sharkeye, lawful male imperial Fencer -------- |......# | ------------ |...ee...| .<.........| #|...@e...| |..........| #,..#......| |..........| #,----------# - |..........| #,# ######,,,# - ---.---.----############ #^# #,,,,,,,,, ,,,,,,,,,,,,,^,,,# --}--# #,###,###---.--, ##,##,######----.- |..}}# #,#`,,# |.....,# ####------------###-->}...| |...}# #,#,### |....|,####-#####,,,............,,,.......| |...}----,,,# |....|,#,,,,,,,,,,#}}}}........|,#}|}}...}| |.....}..}## |....|,,,,,,,},,,,,,..}.}}}...}} }.%}}}}} }...}}}.}, }}..}|#,,##}}##}}#}#|...}}}}}..} ..}}}.}} }..}}}..} }..}.+,,,, ....}.}--}-- -}------ |...%...| -----} -----}}###,, |........ --------- [Sharkeye the Merak] St12 Dx9 Co16 In8 Wi7 Ch10 FenImpMalLaw Dlvl:3 $78 HP-2(77) Pw67(67) AC5 Exp6 T1091 Latest messages The duton touches you! [-1 -> 18] [-4 -> 14] Warning: HP low! The duton claws you! [-2 -> 12] Warning: HP low! The duton touches you! [-1 -> 11] Warning: HP low! You hear the howling of the CwnAnnwn... [-6 -> 5] Warning: HP low! The duton claws you! [-1 -> 4] Warning: HP low! The duton touches you! [-1 -> 3] Warning: HP low! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 24 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 122 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 8491 Monster spawn increase reached its maximum at turn 77170 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 8390040 The monster class that cannot be genocided was elemental The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: pink mushroom patch (freq bonus 8) The monster species that spawned more often: flying penetrator (freq bonus 10) The monster species that spawned more often: giant lightning bat (freq bonus 24) The monster species that spawned more often: received dead potato (freq bonus 5) The monster species that spawned more often: burning mage (freq bonus 10) The monster species that spawned more often: hippogryph (freq bonus 7) The monster species that spawned more often: topaz colony (freq bonus 18) The monster species that spawned more often: dwarven warrior (freq bonus 6) The monster species that spawned more often: charizard (freq bonus 10) The monster species that spawned more often: fire archer (freq bonus 18) The monster species that spawned more often: Gudrun's combat boot (freq bonus 32) The monster species that spawned more often: ambush thief (freq bonus 6) The monster species that spawned more often: petty statue gargoyle (freq bonus 6) The monster species that spawned more often: neekerbreeker (freq bonus 6) The monster species that spawned more often: Bianca's high-heeled sandal (freq bonus 6) The monster species that spawned more often: wierdo horror (freq bonus 6) The monster species that spawned more often: time vortex (freq bonus 6) The monster species that spawned more often: manes (freq bonus 7) The monster species that spawned more often: little pisaca (freq bonus 20) The monster species that spawned more often: reziarfg (freq bonus 18) The monster species that never randomly spawned: lucid monster The monster species that never randomly spawned: force stalker The monster species that never randomly spawned: anthrazite force fungus The monster species that never randomly spawned: zohar sephirah The monster species that never randomly spawned: killer chicken The monster species that never randomly spawned: hell hound pup The monster species that never randomly spawned: unearthly drow The monster species that never randomly spawned: lady freeze The monster species that never randomly spawned: dwarf mummy The monster species that never randomly spawned: aquatic kobold The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 6) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 38) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 231) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 10) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 4) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 50) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 13) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 4) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 3) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 13) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 11) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 8) Next attribute increase check would have come at turn 2685 Strength training was 40 Dexterity training was 42 Wisdom training was 9 Constitution training was 19 You were paralyzed (-5) You had 537 points of nutrition remaining You had a +2 bonus to hit You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 6X LIMIT(0) appraisal 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 69 times You killed 25 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (57 of 160) Weapon Skills dagger [Basic] (max Master) (48 of 160) short sword [Basic] (max Master) (27 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Fencer...