fű Player: rubixmath Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-08-20.02:27:41.ttyrec Time: (1724120861) Tue Aug 20 02:27:41 2024 fEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. f0WShall I pick a character's race, role, gender and alignment for you? [ynq] f3yf NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--&fN$Ŀ+(@d[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC10 Exp1 T1  It is written in the Book of Timmy:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, &f$` and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Timmy seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Learner, have been heralded from birth as the instrument of Timmy. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Timmy!--More--.f".fyHello rubixmath, welcome to SlashEMExtended! You are a chaotic female badstatter Cartomancer.--More--2f1zYou are playing 'Windows SlashEMExtended tty Version 2.8.6 - last build Tue Aug 22 09:55:39 2023.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--9fB IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--Gf ĿMessage of the day: Sorry for all the savebreak updates lately, if you had a previous game on the old version, please use 'Play Slash'EM Extended old version' from the launch menu. Contact me on the IRC or Reddit if nothing works. Special message to mal4ikkarate: sorry for the configuration incompatibility, I was just in the process of updating the version when you started that character ;)--More--Jf}2 & JfB4 [Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T1 You are lucky! Full moon tonight.Lfh[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T2 <@Lfe?[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T3 @dMfA[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T3 [Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T4 @d<Nfb"[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T4 [Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T5 @dNf@OfCYou see here a wooden container {762}.[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T5 [Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T6 dOf6 [[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T6 d(@^Of [Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T7 You find a dart trap.Qf 1>[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T7 [Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T8 @dRfR9[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T9 @dSfe[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC10 Exp1 T9 Ŀ+(@<d^UfH# Uf)rUf"emoveimarkersUfc d Uf rVfBaVfwVf/ [Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC10 Exp1 T9 Ŀ+(@<d^WfWf7You displaced your little dog.[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T9 [Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T10 d@Xf Xf ;You displaced your little dog.[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T10 [Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T11 d@Zf ZfMYou displaced your little dog.[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T11 [Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T12 d@[f [fThere is a wall in the way![Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T12 \f7[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T12 [Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T13 @d]f_2[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T13 [Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T14 @(d]fM E[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T15 @d^f^There is a wall in the way![Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T15 ^fM @[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T15 [Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T16 @d_f)[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T16 [Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T17 d@_f[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T17 [Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha  16(16)  Pw 17(17)  AC10 Exp1 T18 d@`f # afquitaf+uitaf7itaf tafX[ ZReally quit? WARNING: this will erase your game permanently! [yes/no]? cf0 ycfq ecfӡ sdfQ[Rubixmath the Learner  16(16)  Pw 17(17) dfCĿd@+(<^df0[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC10 Exp1 T18 Do you want your possessions identified? DYWYPI? [ynq] (n) ffby Weapons  b - an uncursed +1 dagger (weapon in hand) {4}  c - 15 uncursed +0 shuriken (in quiver) {0}  Armor  a - a cursed +0 Hawaiian shirt with text "Ignore his posts. Nobody literally plays his game but him and nobody has ever tried to ascend except for him. It'd  Scrolls  d - an uncursed finalized scroll of identify {0}  e - a blessed scroll of scare monster {0}  f - an uncursed scroll of scare monster {0}  g - an uncursed scroll of food detection {0}  h - 2 uncursed scrolls of create monster {0}  i - an uncursed finalized scroll of create monster {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0} (end) lfjZĿd@+(<^lfZ#[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC10 Exp1 T18 Do you want to see your attributes? [ynq] (n) mfrmnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: reflection. Scroll identification only worked 100 times out of 195. Potion identification only worked 3 times out of 12. Ring identification only worked 4 times out of 18. Implant identification only worked 1 times out of 43. