursed wand of undead turning (0:6) {1} Tools b - an uncursed large box {513} t - an uncursed blindfold {1} P - an uncursed figurine of a pile of copper coins {1} Gems A - an uncursed +0 worthless piece of white glass {1} Contents of the large box: an uncursed wand of make invisible (0:0) {1} an uncursed wand of locking (0:1) {1} a cursed -1 ring of increase accuracy {1} an uncursed +1 ring of gain wisdom {1} an uncursed scroll of enchant weapon {1} an uncursed spellbook of acid sphere (4:4) {1} an uncursed spellbook of lightning (0:1) {1} an uncursed spellbook of dig (0:0) {1} an uncursed spellbook of jumping (0:1) {1} an uncursed scroll of gold detection {1} an uncursed scroll of enchant armor {1} an uncursed scroll of cure {1} 2 uncursed scrolls of phase door {1} 14 gold pieces {0} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 22 You carried 0 sins Scroll identification only worked 100 times out of 335 Ring identification only worked 4 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 131 Scroll drop chance was reduced to 99% Ring drop chance was reduced to 92% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16854 Monster spawn increase reached its maximum at turn 42488 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2796591 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: wood elf (freq bonus 3) The monster species that spawned more often: oread (freq bonus 10) The monster species that spawned more often: Eveline (freq bonus 10) The monster species that spawned more often: french portal ufo (freq bonus 4) The monster species that spawned more often: chipmunk (freq bonus 14) The monster species that spawned more often: prick witch (freq bonus 4) The monster species that spawned more often: heretic (freq bonus 6) The monster species that spawned more often: aoa (freq bonus 6) The monster species that spawned more often: shock trove (freq bonus 5) The monster species that spawned more often: tree naga hatchling (freq bonus 16) The monster species that spawned more often: zombified lion (freq bonus 18) The monster species that spawned more often: Juen's block-heeled combat boot (freq bonus 4) The monster species that spawned more often: Ksenia's plateau sandal (freq bonus 8) The monster species that spawned more often: jumping kraken (freq bonus 8) The monster species that spawned more often: greater stun monster (freq bonus 8) The monster species that spawned more often: nonreflecting eye (freq bonus 4) The monster species that spawned more often: rust smasher (freq bonus 4) The monster species that spawned more often: gnome cleric (freq bonus 15) The monster species that spawned more often: death mage (freq bonus 3) The monster species that spawned more often: domestic centaur (freq bonus 10) The monster species that never randomly spawned: Elena's platform sandal The monster species that never randomly spawned: dull stalk The monster species that never randomly spawned: arctis inhabitant The monster species that never randomly spawned: Isengard orc The monster species that never randomly spawned: swamp giant The monster species that never randomly spawned: anachronist The monster species that never randomly spawned: Mehrunes Dagon The monster species that never randomly spawned: black harpy The monster species that never randomly spawned: undead death eater The monster species that never randomly spawned: azure draconian The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 43) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 73) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 45) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 20) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 5) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 9) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 4) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 2) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 8) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 12) Next attribute increase check would have come at turn 4400 Strength training was 50 Dexterity training was 41 Wisdom training was 22 Constitution training was 41 You were poison resistant You had 885 points of nutrition remaining You had a +2 bonus to hit You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - jumping 1 body 0% 84% b - lightning 4 matter 90% 82% c - acid sphere 1 matter 0% 90% Techniques known in the end Name Level Status critical strike 7X Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Vanquished creatures 3 ants a mimic ant 0 killer bees (2 created) a giant flea an acid blob 0 large chickens (4 created) 0 cockatoos (2 created) 2 jackals a thick jackal a fox a coyote a stalking coyote a wild dog 2 gas spores a floating eye 4 larva imps (5 created) a training kobold a rock kappa 0 leprechauns (1 created) a hiding wood nymph a goblin 3 sewer rats a pack rat a scurrier a millipede (2 created) a large spider 2 larvae 2 evasive maggots 0 tron bugs (1 created) 0 undead bats (1 created) a spore lichen a yellow growth (2 created) a golden patch 0 green spores (1 created) 0 red patches (1 created) a pale growth a slow patch 0 sucker spores (1 created) a spore mold 2 gnomes a gnome lord 2 goblin zombies a gnome zombie (2 created) 2 hobbit zombies 2 tasloi zombies 2 dwarf zombies a zombie 0 animated limbs (1 created) 0 gold golems (1 created) a friendly adventurer a drunkard (2 created) a blabbering otaku 0 innkeepers (1 created) a woodsman a heretic 0 werebees (1 created) 0 evasive enemy troopers (1 created) 0 Grey-elves (1 created) 0 ordinators (1 created) 0 item masters (16 created) 0 mana stealers (1 created) 0 jellyfish (1 created) a newt a twen a gecko a demitwen a dungeon fern spore a novice light wall a novice medium wall a mini rub monster a fire trove an attractive trove 69 creatures vanquished. 113 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 219 times You killed 58 monsters You read items or engraved 23 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (25 of 160) two-handed combat [Basic] (max Master) (121 of 160) Weapon Skills dagger [Basic] (max Master) (79 of 160) short sword [Basic] (max Master) (94 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Fencer... You died in The Dungeons of Doom on dungeon level 5 with 2946 points, and 91 pieces of gold, after 2230 moves. Killer: a bullet You were level 7 with a maximum of 72 hit points when you died. You reached the 145th place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 10087420 Janszobar-Wiz-Gno-Mal-Neu died in Gehennom on level 70 [max 72]. Killed by a blast of disintegration. 456 [531] 3 2061539 Janszobar-Wiz-Gno-Mal-Neu was poisoned in The Dungeons of Doom on level 16 [max 25]. Poisoned by a rusalka. 277 [277] 143 3293 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a monster (migo warrior). - [81] 144 3183 Heliokopis-Pri-Ven-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] *145 2946 sharkeye-Fen-Hum-Mal-Law died in The Dungeons of Doom on level 5. Killed by a bullet. - [72] 146 2883 billy2-Sci-Ven-Mal-Law quit in The Dungeons of Doom on level 1. 14 [14] 147 2814 Makir-Ord-Gig-Fem-Law died in The Dungeons of Doom on level 6. Killed by a monster (troll). - [87]