[ Player: scotty Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-09-27.07:11:42.ttyrec Time: (1538032302) Thu Sep 27 07:11:42 2018 [9cThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...[ [[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC6 Exp1 T11You return to level 1 in The Dungeons of Doom.--More--["R /###<f@[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC6 Exp1 T11Hello scotty, the bat Bard, welcome back to SlashEMExtended![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T11--More--[44(The moon is waning tonight.̂[Count: 44΂[g[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T11҂[Pick an object.ӂ[5Unknown direction: '4' (use hjkl or .).--More--Ղ[o^ ւ[q5Unknown direction: '4' (use hjkl or .).--More--ׂ[b ׂ[. 5Unknown direction: '4' (use hjkl or .).--More--؂[4 ڂ[b[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T11b - an uncursed +1 leather cloak (being worn) {7}.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T11 Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Potions ('!') g - Tools ('(') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) ۂ[a##f@[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T11݂[~6Do you want to turn on the number pad? [yn] (n) [x&y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false] (1 of 7)€[q? I hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false]  hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [false]  hybridminimalist [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  hybridaggravator [false]  hybridevilvariant [false]  hybridlevelscaler [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (2 of 7)ガ[C a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - invweight [true]  v - knapsacklimit [false]  w - lit_corridor [true] (3 of 7)ガ[ a - lootabc [false]  b - mail [true]  c - materialglyph [false]  d - statuscolors [true]  e - menucolors [false]  f - menu_on_esc [true]  g - menu_glyphs [false]  h - missing_safety [true]  i - mon_polycontrol [false]  j - moreforced [true]  k - numpadmessage [false]  l - null [true]  m - perm_invent [true]  n - pickup_thrown [true]  o - pickup_cursed [false]  p - pokedex [true]  q - prayconfirm [true]  r - pushweapon [false]  s - quiver_fired [false]  t - qwertz_layout [false]  u - rest_on_space [false]  v - safe_pet [true]  w - showexp [false] (4 of 7)ガ[()  a - showrace [false]  b - showrealtime [false]  c - showscore [false]  d - showsym [true]  e - showdmg [true]  f - showweight [false]  g - showmc [false]  h - showmovement [false]  i - showlongstats [false]  j - silent [true]  k - sortpack [true]  l - sound [true]  m - sparkle [true]  n - standout [false]  o - tabcursesconfirm [false]  p - tech_description [true]  q - time [true]  r - timed_autosave [true]  s - quick_autosave [false]  t - tombstone [true]  u - toptenwin [false]  v - travel [true]  w - use_inverse [false] (5 of 7)ガ[y a - verbose [true]  b - wallglyph [true]   Compounds (selecting will prompt for new value):  name [scotty]  role [Bard]  race [batman]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  c - boulder [`]  d - disclose [ni na nv ng nc] (6 of 7)䂬[Y a - fruit [slime mold]  b - menustyle [full]  c - menu_headings [inverse]  d - msg_window [single]  e - number_pad [2=on, DOS compatible]  f - packorder [$"])[%?+!=/(*`0_]  g - pickup_burden [stressed]  h - pickup_types [all]  i - pilesize [5]  j - runmode [run]  k - scores [3 top/2 around]  l - suppress_alert [(none)]  m - tileset [(none)]  n - autopickup exceptions (0 currently set) (7 of 7)䂬[ )[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC6 Exp1 T11###<f@催[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T12@(f悬[H[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T13@f悬[ You displaced your kitten.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T13 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T14<f@炬[q#@You see here a wooden box {500}.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T15f肬[/([Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T16(f@邬[&In what direction? [47896321><] 邬[~THUD![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T17fꂬ[03In what direction? [47896321><] ꂬ[0Really attack the kitten? [yn] (n) 났[Pn[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T17사[_ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T18f킬[7H[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T19f(킬[c [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T20f([j&In what direction? [47896321><] [@THUD![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T21f[$ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T22f[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T23f(["&In what direction? [47896321><] [Ɣ THUD![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T24([3In what direction? [47896321><] [3 THUD![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T25f[~[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T25 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T26f[}7[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T27f([6&In what direction? [47896321><] [JzTHUD![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T28([3In what direction? [47896321><] [ڀTHUD![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T29f[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T30f[+[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T31(f[f&In what direction? [47896321><] [` THUD!You break open the lock![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T32f[ܝ $@You see here a wooden box {500}.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T33f[HThere is a wooden box {500} here, loot it? [ynq] (q) [V =yYou carefully open the wooden box...--More--[ The wooden box is empty. Do what?  i - Put something into the wooden box(end) [x###<@[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T33[O@(Something is written here in the dust.Use "r." to read it.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T34(f[)[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T35#@f#[u[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T36#@(#[? [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T37#f@#[+[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T37 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T38#f@#[6 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T39#f@[h[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T40#@#f#[^.You displaced your kitten.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T41f@##[z [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T42@#[r4[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T43#@###[bThere is a wall in the way![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T43[d There is a wall in the way![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T43 [lZ[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T43 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T44 [9 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T45 [YR%You find a secret door!--More-- [[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T46+ [ kThe door resists![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T46 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T47[? 9The door opens.