[R Player: scotty Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-09-27.06:59:04.ttyrec Time: (1538031544) Thu Sep 27 06:59:04 2018 [‡This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] [0 snChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier (1 of 6)[$3 +Choosing Race Pick the race of your Bard   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)[ v)+Use hybrid races? [yn] (n) [.nChoosing Gender Pick the gender of your bat Bard  m - male f - female * - Random ! - Quit(end) [Χ.+Choosing Alignment Pick the alignment of your male bat Bard  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) [} b+[ Ŀ@f([Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC6 Exp1 T1 It is written in the Book of Urdlen:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god[-  Urdlen seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rhymer, have been heralded from birth as the instrument of Urdlen. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Urdlen!--More--[&+Ŀ@f(Hello scotty, welcome to SlashEMExtended! You are a chaotic male bat Bard. --More--[޻U You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--[ Ŀ @Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. --More--[Ŀ @ f(  [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T1The moon is waning tonight.[ )Pick an object.[k 5Unknown direction: '6' (use hjkl or .).--More--[D [h@ a human or elf or you (bat bard called scotty)  Accessing Pokedex entry for bard...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment -3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d4, uses weapon - ordinary physical  --More--[QF Ŀ @ f(       [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T1[(u H Weapons i - an uncursed +0 boomerang (in quiver) {0} Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 10 uncursed apples {0} d - 9 uncursed oranges {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions e - 3 uncursed potions of booze {0} f - an uncursed finalized potion of booze {0} g - a blessed potion of booze {0} Tools a - a blessed wooden flute {0} h - an uncursed tin whistle {0}(end) [Ŀ@f( [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC6 Exp1 T1 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T1 [ What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Comestibles ('%') d - Scrolls ('?') e - Potions ('!') f - Tools ('(')(end) [SbĿ@f([Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T1[ZH Weapons i - an uncursed +0 boomerang (in quiver) {0} Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 10 uncursed apples {0} d - 9 uncursed oranges {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions e - 3 uncursed potions of booze {0} f - an uncursed finalized potion of booze {0} g - a blessed potion of booze {0} Tools a - a blessed wooden flute {0} h - an uncursed tin whistle {0}(end) [Ŀ@f( [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC6 Exp1 T1 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T1![2 You don't know any spells right now.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T1"[N Weapons i - an uncursed +0 boomerang (in quiver) {0} Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 10 uncursed apples {0} d - 9 uncursed oranges {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions e - 3 uncursed potions of booze {0} f - an uncursed finalized potion of booze {0} g - a blessed potion of booze {0} Tools a - a blessed wooden flute {0} h - an uncursed tin whistle {0}(end) @[Ŀ@f( [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC6 Exp1 T1 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T1B[  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) C[![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T1J[Count: 66K[wL/Unknown command ' '.--More--M[=oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) M[ nĿ @ f(   Turn the number pad on? [yn] (n) N[E n[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T1Q[3In what direction? [hykulnjb><] R[>y Never mind.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T1S['QCDo you want to turn on the number pad? [yn] (n) V[ %y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false] (1 of 7)^[X!I hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false]  hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [false]  hybridminimalist [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  hybridaggravator [false]  hybridevilvariant [false]  hybridlevelscaler [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (2 of 7)_[ a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - invweight [true]  v - knapsacklimit [false]  w - lit_corridor [true] (3 of 7)d[ܓ a - lootabc [false]  b - mail [true]  c - materialglyph [false]  d - statuscolors [true]  e - menucolors [false]  f - menu_on_esc [true]  g - menu_glyphs [false]  h - missing_safety [true]  i - mon_polycontrol [false]  j - moreforced [true]  k - numpadmessage [false]  l - null [true]  m - perm_invent [true]  n - pickup_thrown [true]  o - pickup_cursed [false]  p - pokedex [true]  q - prayconfirm [true]  r - pushweapon [false]  s - quiver_fired [false]  t - qwertz_layout [false]  u - rest_on_space [false]  v - safe_pet [true]  w - showexp [false] (4 of 7)k[  a - showrace [false]  b - showrealtime [false]  c - showscore [false]  d - showsym [true]  e - showdmg [true]  f - showweight [false]  g - showmc [false]  h - showmovement [false]  i - showlongstats [false]  j - silent [true]  k - sortpack [true]  l - sound [true]  m - sparkle [true]  n - standout [false]  o - tabcursesconfirm [false]  p - tech_description [true]  q - time [true]  r - timed_autosave [true]  s - quick_autosave [false]  t - tombstone [true]  u - toptenwin [false]  v - travel [true]  w - use_inverse [false] (5 of 7)n[M a - verbose [true]  b - wallglyph [true]   Compounds (selecting will prompt for new value):  name [scotty]  role [Bard]  race [batman]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  c - boulder [`]  d - disclose [ni na nv ng nc] (6 of 7)p[[Y a - fruit [slime mold]  b - menustyle [full]  c - menu_headings [inverse]  d - msg_window [single]  e - number_pad [2=on, DOS compatible]  f - packorder [$"])[%?+!=/(*`0_]  g - pickup_burden [stressed]  h - pickup_types [all]  i - pilesize [5]  j - runmode [run]  k - scores [3 top/2 around]  l - suppress_alert [(none)]  m - tileset [(none)]  n - autopickup exceptions (0 currently set) (7 of 7)r[t![Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC6 Exp1 T1Ŀ@f(s[l[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T2<@v[$[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T3@fx[CPick an object.y[y[ a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room)--More--[l Ŀ[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T3[[@Something is written here in the dust.Use "r." to read it.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T4f[ <What do you want to read? [jklmn or ?*.] [0You don't have that object.--More--[6What do you want to read? [jklmn or ?*.] [C Something is written here in the dust.You read: "?d ?e??rium".[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T4[@2You find a secret door!--More--[ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T5+f([H The door opens.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T6f[ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T7###@f[;[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T8f([2m[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T9f[ You displaced your kitten.f@Something is written here in the dust.--More--[ Use "r." to read it.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T10[3@You see here a wooden box {500}.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T11f[ʽHThere is a wooden box {500} here, loot it? [ynq] (q) [yHmmm, it seems to be locked.[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T11[Vj# [SA force[tEYou can't force anything without a weapon.--More--[[Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T11[fWH Weapons i - an uncursed +0 boomerang (in quiver) {0} Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 10 uncursed apples {0} d - 9 uncursed oranges {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions e - 3 uncursed potions of booze {0} f - an uncursed finalized potion of booze {0} g - a blessed potion of booze {0} Tools a - a blessed wooden flute {0} h - an uncursed tin whistle {0}(end) [###<f@ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC6 Exp1 T11 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T11[H Weapons i - an uncursed +0 boomerang (in quiver) {0} Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 10 uncursed apples {0} d - 9 uncursed oranges {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions e - 3 uncursed potions of booze {0} f - an uncursed finalized potion of booze {0} g - a blessed potion of booze {0} Tools a - a blessed wooden flute {0} h - an uncursed tin whistle {0}(end) ꁬ[2###<f@ [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC6 Exp1 T11 [Scotty the Rhymer ] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha  19(19)  Pw 8(8)  AC6 Exp1 T11끬[4 Really save? [yn] (n) 쁬[BySaving...Be seeing you...