scotty, chaotic male asgardish Electric Mage ---}------- |.........| |....}....| }<.{..}}..| |}........ }}}}}}.}}- ,},} }},#### .. #},e}}, ### ...| #-$-- )@.....| ..... ### ...| $./...| ---- |.......| |.$.?.=. -------- [Scotty the Buzzer] St4 Dx14 Co13 In17 Wi6 Ch11 EleAsgMalCha Spa:9 $85 HP-6(99) Pw76(115) AC4 Exp7 T3354 Hun Latest messages [-11 -> 34] The thick elf-lord thrusts his runed short sword. The thick elf-lord hits you! [-10 -> 24] What do you want to read? [g-lnpwDJMNTY or ?*] As you read the scroll, it disappears. Your body is transported to another location! You hear a flinging sound. You are hit by a runed arrow. [-4 -> 20] You are hit by a runed arrow! asgardian, your life force is running out. [-11 -> 9] Warning: HP low! You hear a flinging sound. You are hit by a runed arrow. [-3 -> 6] Warning: HP low! You are hit by a runed arrow! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} P - a blessed +0 hydra bow {12} Armor b - an uncursed +0 studded leather armor (being worn) {80} e - a blessed +0 helmet {20} r - an uncursed +0 gnomish helm (being worn) {1} Q - an uncursed +0 leather cloak (being worn) {7} Comestibles c - an uncursed food ration {0} E - 3 uncursed slime molds {0} X - 4 cursed slime molds {0} Scrolls j - 4 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - an uncursed scroll of phase door {0} n - an uncursed scroll of cure {0} D - an uncursed scroll of enchant weapon {0} J - an uncursed finalized scroll of create monster {0} T - a blessed scroll of remove curse {0} Y - a blessed finalized scroll of identify {0} Spellbooks h - a blessed spellbook of shocking sphere (0:3) {0} i - a blessed spellbook of lightning (3:5) {0} w - an uncursed spellbook of cure confusion (6:3) {0} M - an uncursed finalized spellbook of resist petrification (0:3) {0} N - an uncursed spellbook of create familiar (4:2) {0} Potions d - an uncursed potion of invisibility {0} F - a blessed potion of banishing fear {0} I - 2 uncursed finalized potions of water called water? {0} K - an uncursed potion of stunning {0} Rings g - an uncursed ring of cold resistance (on right hand) {0} p - an uncursed ring of slow digestion {0} Wands f - an uncursed wand of lightning (0:4) {0} s - an uncursed wand of make invisible called inv (0:1) {0} L - a blessed wand of extra healing (0:5) {0} Tools q - an uncursed tin whistle {0} x - an uncursed bag of holding {5} Gems o - an uncursed +0 worthless piece of blue glass {1} The bag of holding is empty. Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 131 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 98% chance Wand drop chance was reduced to 62% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 77% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: firearms (turn 40) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 540) You had blown your chance of training the two-handed weapons skill The following skill became untrainable after a while: elemental spells (turn 13316) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 48126) Number of artifacts generated was 4 Number of fake artifacts generated was 6 Monster spawn increase started at turn 43727 Monster spawn increase reached its maximum at turn 194987 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2338519 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: flying fish (freq bonus 5) The monster species that spawned more often: irritating girl (freq bonus 14) The monster species that spawned more often: moldy colony (freq bonus 144) The monster species that spawned more often: ice frog (freq bonus 18) The monster species that spawned more often: petty hill giant (freq bonus 7) The monster species that spawned more often: earth giant (freq bonus 36) The monster species that spawned more often: unrelieved riffler maligned cerebrum (freq bonus 14) The monster species that spawned more often: nether vortex (freq bonus 12) The monster species that spawned more often: big mountain ogre (freq bonus 80) The monster species that spawned more often: undead scavenger (freq bonus 108) The monster species that spawned more often: seek eye (freq bonus 18) The monster species that spawned more often: filth dragon (freq bonus 8) The monster species that spawned more often: wisdom naga hatchling (freq bonus 14) The monster species that spawned more often: pink icky thing (freq bonus 28) The monster species that spawned more often: novice paladin (freq bonus 20) The monster species that spawned more often: drumbeat pang doormat submissively update flutier (freq bonus 16) The monster species that spawned more often: sleep trove (freq bonus 7) The monster species that spawned more often: hellpit vortex (freq bonus 24) The monster species that spawned more often: moldy spore (freq bonus 42) The monster species that spawned more often: deedy retranslating rumanian (freq bonus 14) The monster species that spawned more often: appeased vascularly (freq bonus 27) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 8) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 6) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 9) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster species that never randomly spawned: mountain awgwa The monster species that never randomly spawned: glowing fungus The monster species that never randomly spawned: perforation grotesquely The monster species that never randomly spawned: spikefist The monster species that never randomly spawned: heavy vortex The monster species that never randomly spawned: gatling automata The monster species that never randomly spawned: Radio Kop The monster species that never randomly spawned: hashishin The monster species that never randomly spawned: High-elf rogue The monster species that never randomly spawned: gray unicorn foal The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 42) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 18) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 15) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 3) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 2) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 9) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 11) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 4) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 24) Trap randomization happened for 1 in 829 traps Trap difficulty was increased by 93 Next attribute increase check would have come at turn 5782 Strength training was 50 Dexterity training was 25 Wisdom training was 26 Constitution training was 24 Your protection was reduced by 1 You were cold resistant You were sleep resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You had automatic searching You had 438 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 237% b - lightning 4 matter 0% 267% c - cure confusion 3 healing 45% 88% d - create familiar 7 occult 99% 93% e - resist petrification 7 protect 99% 94% Techniques known in the end Name Level Status reinforce memory 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) power surge 5X Prepared(0) draw energy 3X Prepared(0) sigil of control 1X Prepared(0) disarm 1 O Prepared(0) Discoveries Weapons quarterstaff (staff) Armor gnomish helm (little red hat) helmet (meteoric helmet) Scrolls scroll of punishment (POKEMON GO KILLS PEOPLE) scroll of healing (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of mana (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of phase door (FLOW AND WAVE MOVES IS MORE POWER) scroll of standard id (IN THE BUTT KIDNEYS) scroll of cure (ATTACC PROTECC WHACC SUCC) * scroll of extra healing (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) * scroll of greater mana restoration (CRIAEDO) scroll of enchant weapon (CUR NOS OPPUGNARE VIS) scroll of create monster (HITME) scroll of remove curse (U HAVE MAIL) scroll of identify (SEE IF I CARE) Spellbooks spellbook of shocking sphere (luxurious) spellbook of lightning (immortal) spellbook of cure confusion (complicated) spellbook of create familiar (translated) spellbook of resist petrification (light green) Potions potion of invisibility (black lily) potion of water called water? (clear) potion of banishing fear (bewitched) potion of stunning (whisky) Rings ring of cold resistance (squeezable) ring of slow digestion (iron) Wands wand of lightning (empty) wand of make invisible called inv (pokemon logo) wand of extra healing (weird) wand of sleep (stretchy) Tools bag of holding (bag) tin whistle (whistle) Gems worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 3 to 9 Level 9: <- You are here Vanquished creatures an ant a mimic ant 0 red hornets (1 created) 0 large beetles (2 created) 0 giant snails (1 created) 0 smart bombs (1 created) 6 tribbles (4 created) 5 jackals 3 thick jackals 0 foxes (1 created) a racoon dog 0 dogs (1 created) 0 shock hound pups (1 created) 0 floating eyes (1 created) a float flyler 18 shocking spheres (20 created) a lazy cat 0 feline clouds (1 created) 0 jaguars (1 created) a space goblin 0 hobbits (1 created) 0 dwarves (1 created) 0 porter flying dwarves (1 created) 0 hobbit wizards (1 created) 0 hidden dwarven wizards (1 created) 0 minidemons (1 created) a giant improach a kobold 0 pack kobolds (1 created) a hidden kobold a large kobold a large group kobold a kobold shaman a mini leprechaun 0 leprechauns (1 created) a mynock (3 created) 0 mini permamimics (1 created) 0 petit mimics (1 created) 2 goblins a cave goblin 0 earth gases (1 created) 0 pieckers (1 created) a rothe (2 created) a lunatic rabbit 2 evasive sewer rats a black rat a giant white cave mouse a bus driver a squirrelhorn a cave spider an arach 0 poison millipedes (1 created) a lava spider 0 man eating plants (4 created) a black metroid a grain vortex 0 bore worms (1 created) 2 grid bugs 0 contaminated bugs (1 created) 0 natural bugs (4 created) a melee bug 3 group bugs 0 dogbots (1 created) a mohat a large bat 0 duck captains (1 created) a lichen a spore lichen 0 blue patches (1 created) a yellow mold 0 slow fungi (1 created) 0 gray patches (1 created) a sub-gnome (3 created) 2 gnomes (3 created) 0 satanic gnomes (1 created) a panotty 0 intermediate gnomes (3 created) 0 gnome lords (3 created) 0 gnomish psychics (1 created) 0 samurai gnomes (1 created) a giant child a mini jabberwock a low minator 0 Officer Sergeants (2 created) a mummy 0 tanglederp mummies (2 created) 0 wisdom naga hatchlings (1 created) a low ooze 0 armadillos (1 created) 0 house snakes (1 created) 0 vat snakes (1 created) 0 ekanses (1 created) 0 baby umber hulks (1 created) 2 grid xorns (3 created) a black bear cub 0 newt zombies (1 created) a hobbit zombie an orc zombie 0 dwarf zombies (2 created) a human zombie (2 created) 0 wooden figurines (1 created) 0 human adventurers (1 created) a drunkard 0 dunadans (1 created) an ancipital 0 sensers (1 created) 0 immunizers (1 created) a werelichen (2 created) 0 weregridbugs (2 created) 0 peasants (1 created) 0 werefoxes (1 created) 0 rogue scouts (1 created) an asian girl an elam a novice paladin 0 Green-elves (1 created) 0 novice pretty magical girls (1 created) a gibberling 0 black rogues (1 created) 0 addicts (1 created) 0 thick elf-lords (1 created) 0 dark elven mages (1 created) 0 justice keepers (1 created) 0 shopkeepers (3 created) a tortoise (2 created) 0 slithy tortoises (1 created) 0 hata-hatas (2 created) 0 rouge jellyfish (1 created) 0 pikes (1 created) a jellyfish (3 created) 0 thick jellyfish (2 created) 0 goldfish (1 created) 0 giant clams (1 created) 0 giant oysters (1 created) 0 werepiranhas (1 created) 0 piranhas (1 created) 0 visor piranhas (1 created) 0 eel-lizards (3 created) 0 fire eels (1 created) 4 twens a leopard frog 0 demitwens (1 created) an iguana 0 grey mushroom patches (1 created) a lime killer tomato a killer tomato a pile of silver coins an apprentice light wall 0 octopogs (1 created) 0 small turrets (1 created) a dart turret 0 thick jumping jellyfish (1 created) 0 fire troves (1 created) a cold trove 0 scroll troves (1 created) an energy trove 227 creatures born. 110 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 10 times You eaten food with animal by-products 3 times You eaten meat 1 time You have communicated with the gods 20 times You never prayed to the gods You hit with a wielded weapon 163 times You killed 91 monsters You read items or engraved 31 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (16 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Skilled] (max Expert) (183 of 540) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (9 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (47 of 160) Goodbye scotty the Electric Mage... You died in Space Base on dungeon level 9 with 5321 points, and 85 pieces of gold, after 3354 moves. Killer: an elven arrow You were level 7 with a maximum of 99 hit points when you died. You reached the 65th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 63 5605 Andy-Sam-Pol-Fem-Cha died in The Gnomish Mines on level 5 [max 6]. Killed by a cowardly attack on her breasts. - [84] 64 5436 Leeroy-Zyb-Alb-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a monster (soldier ant) Go Team Ant!. - [92] *65 5321 scotty-Ele-Asg-Mal-Cha died in Space Base on level 9. Killed by an elven arrow. - [99] 66 5128 Leeroy-Tha-Dop-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a thrown petrifying egg. 62 [62] 67 4703 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 5. Killed by a shotgun shell. - [99]