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T48####[1 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T49@[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T49 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T50@[ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T51@[''[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T52@$[uy Pick an object.[ȴ[9;# a rock wall or a grave wall or a tunnel or iron bars or a mountain or a solid rock or a water tunnel or a grayout (solid rock)--More--[M ###[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T52[There is a wall in the way![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T52[$[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T53Ŀ+@##[@You see here 5 gold pieces {0}.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T54[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T55$@[@You see here 5 gold pieces {0}.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T56[S5 gold pieces.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha 5 19(19)  Pw 8(8)  AC6 Exp1 T56[kN Weapons i - an uncursed +0 boomerang (in quiver) {0} Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 10 uncursed apples {0} d - 9 uncursed oranges {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions e - 3 uncursed potions of booze {0} f - an uncursed finalized potion of booze {0} g - a blessed potion of booze {0} Tools a - a blessed wooden flute {0} h - an uncursed tin whistle {0}(end) "[#########<#(#####Ŀ###+##@###### "[P[K[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $5 HP 19(19)  Pw 8(8)  AC6 Exp1 T56 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T56"[{3What do you want to use or apply? [ah or ?*] #[!Improvise? [yes/no] %[y%[je%[{s%[`0You start playing the wooden flute.The wooden flute toots.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T56 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T57([6p[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T58@)[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T58 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T59@f)[? [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T60@f*[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T61f@*[ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T61 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T62f@+[>The door opens.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T63f,[j [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T64#f@-[ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T65#f@##There is a wall in the way![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T65/[Z[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T66 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T67 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T68##@##You see here a flintlock {10}.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T692[o - a flintlock {10}.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T695[e<What do you want to wield? [- io or ?*] 6[<o - a flintlock (weapon in hand) {10}.--More--8[H[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $5 HP 19(19)  Pw 8(8)  AC6 Exp1 T70#########<#(#####Ŀ#################@#[38[,I#2m#9[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T70 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T71@##9[I[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T72#@#:[BZ[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T73@##:[i$[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T73 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T74@##;[a[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T75@##;[q [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T76@##<[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T77@##<[} %[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T78@#=[L][Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T79@###=[Sy[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T80Ŀf@>[S[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T81f@?[-$You displaced your kitten.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T82@f?[} [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T82 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T83@f@[q [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T84@[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T84@[  [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T85 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T86 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T87@[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T88You hear someone counting money.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T89 [Scotty the Rhymer @[ ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T89@A[I [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T90@B[p[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T91@B[g [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T92@B[V[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T93@C[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T94@C[1b[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T94 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T95@C[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T96@D[6[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T97@D[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T97@[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T98You hear the footsteps of a guard on patrol.D[v [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T99@D[%z[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T100@F[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $5 HP 19(19)  Pw 8(8)  AC6 Exp1 T100#########<#(#####Ŀ#####@#############F[5######Ŀ#######H[y Not wearing any accessories. Use 'T' command to take off armor.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T100K[^I  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) M[+#########<#(#####Ŀ#####@##################M[z/[13;31H#Ŀ## Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual imaM[/%ge of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--P[" @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boP["ulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--Q[{  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects [ 1H F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled, --More--R[U depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven itemR[{s of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is: --More--R[  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaR[ 2id food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers. --More--S[[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $5 HP 19(19)  Pw 8(8)  AC6 Exp1 T100#########<#(#####Ŀ#####@#############S[######Ŀ#######T[0[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T101@T[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T102@T[Id [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T103@U[Y[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T104@U[= [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T105@V[s[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T106@V[|n[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T106 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T107@V[/ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T108@W[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T109@W[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T109 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T110@#W[ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T111@X[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T112@X[T [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T113@w[' [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T114@x[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T115@x[5 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T116@x[5[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T117@y[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T118@y[ @You see here a wooden box {500}.