sharkeye, lawful male bat Fencer -.-- |...----- |.$.....| |(......| |....Z..| |..@..+.+ |.(.@.+.| --------- [Sharkeye the Alcor] St12 Dx14 Co10 In5 Wi5 Ch4 FenBatMalLaw Dlvl:1 $1 HP20(20) Pw16(16) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male bat Fencer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Batmen aren't able to use two weapons at once. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Ring drop chance was reduced to 93% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 97% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46082 Monster spawn increase reached its maximum at turn 66967 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1922760 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: Tomas (freq bonus 12) The monster species that spawned more often: crusher (freq bonus 4) The monster species that spawned more often: beige fungus (freq bonus 8) The monster species that spawned more often: spore growth (freq bonus 6) The monster species that spawned more often: giant group mimic (freq bonus 8) The monster species that spawned more often: small healing mimic (freq bonus 6) The monster species that spawned more often: irresistible mold (freq bonus 8) The monster species that spawned more often: leveling trove (freq bonus 3) The monster species that spawned more often: ogre troll (freq bonus 26) The monster species that spawned more often: Karin (freq bonus 8) The monster species that spawned more often: korean lady (freq bonus 3) The monster species that spawned more often: water devil (freq bonus 5) The monster species that spawned more often: hellbound spirit (freq bonus 7) The monster species that spawned more often: emperor onsen penguin (freq bonus 8) The monster species that spawned more often: sloppy spore (freq bonus 8) The monster species that spawned more often: purple draconian (freq bonus 4) The monster species that spawned more often: 4chan warhorse (freq bonus 12) The monster species that spawned more often: giant grub (freq bonus 5) The monster species that spawned more often: box jellyfish (freq bonus 6) The monster species that spawned more often: tool trove (freq bonus 10) The monster species that never randomly spawned: tree hugger The monster species that never randomly spawned: giant worm The monster species that never randomly spawned: sue mold The monster species that never randomly spawned: dzoo-noo-qua The monster species that never randomly spawned: black death The monster species that never randomly spawned: giant flycapturer The monster species that never randomly spawned: white snake The monster species that never randomly spawned: invisible patch The monster species that never randomly spawned: grandmaster newt The monster species that never randomly spawned: scroll permamimic The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 16) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 8) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 25) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 162) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 11) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 7) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 7) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 6) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 13) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 8) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 1) Next attribute increase check would have come at turn 841 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were resistant to fear You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (160) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Fencer...