scotty, chaotic male bat Bard ### ----|-###### |<....,,,,,# |...(|####,#------------## .....| #,#|...#......-,# |....| #,,-..#......#|,# |....| ###|##........|,# |....| #........|,# |....| ----------,# ---|-- ----.-, #,,# |....|#####,,#,,, #,## |..f.|,,,,,,,,### #,----- |....|,###,#### #,|...| |.@...,#`,,# #,|...| |....|,-|------ #,|...| ------,.......| #,|...| ,,|......| #,....| |....`.| ##----- -------- [Scotty the Rhymer] St11 Dx13 Co8 In10 Wi6 Ch19 BrdBatMalCha Dlvl:1 $8 HP19(19) Pw8(8) AC6 Exp1 T171 Latest messages There is an open door here. You see here a scroll of healing {0}. p - a scroll of healing {0}. There's some graffiti on the floor here. Use "r." to read it. You see here 3 gold pieces {0}. 3 gold pieces. You see here a statue of a time jelly {75}. Pick an object. j a jelly (normal jelly) (base level 0) (female) Accessing Pokedex entry for normal jelly... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Can't move around. Speed 0. Normal generation, with frequency 1. Resists sleep, poison. Conveys sleep, poison resistances. Genocidable, breathless, amphibious, amorphous, carnivorous, metallivorous, lithivorous. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 1d1, uses weapon - ordinary physical The kitten bites the normal jelly. The normal jelly just misses the kitten. You feel bad for hitting a defenseless woman. A helpful reminder: your weapon could be used more effectively. You kill the normal jelly! You feel very bad for killing a defenseless woman. What do you want to ready? [- i or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons i - an uncursed +0 boomerang (in quiver) {0} o - an uncursed +0 flintlock (weapon in hand) {10} Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 10 uncursed apples {0} d - 9 uncursed oranges {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} p - a cursed scroll of healing {0} Potions e - 3 uncursed potions of booze {0} f - an uncursed finalized potion of booze {0} g - a blessed potion of booze {0} Tools a - a blessed wooden flute {0} h - an uncursed tin whistle {0} Final attributes You have transgressed Your alignment was -40 Your max alignment was 8 You carried 2 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: stealth You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 107 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 84% Armor drop chance was reduced to 91% Tool drop chance was reduced to 61% Food drop chance was reduced to 92% Monster death drops spawned with only 95% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: sling (turn 2) The following skill became untrainable if you tried to train it too early: bow (turn 390) The following skill became untrainable after a while: shield (turn 33831) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 45331) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73755 Monster spawn increase reached its maximum at turn 141883 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 558780 The monster class that cannot be genocided was ogre The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: octarine fungus (freq bonus 10) The monster species that spawned more often: mister flyspeck (freq bonus 22) The monster species that spawned more often: boring propertied (freq bonus 56) The monster species that spawned more often: bear clan mage (freq bonus 20) The monster species that spawned more often: crackwhore (freq bonus 14) The monster species that spawned more often: proapproval cloister (freq bonus 24) The monster species that spawned more often: weremimic (freq bonus 64) The monster species that spawned more often: terminator chess wild dog (freq bonus 40) The monster species that spawned more often: cauldron treat (freq bonus 9) The monster species that spawned more often: upcharge troll (freq bonus 15) The monster species that spawned more often: minor mind flayer (freq bonus 7) The monster species that spawned more often: 4]j"k{(<[ld>W+E (freq bonus 27) The monster species that spawned more often: desert jinn (freq bonus 42) The monster species that spawned more often: shadow wolf (freq bonus 28) The monster species that spawned more often: jailor gamma (freq bonus 6) The monster species that spawned more often: Pedalas (freq bonus 24) The monster species that spawned more often: alhoon (freq bonus 24) The monster species that spawned more often: pedestrianism response (freq bonus 6) The monster species that spawned more often: shiver (freq bonus 21) The monster species that spawned more often: riffle exorcised ditty (freq bonus 12) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 6) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster species that never randomly spawned: plateau girl The monster species that never randomly spawned: huorn The monster species that never randomly spawned: arphexad The monster species that never randomly spawned: Kosei The monster species that never randomly spawned: dead pharao The monster species that never randomly spawned: ivory mold The monster species that never randomly spawned: fancy mushroom The monster species that never randomly spawned: hardstand oakland The monster species that never randomly spawned: overrun chicken The monster species that never randomly spawned: photo unapproving The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 7) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 20) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 40) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 9) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 5) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 3) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 10) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this trap was always invisible: clockwise spin trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 11) Trap randomization happened for 1 in 827 traps Next attribute increase check would have come at turn 303 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 7 You were level-drain resistant You were resistant to fear You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having mana regeneration (0) You had 1324 points of nutrition remaining You could fly You had improved technique levels You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Urdlen The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (17) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor * lab coat (white coat) * cloak of starving (roadmap cloak) Scrolls * scroll of ebb tide (BWARHARHARHARHAR) scroll of healing (MOVE RAISED BY FEARED) scroll of mana (I WANNA BE THE GUY) scroll of phase door (LIFE RISK JAM ALSO DAMAGED) scroll of standard id (LENS ALITUS) scroll of cure (GRAB EM BY THE PUSSY) * scroll of extra healing (OWERED HITTING BY LOOK SOUP) * scroll of greater mana restoration (YOUR MUM LMAO FUCKING REKT) Spellbooks * spellbook of sleep (khaki) * spellbook of confuse monster (satisfied) * spellbook of slow monster (beautiful) * spellbook of cause fear (fleecy) * spellbook of charm monster (frosty) * spellbook of wishing (mistranslated) * spellbook of extra healing (wrinkled) Potions potion of booze (bubbly) Rings * ring of no skill (ceramic) Tools * wooden flute (flute) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * metabolic stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (2 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye scotty the Bard...