rubixmath, lawful female stabilisator Anachronist -+-.------.--- -X--............- ................. | |......`.....` ...| |.<..@.............| |.....@............| ----............---- -------------- [Rubixmath the Survivor] St11 Dx5 Co12 In7 Wi8 Ch10 AnaStbFemLaw+gq Spa:27 $0 HP13(13) Pw3(3) AC-4 Exp1 T8 Latest messages Hello rubixmath, welcome to SlashEMExtended! You are a lawful female extravator stunned-like-a-fish stabilisator Anachronist. You are playing 'Unix SlashEMExtended Version 2.9.3 (fcc99419) - last build Mon May 13 11:46:59 2024.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off. Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 125x45. If you haven't already, open your terminal settings NOW and change it to 125x45 or you'll keep wondering why the bottom status line disappears or gets cut off when it gets too long! Use exactly 125x45 for best results, any other dimensions and it won't work properly! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. You are lucky! Full moon tonight. Pick an object. # Really quit? WARNING: this will erase your game permanently! [yes/no]? # (2x) Really quit? WARNING: this will erase your game permanently! [yes/no]? # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - the cursed +0 T-shirt with text "Don't mind me, I'm busy parking a tarot card deck of Dynahack ascensions. This is my 21st one, 20 others are already waiting on the Astral Plane and will ascend on June 30." named We Are Nine (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} Tools k - an uncursed rad-x {0} l - an uncursed radaway {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have the double effect of this property: quad attacks Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 54 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 96% Potion drop chance was reduced to 97% Tool drop chance was reduced to 98% Food drop chance was reduced to 99% Shop item generation was reduced to 91% Concealing monsters were spawned underneath items 76% of the time only Mastering the following skill taught you the hidden power: spirituality The following skill was trained at half the usual rate: orb The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: quarterstaff The following skill couldn't be trained before a certain turn number is reached: dagger (turn 26731) The following skill became harder to train at higher skill levels: healing spells Sticky curses were more common by 11% Monster spawn rate multiplier was currently 91 Number of artifacts generated was 1 Number of fake artifacts generated was 6 Your hairstyle was 'girl bundle' Your current martial arts style was 'brawling' Your amount of casino chips was 0 The last time you got a new haircut was 5007 turns ago Your areola diameter was 24 Monster spawn increase started at turn 78924 Monster spawn increase reached its maximum at turn 162626 In this game, Eevee's evolution was vaporeon Maximum amount of combined random monster spawn freqs was 6963 Your limit for ascension was at turn 805545 The monster class that cannot be genocided was vortex The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: nettier tensional (freq bonus 6) The monster species that spawned more often: rinding yearn (freq bonus 12) The monster species that spawned more often: old water dragon (freq bonus 9) The monster species that spawned more often: cross mackerel (freq bonus 14) The monster species that spawned more often: ferrous bulb (freq bonus 24) The monster species that spawned more often: translucent mushroom (freq bonus 9) The monster species that spawned more often: Mariya's erotic underwear (freq bonus 48) The monster species that spawned more often: swallowhale (freq bonus 8) The monster species that spawned more often: clear jelly (freq bonus 6) The monster species that spawned more often: deriver refurbished (freq bonus 5) The monster species that spawned more often: pouffed mewling (freq bonus 18) The monster species that spawned more often: judgment initiating (freq bonus 10) The monster species that spawned more often: boomboomboom gremlin (freq bonus 6) The monster species that spawned more often: smash troll (freq bonus 6) The monster species that spawned more often: gabled weft (freq bonus 5) The monster species that spawned more often: Palial (freq bonus 5) The monster species that spawned more often: dark star (freq bonus 18) The