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 122. Spellbook identification only worked 2 times out of 15. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 96% chance. Monsters only dropped their equipment with 61% chance. Wand drop chance was reduced to 97%. Potion drop chance was reduced to 95%. Armor drop chance was reduced to 85%. Tool drop chance was reduced to 94%. Food drop chamfmnce was reduced to 96%. Shop item generation was reduced to 79%. Musable item generation frequency had a negative bias of 8%. Mastering the following skill taught you the hidden power: shield. The following skill could not be trained at all: scimitar. The following skill was trained at half the usual rate: body armor. The following skill was limited to basic proficiency: matter spells. The following skill was limited to expert proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: orb (turn 30). The following skill became untrainable after a while: gun control (turn 20560). The following skill couldn't be trained before a certain turn number is reached: shield (turn 52633). The following skill became harder to train at higher skill levels: elemental spells. Monster spawn rate multiplier was currently 104. Number of artifacts generated was 0. Number of fake artifamfmcts generated was 1. Your hairstyle was 'serious woman'. Your current martial arts style was 'brawling'. --More--qfܽYour amount of casino chips was 0. The last time you got a new haircut was 5017 turns ago. Your areola diameter was 25. Monster spawn increase would have started at turn 81558. Monster spawn increase had reached its maximum at turn 155724. In this game, Eevee's evolution was venomeon. Maximum amount of combined random monster spawn freqs was 2168. Your limit for ascension was at turn 3294525. The monster class that cannot be genocided was elemental. The monster species that was spawned more often: retrained macerating (freq bonus 4). The monster species that was spawned more often: dieted eyepiece (freq bonus 20). The monster species that was spawned more often: chartering unprotestingly jemmied (freq bonus 4). The monster species that was spawned more often: glimmering paroxysmal (freq bonus 30). The monster species that was spawned more often: chloral lemon (freq bonus 12). The monster species that was spawneqfd more often: uthgen rapper (freq bonus 4). The monster species that was spawned more often: hill giant king (freq bonus 4). The monster species that was spawned more often: honoring phonier bonged superscript (freq bonus 24). The monster species that was spawned more often: D-Archon (freq bonus 6). The monster species that was spawned more often: physical cloud (freq bonus 4). The monster species that was spawned more often: nih sephirah (freq bonus 2). The monster species that was spawned more often: returner thou loop (freq bonus 12). The monster species that was spawned more often: slow dragon (freq bonus 12). The monster species that was spawned more often: gnomonic malthusianism (freq bonus 8). The monster species that was spawned more often: membrane individuate (freq bonus 8). The monster species that was spawned more often: loonite (freq bonus 2). The monster species that was spawned more often: ultramarine stalk (freq bonusqf  12). The monster species that was spawned more often: ashen golem (freq bonus 8). The monster species that was spawned more often: betony milkmaid (freq bonus 3). The monster species that was spawned more often: bijou squatly (freq bonus 8). The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1). The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2). The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2). The monster species that was never randomly spawned: motherfucking crocodile. The monster species that was never randomly spawned: charcoal mold. The monster species that was never randomly spawned: kung-fu guy. The monster species that was never randomly spawned: postfixed prancing delectation devout. The monster species that was never randomly spawned: vortex fot an auto. The monqf%Qster species that was never randomly spawned: adult lizard. --More--ufjThe monster species that was never randomly spawned: fourk nymph. The monster species that was never randomly spawned: undead xelnaga. The monster species that was never randomly spawned: bulwark. The monster species that was never randomly spawned: beatnik stickily. The RNG hath decreed that this item was never generated: dwarvish iron helm (Armor). The RNG hath decreed