sharkeye, lawful male human Fencer ... ... ......... }}. }}.............. ......}.....}.}}}..... ..... ...........}}}} }}}}.. ....... }..}}}}.. }.} .%...... }.@} }.} }II}......... }}}; }.} }}............ }.}} }...........} }...}}}} }...} }}... .....}}. }}.....<} }}.}}} }}.. }....}.. }.......} }...} }... ...%.. }}.. }.}} .}}.}}}}.}} }}.}} ..... }......} }...}}}}..}` .}}.... }}}.I.II.} ..... }....I} }}}.. [Sharkeye the Dubhe] St13 Dx9 Co16 In10 Wi11 Ch7 FenHumMalLaw Min:3 $0 HP-1(46) Pw30(30) AC8 Exp4 T685 Latest messages You just miss the unearthly drow. The unearthly drow hits you! [-7 -> 23] You hit the unearthly drow! You feel very attracted to the unearthly drow. The unearthly drow murmurs sweet nothings into your ear. "Take off your suit; let's get a little closer." The unearthly drow starts to gently pull down your pants with her soft, fleecy hands... Time stands still while you and the unearthly drow lie in each other's arms... The unearthly drow seems to have enjoyed it more than you... You feel out of shape. Goodbye level 5. The unearthly drow takes 28 zorkmids for services rendered! What do you want to wear? [c or ?*] You are putting on a leather armor. You finish your dressing maneuver. What do you want to wield? [- a or ?*] Never mind. The giant crayfish claws you! You die... Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 64% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13976 Monster spawn increase reached its maximum at turn 63526 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 211396 The monster class that cannot be genocided was zombie The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: white mold (freq bonus 5) The monster species that spawned more often: Kati's wedge-heeled pump (freq bonus 4) The monster species that spawned more often: air demon (freq bonus 3) The monster species that spawned more often: translucent jelly (freq bonus 5) The monster species that spawned more often: elam (freq bonus 5) The monster species that spawned more often: clock growth (freq bonus 3) The monster species that spawned more often: cursing point (freq bonus 3) The monster species that spawned more often: bramble force patch (freq bonus 3) The monster species that spawned more often: merciless eel (freq bonus 3) The monster species that spawned more often: giant lamprey (freq bonus 8) The monster species that spawned more often: Maurah's hugging boot (freq bonus 30) The monster species that spawned more often: Sabine (freq bonus 3) The monster species that spawned more often: flintfish (freq bonus 26) The monster species that spawned more often: voodoo fetish (freq bonus 8) The monster species that spawned more often: spore colony (freq bonus 6) The monster species that spawned more often: umbra warp fungus (freq bonus 16) The monster species that spawned more often: kite dragon (freq bonus 5) The monster species that spawned more often: abnormal colony (freq bonus 5) The monster species that spawned more often: spider magus (freq bonus 4) The monster species that spawned more often: spike patch (freq bonus 8) The monster species that never randomly spawned: epidote mold The monster species that never randomly spawned: iron penetrator The monster species that never randomly spawned: Greater Solar The monster species that never randomly spawned: phantom beast The monster species that never randomly spawned: lightning demon The monster species that never randomly spawned: scarlet stalk The monster species that never randomly spawned: large arrow turret The monster species that never randomly spawned: adventurer fungus The monster species that never randomly spawned: Amelje's hugging boot The monster species that never randomly spawned: wind warp patch The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 32) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 50) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 4) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 7) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 3) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 2) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 10) Next attribute increase check would have come at turn 1625 Strength training was 27 Dexterity training was 33 Wisdom training was 3 Constitution training was 10 You had 774 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 98% Techniques known in the end Name Level Status critical strike 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 46 times You killed 29 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (23 of 160) Weapon Skills dagger [Basic] (max Master) (22 of 160) short sword [Basic] (max Master) (62 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Fencer...