monster species that spawned more often: viri spore (freq bonus 18) The monster species that spawned more often: haunter (freq bonus 9) The monster species that spawned more often: crippling self-doubt (freq bonus 12) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster species that never randomly spawned: undead feminist The monster species that never randomly spawned: crater wort The monster species that never randomly spawned: nether mushroom The monster species that never randomly spawned: office rotter The monster species that never randomly spawned: biblicoh The monster species that never randomly spawned: ignoring structural clemency britisher The monster species that never randomly spawned: Gane Coch The monster species that never randomly spawned: icy bulb The monster species that never randomly spawned: cincture snatching The monster species that never randomly spawned: codify underrate The RNG hath decreed that this item was never generated: levitation (Potions) The RNG hath decreed that this item was never generated: fauchard (Weapons) The RNG hath decreed that this item was never generated: tactical nuke (Spellbooks) The RNG hath decreed that this item was never generated: fly swatter (Weapons) The RNG hath decreed that this item was never generated: force armor (Armor) The RNG hath decreed that this item was generated more often: teleportation (Rings, freq bonus 16) The RNG hath decreed that this item was generated more often: satanic armor (Armor, freq bonus 8) The RNG hath decreed that this item was generated more often: resist stun (Spellbooks, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of galvanization (Implants, freq bonus 38) The RNG hath decreed that this item was generated more often: random jacket (Armor, freq bonus 4) The RNG hath decreed that this item was generated more often: petcat (Rings, freq bonus 42) The RNG hath decreed that this item was generated more often: cloak of transformation (Armor, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of conflict (Amulets, freq bonus 23) The RNG hath decreed that this item was generated more often: blesser (Tools, freq bonus 27) The RNG hath decreed that this item was generated more often: remove resistance (Wands, freq bonus 208) The RNG hath decreed that this item was generated more often: RapiRapi (Armor, freq bonus 9) The RNG hath decreed that this item was generated more often: metal spell stone (Gems, freq bonus 3) The RNG hath decreed that this item was generated more often: golden shield (Armor, freq bonus 65) The RNG hath decreed that this item was generated more often: katana (Weapons, freq bonus 6) The RNG hath decreed that this item was generated more often: acid sphere (Spellbooks, freq bonus 2) The RNG hath decreed that this item was generated more often: storm stone (Gems, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of monster multishot (Amulets, freq bonus 8) The RNG hath decreed that this item was generated more often: standard helmet (Armor, freq bonus 76) The RNG hath decreed that this item was generated more often: weighting gauntlets (Armor, freq bonus 13) The RNG hath decreed that this item was generated more often: bridge muzzle (Weapons, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 94) The RNG hath decreed that this item was always generated cursed: fortune cookie (Comestibles) The RNG hath decreed that this item was always generated cursed: jasper (Gems) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (Armor) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (Amulets) The RNG hath decreed that this item was always generated cursed: cure (Scrolls) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (Armor) The RNG hath decreed that this item was always generated cursed: purification (Spellbooks) The RNG hath decreed that this trap was always invisible: julietta trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 3) Trap randomization happened for 1 in 794 traps Traps were spawned invisible 1 times in 99 Traps were extra hard to find 1% of the time Next attribute increase check would have come at turn 96 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had 1000 alla remaining You were disintegration-resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having free action (0) You had 1498 points of nutrition remaining You had full nutrients You had the ability to disarm traps