that this item was never generated: deconstruction (Rings). The RNG hath decreed that this item was generated more often: summon undead (Scrolls, freq bonus 7). The RNG hath decreed that this item was generated more often: mystery pick (Tools, freq bonus 2). The RNG hath decreed that this item was generated more often: feminism helmet (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: bleeding (Wands, freq bonus 3). The RNG hath decreed that this item was generated more often: permanence boots (Armor, freq bonus 30). The RNG hath dufecreed that this item was generated more often: soft girl sneaker (Weapons, freq bonus 28). The RNG hath decreed that this item was generated more often: inferior material (Scrolls, freq bonus 7). The RNG hath decreed that this item was generated more often: over shoes (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: branch teleport (Scrolls, freq bonus 25). The RNG hath decreed that this item was generated more often: backfire (Spellbooks, freq bonus 9). The RNG hath decreed that this item was generated more often: soiltype stone (Gems, freq bonus 2). The RNG hath decreed that this item was generated more often: steal degrade stone (Gems, freq bonus 5). The RNG hath decreed that this item was generated more often: dripping tread (Spellbooks, freq bonus 11). The RNG hath decreed that this item was generated more often: summon undead (Scrolls, freq bonus 10). The RNG hath decreed that this item was generated moreuf often: leadbar (Weapons, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of cruelty (Implants, freq bonus 3). The RNG hath decreed that this item was generated more often: enchant armor (Spellbooks, freq bonus 3). The RNG hath decreed that this item was generated more often: loadboulder (Gems, freq bonus 7). The RNG hath decreed that this item was generated more often: bad effect stone (Gems, freq bonus 8). The RNG hath decreed that this item was generated more often: tinning kit (Tools, freq bonus 9). The RNG hath decreed that this item was always generated cursed: bronze pick (Tools). The RNG hath decreed that this item was always generated cursed: cloak of blindness resistance (Armor). The RNG hath decreed that this item was always generated cursed: sky-high heels (Armor). The RNG hath decreed that this item was always generated cursed: blade of grace (Weapons). The RNG hath decreed that this item wuf_as always generated cursed: terraforming (Scrolls). The RNG hath decreed that this item was always generated cursed: torch (Tools). The RNG hath decreed that this item was always generated cursed: extra healing (Spellbooks). The RNG hath decreed that this trap was always invisible: random message trap. The RNG hath decreed that this trap was generated more often: metal spell trap (freq bonus 1). Trap randomization happened for 1 in 386 traps. Traps were spawned invisible 1 times in 91. Traps were extra hard to find 1% of the time. --More--zf~iNext attribute increase check would have come at turn 1116. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having reflection (0). You had automatic searching. You had 1480 points of nutrition remaining. You were lucky (1). You had spell retention for remembering 50 spells. You could have safely prayed (149). You survived. --More--f-Ŀd@+(<^f-$[Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC10 Exp1 T18 Do you want to see your discoveries? [ynq] (n) fn Discoveries  Weapons shuriken (throwing star) Scrolls scroll of identify (DAS NIBELUNGENLIEO) scroll of scare monster (TSCHAEAUBANG) scroll of food detection (MUD BODY TO SHOCK RESIST) scroll of create monster (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of healing (MR LUXI YELLS AT THE NETHACK DEV TEAM) scroll of mana (WANNA UNDRESS PALE NIGHT) scroll of phase door (VM J UECM 5 O9FAD8) scroll of standard id (CIRMOCLINE) scroll of cure (YOU CAN ME GLADLY WITH THE PARAGRAPH ALL BLOODY RATCHETS) scroll of heal other (LAVA LAGOON) * scroll of extra healing (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) * scroll of greater mana restoration (NIIN VOIMME TOIMIA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerief floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) f+@ [Rubixmath the Learner ] St4 Dx10 Co5 In8 Wi8 Ch5 CarBadFemCha Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC10 Exp1 T18 Do you want an account of creatures vanquished? [ynq] (n) fX?n Vanquished creatures:  0 little dogs (1 created) 0 wussy cats (1 created) 0 knivers (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--fDo you want to see your conduct? [ynq] (n) f~n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You successfully searched for traps 1 time.--More--fPGoodbye rubixmath the Cartomancer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 18 moves. You were level 1 with a maximum of 16 hit points when you quit.--More--f  f27 Since you quit, the score list will not be checked.