sharkeye, lawful male nordish Fencer -------------- |............ |............| |..........@@+ -------------- [Sharkeye the Alcor] St7 Dx13 Co14 In6 Wi5 Ch6 FenNorMalLaw Dlvl:1 $0 HP16(16) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male nordish Fencer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 414 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 41 Monsters only dropped their musable items with 87% chance Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27930 Monster spawn increase reached its maximum at turn 56857 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1037610 The monster class that cannot be genocided was wraith The monster class that was spawned more often: wall monster (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: agate warp patch (freq bonus 6) The monster species that spawned more often: Roy (freq bonus 4) The monster species that spawned more often: greater balrog (freq bonus 2) The monster species that spawned more often: platinum golem (freq bonus 4) The monster species that spawned more often: vietnamese girl (freq bonus 3) The monster species that spawned more often: seel (freq bonus 10) The monster species that spawned more often: baluchitherium (freq bonus 6) The monster species that spawned more often: tasloi lookout (freq bonus 8) The monster species that spawned more often: yellow beetle (freq bonus 4) The monster species that spawned more often: snaga (freq bonus 12) The monster species that spawned more often: aloe gel (freq bonus 18) The monster species that spawned more often: jiangshi (freq bonus 2) The monster species that spawned more often: nautilus crewman (freq bonus 3) The monster species that spawned more often: night reaver (freq bonus 3) The monster species that spawned more often: pickpocket (freq bonus 24) The monster species that spawned more often: runestone permamimic (freq bonus 4) The monster species that spawned more often: nazi mad scientist (freq bonus 4) The monster species that spawned more often: shimmering draconian (freq bonus 6) The monster species that spawned more often: daemonette of Slaanesh (freq bonus 2) The monster species that spawned more often: hellfire colossus (freq bonus 10) The monster species that never randomly spawned: halt The monster species that never randomly spawned: giant brass ant The monster species that never randomly spawned: tasloi mummy The monster species that never randomly spawned: Kerstin's lovely sneaker The monster species that never randomly spawned: weresmasher The monster species that never randomly spawned: Sina The monster species that never randomly spawned: Juiblex The monster species that never randomly spawned: umbra mushroom The monster species that never randomly spawned: Sheorogath The monster species that never randomly spawned: chaos lizard The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 6) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 4) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 11) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 18) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 6) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 8) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 9) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 2) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 7) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 2) Next attribute increase check would have come at turn 909 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (1304) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) berserk 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Fencer...