&fw  Player: rubixmath Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-08-20.18:10:46.ttyrec Time: (1724177446) Tue Aug 20 18:10:46 2024 &f This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. &f Restoring save file...&f'&f)5[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu Dlvl:1 $1 HP 20(20)  Pw 5(5)  AC9 Exp1 T14 You return to level 1 in The Dungeons of Doom.--More--)fYĿ###$#@@<(###+)fۯQ[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu Dlvl:1 $1 HP 20(20)  Pw 5(5)  AC9 Exp1 T14 Hello rubixmath, the spriggan Demagogue, welcome back to SlashEMExtended!)fǰ*[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T14 You are lucky! Full moon tonight.-f -fjThere is a wall in the way![Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T14 -f -fThere is a wall in the way![Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T14 .f .f/ There is a wall in the way![Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T14 /f% /f%oYou displaced your thalmor called Rulindil the concordate agent.@@/f'You see here a gold piece {0}.[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T14 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T15 /f /fThere is a wall in the way![Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T15 /fa /fThere is a wall in the way![Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T15 /f *[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T15 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T16 @@/f ^$@Something is written here on the floor./f &Use "r." to read it.[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T16 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T17 @/ft[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T17 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T18 @0f`[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T18 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T19 @0f[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T19 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T20 @0fr #[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T20 @1fR5[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T21 @1f[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T21 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T22 @1fk [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T22 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T23 @2fhWThere is a wall in the way![Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T23 2f<[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T23 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T24 @3f"There is a wall in the way![Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T24 3f18[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T24 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T25 @@3f8[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T25 @3f [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T26 @3fd [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T26 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T27 @3f[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T27 @4f[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T28 @4f0[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T28 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T29 @@4fD[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T29 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T30 @@4f| "@4f HYou see here a key {0}.[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T30 @4f/ 4f} There is a wall in the way![Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T30 5f:[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T31 (@5f7[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T31 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T32 @@5fThere is a wall in the way![Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T32 5f 5f3 There is a wall in the way![Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T32 5fL 2@5fJ LYou see here 17 gold pieces {0}.[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T32 @6f*[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T33 @$6fЍThere is a wall in the way![Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T33 6f 6fThere is a wall in the way![Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T33 6fX% 6f% There is a wall in the way![Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T33 6fq 6fƈThere is a wall in the way![Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T33 7f/@7f؉BYou see here 17 gold pieces {0}.[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T33 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T34 @7fٕR[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T34 $<@@7f$ There is a wall in the way![Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T34 8fD2@8f\$You see here 17 gold pieces {0}.[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T35 8fNxP[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T35 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T36 @$@8f' There is a wall in the way![Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T36 9fLb$[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T36 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T37 @9fN[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T37 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T38 (@9f"[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T38 [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T39 @9fR [Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T39 9fZT HThe thalmor called Rulindil the concordate agent drops 1 gold piece.[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T40 9f6 )[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T40 $@9f[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T41 =fE #Unknown command '^?'