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T118 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T119z[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T120(@z[ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T121@{[t[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T121 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T122@{[B [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T123@{[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T124@{[ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T125@#|[>[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T126@##|[6 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T127@#}[I [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T128@~[4?[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T129@###[<[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T130@#[ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T130 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T131#@[+g [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T132#@#[ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T133@`#[e7[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T133 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T134@###[ There is a wall in the way![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T134[2tWith great effort you move the boulder.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T135#`@G[+Pick an object.[J[1uG a gnome (clockwork dood) (base level 0) (female)  Accessing Pokedex entry for clockwork dood...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 10, magic resistance = 4, alignment 0. Fast (16). Normal generation, with frequency 1. Resists poison, petrification, level drain. Leaves no corpse. Not genocidable. Origin: DNetHack. Is a valid polymorph form for monsters only.  Attacks:  1d4, claw (punch, hit, etc.) - ordinary physical  --More--[LC### ###### <# (#####Ŀ## #### #### ###### ## # ٰ##[Scotty the Rhymer ] St11 [C}Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T135[. LYou begin bashing monsters with your flintlock.--More--[{JYou feel bad for hitting a defenseless woman.--More--[s EYou kill the clockwork dood!?--More--[ You feel very bad for killing a defenseless woman.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T136[RYou cannot diagonally move through a door![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T136[eYou try to move the boulder, but in vain.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T136[h2 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T137@[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T138@[DkYou cannot diagonally move through a door![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T138[_[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T139[ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T140[}$ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T141[f[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T142@[ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T142 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T143#@[b[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T144#@#[Pk [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T145#@[ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T145 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T146##@#[p,[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T147@#[) [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T148j@##[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T149@#`[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T150Ŀ@$[6"[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T151@[@There's some graffiti on the floor here.Use "r." to read it.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T152[0=What do you want to read? [jklmn or ?*.] [2 MThere's some graffiti on the floor here.--More--[y* You read: "Who'? "they", and why do they say ?o nuch?".[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T152[]R@There is an open door here.You see here a scroll of healing {0}.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T153[Lp - a scroll of healing {0}.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T153[XG@There's some graffiti on the floor here.Use "r." to read it.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T154[M|[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T154 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T155@[^o[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T156@[`b@You see here 3 gold pieces {0}.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T156 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T157[3 gold pieces.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha 8 19(19)  Pw 8(8)  AC6 Exp1 T157[& |[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T157 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T158@[@You see here a statue of a time jelly {75}.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T159f[b7 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T160f@`[h[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T161f@[! [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T162f@[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T163@f[" .[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T164@f[D [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T165@f[/[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T166@f[ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T166 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T167j@f[9g[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T168Ŀf@[Q Pick an object.[] [n[[SOj a jelly (normal jelly) (base level 0) (female)  Accessing Pokedex entry for normal jelly...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Can't move around. Speed 0. Normal generation, with frequency 1. Resists sleep, poison. Conveys sleep, poison resistances. Genocidable, breathless, amphibious, amorphous, carnivorous, metallivorous, lithivorous. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form.  Attacks:  1d1, uses weapon - ordinary physical  --More--ǃ[### ###### <# (#####Ŀ## #### #### ###### ## # Ŀٰ## ǃ[4 #########[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T168ǃ[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T169f@ȃ[o-[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T169f@The kitten bites the normal jelly.--More--ȃ[:The normal jelly just misses the kitten.