sharkeye, lawful male doppelganger Fencer -----.------ |...@@.....| |........... |..........| ------------ [Sharkeye the Alcor] St11 Dx11 Co16 In11 Wi8 Ch7 FenDopMalLaw Dlvl:1 $0 HP12(12) Pw21(21) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male doppelganger Fencer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Doppelgangers aren't able to use two weapons at once. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 70% Concealing monsters were spawned underneath items 64% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 27210 Monster spawn increase reached its maximum at turn 121630 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 110052 The monster class that cannot be genocided was humanoid Today, this monster class was always generated invisible: ogre The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: jounin (freq bonus 3) The monster species that spawned more often: soulless shadow (freq bonus 12) The monster species that spawned more often: magic book mimic (freq bonus 3) The monster species that spawned more often: night lord (freq bonus 14) The monster species that spawned more often: nexus quylthulg (freq bonus 6) The monster species that spawned more often: giant food trove (freq bonus 4) The monster species that spawned more often: gray unicorn foal (freq bonus 8) The monster species that spawned more often: baby sarkany (freq bonus 4) The monster species that spawned more often: colluded colony (freq bonus 8) The monster species that spawned more often: Desert Dwarf (freq bonus 5) The monster species that spawned more often: hungry fungus (freq bonus 8) The monster species that spawned more often: visor piranha (freq bonus 4) The monster species that spawned more often: giant red dragonfly (freq bonus 6) The monster species that spawned more often: ferrous horror (freq bonus 4) The monster species that spawned more often: castle wight (freq bonus 6) The monster species that spawned more often: nightly mushroom (freq bonus 3) The monster species that spawned more often: roast pig (freq bonus 4) The monster species that spawned more often: petty sand raider (freq bonus 4) The monster species that spawned more often: absent warp patch (freq bonus 6) The monster species that spawned more often: ironclad turret (freq bonus 5) The monster species that never randomly spawned: crystal mushroom The monster species that never randomly spawned: gun chick The monster species that never randomly spawned: rainbow mold The monster species that never randomly spawned: karakasa The monster species that never randomly spawned: baal subject mummy The monster species that never randomly spawned: nibelung The monster species that never randomly spawned: triad The monster species that never randomly spawned: kagero cuttie The monster species that never randomly spawned: Jana's soft sneaker The monster species that never randomly spawned: ore newt The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 27) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 35) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 31) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 3) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 3) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 7) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 14) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 7) Next attribute increase check would have come at turn 674 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (80) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Fencer...