.--More--@fInvalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Bfn unĿTurn the number pad on? [yn] (n) Dfn[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T41 Efl?Specify unknown object by cursor? [ynq] (q) Ff q[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T41 GfYw?Specify unknown object by cursor? [ynq] (q) Gf q[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T41 Hf7 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Jfm[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T41 Nf2Specify unknown object by cursor? [ynq] (q) Of:g q[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T41 Sf ?Specify unknown object by cursor? [ynq] (q) TfN|q[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T41 UfRi  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Uf_m[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T41 Vf Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Vfm[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T41 Vfd  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Vf m[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T41 Wf"# Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Wfim[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T41 Wfj  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) dfC m[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T41 ef Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) gf m[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu  20(20)  Pw 5(5)  AC9 Exp1 T41 if# ifa quitif uitifitjfNktjfZReally quit? WARNING: this will erase your game permanently! [yes/no]? jfykfhekf>Nskfh[Rubixmath the Assumption Spreader  20(20)  Pw 5(5) kfĿ@###$@$#$<(###+kf><[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu Dlvl:1 $1 HP 20(20)  Pw 5(5)  AC9 Exp1 T41 Do you want your possessions identified? DYWYPI? [ynq] (n) mfj#y Weapons a - an uncursed +0 mallet (weapon in hand) {20} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0} Tools b - an uncursed tin whistle {0} c - an uncursed bugle {0}(end) nfDo you want to see your attributes? [ynq] (n) of'{nFinal Attributes: You had transgressed. Your alignment was -50. Your max alignment was 10. You carried 0 sins. You could not have the double effect of this property: resistance piercing. Ring identification only worked 4 times out of 9. Implant identification only worked 1 times out of 31. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 199. Tool identification only worked 5 times out of 15. Scroll drop chance was reduced to 96%. Weapon drop chance was reduced to 94%. Armor drop chance was reduced to 97%. Food drop chance was reduced to 96%. Shop item generation was reduced to 92%. Musable item generation frequency had a negative bias of 43%. Concealing monsters were spawned underneath items 78% of the time only. Mastering the following skill taught you the hidden power: missile weapons. The following skill coulofk{d not be trained at all: short sword. The following skill was trained at half the usual rate: occult spells. The following skill was trained at one fifth the usual rate: healing spells. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: elemental spells (turn 43). Monster spawn rate multiplier was currently 106. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'un-lady'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5040 turns ago. Your areola diameter was 15. Monster spawn increase would have started at turn 68972. Monster spawn increase had reached its maximum at turn 382388. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs waof{s 9065. Your limit for ascension was at turn 2003958. The monster class that cannot be genocided was Zouthern animal. The monster species that was spawned more often: giant brown rat (freq bonus 2). The monster species that was spawned more often: litter vortex (freq bonus 4). The monster species that was spawned more often: weregrue (freq bonus 12). The monster species that was spawned more often: dieted eyepiece (freq bonus 4). --More--ofBZThe monster species that was spawned more often: valorization moulder (freq bonus 2). The monster species that was spawned more often: Anastasia's high heel (freq bonus 1). The monster species that was spawned more often: elven turret (freq bonus 4). The monster species that was spawned more often: bronze thunderlord (freq bonus 12). The monster species that was spawned more often: exquisite sweated (freq bonus 4). The monster species that was spawned more often: bobcat (freq bonus 28). The monster species that was spawned more often: pick-horn (freq bonus 6). The monster species that was spawned more often: teh bachelor (freq bonus 18). The monster species that was spawned more often: loggerish mollush (freq bonus 4). The monster species that was spawned more often: thief brigand (freq bonus 12). The monster species that was spawned more often: kuckerping yen (freq bonus 10). The monster species that was spawned more often: baby aofZmethyst dragon (freq bonus 8). The monster species that was spawned more often: sylph (freq bonus 6). The monster species that was spawned more often: winter wolf (freq bonus 4). The monster species that was spawned more often: super-old purple dragon (freq bonus 12). The monster species that was spawned more often: mighty bear (freq bonus 3). The monster trait that was more common: monsters that eat meat (freq bonus 4). The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 18). The monster trait that was more common: monsters that can be seen with infravision (freq bonus 13). The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2). The monster trait that was more common: monsters who always walk randomly (freq bonus 2). The monster