scotty, neutral male asgardish Electric Mage ###----------- #,,..........|## ###|..........,# #,-......._.|,# #,-----------,# ---- #,# ##,# ##|..| #,### #,,# --<-..---- #,,,# #)## |........| ###,# #,# |........| -------,# #,# |........|#####|.{`..|,# #,# #,|.........,,,,,-.....|,# #,# # #,-........|#####|.....|,# #,# #......- ,,|........| |......,# #,-------- # # #,|........| -------## #,)......| #,----..---- ##|).....| #,@@,|..| |......| ####,---- -------- [Scotty the Bolter] St10 Dx8 Co12 In18 Wi7 Ch10 EleAsgMalNeu Dlvl:1 $30 HP-2(37) Pw44(44) AC7 Exp3 T291 Par Latest messages The drunkard swings his mace. The drunkard just misses! The drunkard swings his mace. The drunkard hits you! [-4 -> 6] Warning: HP low! The drunkard swings his mace. The drunkard hits you! Electric Mage is about to die. [-6 -> 1] Warning: HP low! The drunkard swings his mace. The drunkard hits you! [-3 -> 2] Warning: HP low! The drunkard swings his mace. The drunkard misses. The drunkard swings his mace. The drunkard hits you! You die... Your inventory Weapons a - a blessed +2 quarterstaff (weapon in hands) {16} Armor b - a blessed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (1:3) {0} i - a blessed spellbook of lightning (0:4) {0} Potions d - an uncursed finalized potion of paralysis {0} Rings g - an uncursed ring of searching {0} Wands f - an uncursed wand of lightning (0:7) {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 13 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: fear factor You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 49% Wand drop chance was reduced to 92% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 88% Tool drop chance was reduced to 97% Food drop chance was reduced to 94% Monster death drops spawned with only 97% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: sling (turn 36) The following skill became untrainable if you tried to train it too early: lightsaber (turn 6171) The following skill became untrainable after a while: dart (turn 21047) The following skill couldn't be trained before a certain turn number is reached: spear (turn 40713) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89111 Monster spawn increase reached its maximum at turn 220982 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2045952 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: verdigrising cloyed (freq bonus 16) The monster species that spawned more often: SS trooper (freq bonus 12) The monster species that spawned more often: beige growth (freq bonus 12) The monster species that spawned more often: antimagic stalk (freq bonus 30) The monster species that spawned more often: spatula lactational (freq bonus 4) The monster species that spawned more often: vampire dwarf (freq bonus 6) The monster species that spawned more often: small healing mimic (freq bonus 24) The monster species that spawned more often: larillow (freq bonus 12) The monster species that spawned more often: Kostchtchie (freq bonus 8) The monster species that spawned more often: petro force patch (freq bonus 15) The monster species that spawned more often: iodizing pip (freq bonus 30) The monster species that spawned more often: numerologist burnishing (freq bonus 8) The monster species that spawned more often: adult plain dragon (freq bonus 16) The monster species that spawned more often: punt (freq bonus 6) The monster species that spawned more often: young adult deep dragon (freq bonus 36) The monster species that spawned more often: decayed corpse (freq bonus 2) The monster species that spawned more often: ill mushroom (freq bonus 4) The monster species that spawned more often: aggravated boomer (freq bonus 24) The monster species that spawned more often: normal hobbit (freq bonus 45) The monster species that spawned more often: baby copper dragon (freq bonus 8) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 3) The monster species that never randomly spawned: elder thing The monster species that never randomly spawned: malign melanoma The monster species that never randomly spawned: large permamimic The monster species that never randomly spawned: copper naga The monster species that never randomly spawned: terrible bloodthirster The monster species that never randomly spawned: seltoh sephirah The monster species that never randomly spawned: nahuatl velure The monster species that never randomly spawned: henatrice The monster species that never randomly spawned: bully The monster species that never randomly spawned: multi-hued patch The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 29) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 10) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 12) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 19) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 30) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 30) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 13) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 6) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 7) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 8) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 14) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 11) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 15) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 19) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 2) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 2) Trap randomization happened for 1 in 689 traps Trap difficulty was increased by 16 Next attribute increase check would have come at turn 753 Strength training was -1 Dexterity training was 2 Wisdom training was 4 Constitution training was 10 You were disintegration-resistant You were paralyzed (-123) You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having an increased fear factor (0) You had 1176 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (217) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 113% b - lightning 4 matter 0% 298% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) power surge 1X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (ENO OWT EERHT) scroll of healing (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of mana (DER AFFE MACHT 4 SCHADEN) scroll of phase door (BELLA RAGAZZA FASCIU) scroll of standard id (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of cure (YOU HAVE DIED OF DYSENTERY) * scroll of extra healing (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) * scroll of greater mana restoration (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) Spellbooks spellbook of shocking sphere (mossy) spellbook of lightning (dripping) spellbook called BOOM BITCH GET OUT DA WAY (junethack) Potions potion of paralysis (aquamarine) Rings ring of searching (garnet) Wands wand of lightning (chromatic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a turkey chick 0 gravity jackals (1 created) 0 canine badgers (1 created) 0 shock hound pups (1 created) 2 shocking spheres (3 created) a pack kobold a leprechaun 0 baby mimics (1 created) 2 sewer rats 0 sub-gnomes (1 created) 0 drunkards (1 created) 0 geckos (1 created) 15 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) searching [Basic] (max Expert) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (24 of 160) Goodbye scotty the Electric Mage...