You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of Chiyo-chichi, Neco Coneco and Kamineko Your deity was Chiyo-chichi The version you were playing was: Unix SlashEMExtended Version 2.9.3 (fcc99419) - last build Mon May 13 11:46:59 2024. You played for 0:01:47 hours (this value may or may not be correct) You could not have safely prayed (549) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (sinnum cloak) Scrolls scroll of healing (THE IRONCHAD) scroll of mana (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of phase door (THRU THE FLOOR) scroll of standard id (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) scroll of cure (IUSTIO QUE PIS) scroll of heal other (NUMB ENEMY BY LICKING CIRCLE) * scroll of extra healing (YOUR VARIANT IS LIKE AN AIRPLANE WITHOUT WINGS) * scroll of greater mana restoration (VOR LAUTER ERREGUNG KAM ER SOFORT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: level 1 Level 1: Space Base: level 27 Level 27: <- You are here Vanquished creatures 0 grants (1 created) 0 normal ants (2 created) 0 blats (1 created) 0 jackals (3 created) 0 foxes (1 created) 0 fog dogs (1 created) 0 small gas spores (1 created) 0 superdark floating eyes (1 created) 0 knivers (1 created) 0 hobbits (1 created) 0 kuo toas (2 created) 0 wimpidemons (1 created) 0 acid tschellis (1 created) 0 kobolds (2 created) 0 lowly kobolds (1 created) 0 knifolds (1 created) 0 restons (1 created) 0 baby mimics (1 created) 0 moving singtraps (1 created) 0 moving background graphics (1 created) 0 mynocks (1 created) 0 destructomondaines (1 created) 0 femalemondaines (1 created) 0 bimmer goblins (1 created) 0 pantos (1 created) 0 superlooser goblins (1 created) 0 fiendish goblins (2 created) 0 yeek NPCs (1 created) 0 loser orcs (1 created) 0 spear orcs (1 created) 0 realistic hill orcs (1 created) 0 mini elephants (1 created) 0 sewer rats (5 created) 0 beeprats (1 created) 0 evasive sewer rats (1 created) 0 rishrash rats (1 created) 0 pack rabbits (1 created) 0 prick rats (1 created) 0 electric rats (1 created) 0 little spiders (1 created) 0 curare crawlers (1 created) 0 tiny lurkers (1 created) 0 mutated plants (1 created) 0 begin unicorns (1 created) 0 grain vortices (1 created) 0 crawling worm masses (1 created) 0 worm that walkses (2 created) 0 larvae (3 created) 0 bore worms (1 created) 0 trembling bugs (5 created) 0 insect swarms (1 created) 0 boom lights (1 created) 0 bats (2 created) 0 handicap bats (1 created) 0 teethless bats (1 created) 0 grounded parrots (1 created) 0 chaffinches (2 created) 0 mini centaurs (1 created) 0 wee psuedodragons (1 created) 0 emus (1 created) 0 sicklichens (1 created) 0 porter lichens (1 created) 0 spore kazwo lichens (1 created) 0 brown growths (1 created) 0 yellow patches (1 created) 0 golden fungi (1 created) 0 clockwork doods (1 created) 0 giant children (1 created) 0 thrower children (1 created) 0 creep mummies (1 created) 0 naagi (1 created) 0 baby ogres (21 created) 0 ble ogres (15 created) 0 sp-dos (12 created) 0 novice haircutters (17 created) 0 minor ogres (2 created) 0 slo ogres (5 created) 0 stab ogres (1 created) 0 low oozes (1 created) 0 new butts (1 created) 0 putits (1 created) 0 rustbash hunks (2 created) 0 hap snakes (1 created) 0 small snakes (1 created) 0 white snakes (1 created) 0 claw hulks (1 created) 0 noob horrors (1 created) 0 aggravating wallwalkers (1 created) 0 stillborn monkeys (1 created) 0 ugga beasts (1 created) 0 slow zombies (2 created) 0 friendly adventurers (1 created) 0 packing humans (1 created) 0 child nurses (1 created) 0 insane survivors (1 created) 0 score thieves (1 created) 0 arcade scrubs (1 created) 0 normal humans (1 created) 0 hielers (1 created) 0 peasants (1 created) 0 buddlers (1 created) 0 jedis (1 created) 0 shopkeepers (1 created) 0 vestigeses (1 created) 0 newts (1 created) 0 twens (1 created) 0 dwens (1 created) 0 flying frogs (1 created) 0 forgotten plants (3 created) 0 piles of worthless coins (1 created) 0 piles of pennies (1 created) 0 coins from the trash (1 created) 0 throwaway sockses (1 created) 0 +1 nd walls (1 created) 0 hola-hola blurters (1 created) 0 blurt tiles (1 created) 0 ring gold bells (1 created) 0 newborn rub monsters (1 created) 0 small turrets (1 created) 0 crude turrets (1 created) 0 energy troves (1 created) 0 health troves (2 created) 212 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.