species that was never randomly spawned: Maladjusted Leon. The monster species that was never randomly spawned: shrewofZish degreased screenplay clergyman. The monster species that was never randomly spawned: confutator flatfish readmitted pyritic prelimited. The monster species that was never randomly spawned: beechen reassuring spicule. The monster species that was never randomly spawned: eldritch mind flayer. The monster species that was never randomly spawned: currently conceptualist. The monster species that was never randomly spawned: marjorid. The monster species that was never randomly spawned: nooby crasher. The monster species that was never randomly spawned: buzzy beetle. The monster species that was never randomly spawned: valva eliminate. The RNG hath decreed that this item was never generated: plate mail (Armor). The RNG hath decreed that this item was never generated: basic shoes (Armor). The RNG hath decreed that this item was never generated: amulet of the matrix (Amulets). The RNG hath decreed that this item was never generateofZd: crystalline dragon scales (Armor). The RNG hath decreed that this item was never generated: thresher (Weapons). The RNG hath decreed that this item was generated more often: sin (Scrolls, freq bonus 15). The RNG hath decreed that this item was generated more often: heavy chrome ball (Iron balls, freq bonus 2). The RNG hath decreed that this item was generated more often: atlatl (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of clear view (Amulets, freq bonus 13). The RNG hath decreed that this item was generated more often: poured club (Weapons, freq bonus 33). The RNG hath decreed that this item was generated more often: orcish morning star (Weapons, freq bonus 15). The RNG hath decreed that this item was generated more often: special effects (Rings, freq bonus 18). --More--pf The RNG hath decreed that this item was generated more often: dwarvish cloak (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: boomerang (Weapons, freq bonus 17). The RNG hath decreed that this item was generated more often: droven mithril-coat (Armor, freq bonus 13). The RNG hath decreed that this item was generated more often: gauntlets of spell power (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of sudden attack (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: spirit thrower (Weapons, freq bonus 52). The RNG hath decreed that this item was generated more often: brass dragon scale shield (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of attribute loss (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: silver long sword (Weapons, freq bonus 2). The RNG hpf_ ath decreed that this item was generated more often: heavy firmament ball (Iron balls, freq bonus 11). The RNG hath decreed that this item was generated more often: katyusha (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: boots of swimming (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: Katia combat boots (Armor, freq bonus 2). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 49). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 19). The RNG hath decreed that this item was always generated cursed: starlightstone (Gems). The RNG hath decreed that this item was always generated cursed: cloak of luck negation (Armor). The RNG hath decreed that this item was always generated cursed: fear (Potions). The RNG hath decreed that this trap was always invisible: jana trap. The RNG hath decreed thatpfw  this trap was generated more often: metal spell trap (freq bonus 2). Trap randomization happened for 1 in 422 traps. Traps were spawned invisible 1 times in 98. Traps were extra hard to find 9% of the time. Next attribute increase check would have come at turn 1892. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 2. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You had to wait until you can use your special recursion. (9960). You had 1433 points of nutrition remaining. You had physical resistance. You had spell resistance. You regenerated. You were fast. You were lucky (1). You had spell retention for remembering 30 spells. You could not have safely prayed (881). You survived. --More--qfnĿ@###$@$#$<(###+qf3n0[Rubixmath the Assumption Spreader ] St11 Dx12 Co14 In3 Wi4 Ch15 DemSprFemNeu Dlvl:1 $1 HP 20(20)  Pw 5(5)  AC9 Exp1 T41 Do you want to see your discoveries? [ynq] (n) rfn Discoveries  Scrolls scroll of healing (SEE YA CUNT) scroll of mana (THEY TREAT SLEX AS IF IT WAS INFECTED WITH COVID 19) scroll of phase door (I R TEH UBER PWNZ0R) scroll of standard id (GREEN CROSS ACTUALLY EXISTS) scroll of cure (KOLLA OLPHILOGEMALA ACHEROIO) scroll of heal other (SCHWULERNAHCERFEHRSFERBUND) * scroll of extra healing (CRASH EM EXTENDED DEMOLITION DERBY) * scroll of greater mana restoration (EIESOUS OUAIR AMOUN OUTHI) Tools tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) sfm0:Do you want an account of creatures vanquished? [ynq] (n) tf+n Vanquished creatures:  a wimpidemon 0 cave kobolds (1 created) 0 grabhappy plants (1 created) 0 heal vampires (1 created) 0 sad survivors (1 created) 0 humans (1 created) 0 thalmors (1 created) 0 minighosts (1 created)  8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--tf\ Do you want to see your conduct? [ynq] (n) ufun Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -50. You had a maximum alignment of 0. You escaped past messages 1 time (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly).--More--vf 'Ŀ@###$@$#$<(###+vfZ Goodbye rubixmath the Demagogue... You quit in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 41 moves. You were level 1 with a maximum of 20 hit points when you quit.--More--xf  xfZ7 Since you quit, the score list will not be checked.