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T170ʃ[4XYou feel bad for hitting a defenseless woman.--More--˃[W\A helpful reminder: your weapon could be used more effectively.--More--̓[;p@You kill the normal jelly!--More--΃[vVYou feel very bad for killing a defenseless woman.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T171fӃ[i ;What do you want to ready? [- i or ?*] Ճ[Never mind.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T171փ[{# փ[ quit׃[ *Really quit [yes/no]? ؃[w/yك[S6eك[!sك[j5n[Scotty the Rhymer  19(19)  Pw 8(8)ك[$9#########<#(#####Ŀ###################Ŀٰ###########[3ك[H97mf####Ŀ########@#`##Ŀ###`##[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $8 HP 19(19) ك[b9p Pw 8(8)  AC6 Exp1 T171Do you want your possessions identified? DYWYPI? [ynq] (n) ڃ[ n Weapons i - an uncursed +0 boomerang (in quiver) {0} o - an uncursed +0 flintlock (weapon in hand) {10} Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 10 uncursed apples {0} d - 9 uncursed oranges {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} p - a cursed scroll of healing {0} Potions e - 3 uncursed potions of booze {0} f - an uncursed finalized potion of booze {0} g - a blessed potion of booze {0} Tools a - a blessed wooden flute {0} h - an uncursed tin whistle {0}(end) ܃[#########<#(#####Ŀ###################Ŀٰ##[3܃[7m#########f####Ŀ########@#`##Ŀ###`܃[5_## [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $8 HP 19(19)  Pw 8(8)  AC6 Exp1 T171Do you want to see your attributes? [ynq] (n) ݃[xSnFinal Attributes: You had transgressed. Your alignment was -40. Your max alignment was 8. You carried 2 sins. You could not have this property at all: energy regeneration. You could not have this property extrinsically: stealth. You could not have this property intrinsically: contamination resistance. Scroll identification only worked 100 times out of 135. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 15. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 35. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 107. Monsters only dropped their musable items with 35% chance. Scroll drop chance was reduced to 95%. Wand drop chance was reduced to 93%. Amulet drop ch݃[Sance was reduced to 75%. Potion drop chance was reduced to 84%. Armor drop chance was reduced to 91%. --More--߃[Tool drop chance was reduced to 61%. Food drop chance was reduced to 92%. Monster death drops spawned with only 95% chance. The following skill could not be trained at all: matter spells. The following skill was trained at half the usual rate: body spells. The following skill was trained at one fifth the usual rate: occult spells. The following skill was limited to basic proficiency: elemental spells. The following skill was limited to skilled proficiency: knife. The following skill was limited to expert proficiency: javelin. The following skill became untrainable if you tried to train it too early: sling (turn 2). The following skill became untrainable if you tried to train it too early: bow (turn 390). The following skill became untrainable after a while: shield (turn 33831). The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 45331). Number of ar߃[tifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 73755. Monster spawn increase had reached its maximum at turn 141883. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 558780. The monster class that cannot be genocided was ogre. --More--[kThe monster class that was spawned more often: naga (freq bonus 4). The monster species that was spawned more often: octarine fungus (freq bonus 10). The monster species that was spawned more often: mister flyspeck (freq bonus 22). The monster species that was spawned more often: boring propertied (freq bonus 56). The monster species that was spawned more often: bear clan mage (freq bonus 20). The monster species that was spawned more often: crackwhore (freq bonus 14). The monster species that was spawned more often: proapproval cloister (freq bonus 24). The monster species that was spawned more often: weremimic (freq bonus 64). The monster species that was spawned more often: terminator chess wild dog (freq bonus 40). The monster species that was spawned more often: cauldron treat (freq bonus 9). The monster species that was spawned more often: upcharge troll (freq bonus 15). The mo[knster species that was spawned more often: minor mind flayer (freq bonus 7).The monster species that was spawned more often: 4]j"k{(<[ld>W+E (freq bonus 27). The monster species that was spawned more often: desert jinn (freq bonus 42). --More--[H The monster species that was spawned more often: shadow wolf (freq bonus 28). The monster species that was spawned more often: jailor gamma (freq bonus 6). The monster species that was spawned more often: Pedalas (freq bonus 24). The monster species that was spawned more often: alhoon (freq bonus 24). The monster species that was spawned more often: pedestrianism response (freq bonus 6). The monster species that was spawned more often: shiver (freq bonus 21). The monster species that was spawned more often: riffle exorcised ditty (freq bonus 12). The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 6). The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2). The monster species that was never randomly spawned: plateau girl. The monster species that was never randomly spawned: huorn. The monster species t[ Jhat was never randomly spawned: arphexad. The monster species that was never randomly spawned: Kosei. The monster species that was never randomly spawned: dead pharao. The monster species that was never randomly spawned: ivory mold. The monster species that was never randomly spawned: fancy mushroom. The monster species that was never randomly spawned: hardstand oakland. The monster species that was never randomly spawned: overrun chicken. The monster species that was never randomly spawned: photo unapproving. --More--䃬[The RNG hath decreed that this item was never generated: implant of remorse (communal). The RNG hath decreed that this item was never generated: natural stick ((null)). The RNG hath decreed that this item was never generated: confusion (orange). The RNG hath decreed that this item was never generated: bad effect stone (gray). The RNG hath decreed that this item was never generated: onion ((null)). The RNG hath decreed that this item was never generated: paper shield ((null)). The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET). The RNG hath decreed that this item was never generated: horrify (horrible). The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves). The RNG hath decreed that this item was never generated: resist poison (big). The RNG hath decreed that this item was generated more often: plasteel gloves (white glo䃬[ves, freq bonus 19). The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 3). The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 7). The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 20). --More--惬[c#########<#(#####Ŀ###################Ŀٰ###########惬[f####Ŀ########@#`##Ŀ###`##[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $8 HP [24;惬[n13H19(19)  Pw 8(8)  AC6 Exp1 T171Do you want to see your discoveries? [ynq] (n) 胬[v+ q胬[, $ 胬[.