[L  Player: rovtar Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-11-06.11:48:23.ttyrec Time: (1541504903) Tue Nov 6 11:48:23 2018 [ GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. [ݫ WShall I pick a character's race, role, gender and alignment for you? [ynq] [y[QĿ@af[[Rovtar the Candidate ] St8 Dx13 Co13 In9 Wi14 Ch7 MonSpeFemLaw Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC1 Exp1 T1 It is written in the Book of Shan Lai Ching:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Shan Lai Ching seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Candidate, have been heralded from birth as the instrument of Shan Lai Ching. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny[e has come. For the sake of us all: Go bravely with Shan Lai Ching!--More--[Ŀ[pHello rovtar, welcome to SlashEMExtended! You are a lawful female specialist Monk.--More--[] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--[8 7 Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. --More--[\J[[Rovtar the Candidate ] St8 Dx13 Co13 In9 Wi14 Ch7 MonSpeFemLaw  18(18)  Pw 11(11)  AC1 Exp1 T1The moon is waning tonight.--More--[ xSorry, but you are playing an old version and new games can no longer be started, therefore your game ends now. Please play the new version 2.3.8. Thank you! If you have any complaints, join the #em.slashem.me IRC channel on Freenode and pester me.--More--[0 [Rovtar the Candidate  18(18)  Pw 11(11)[6 -Ŀ@af[Rovtar the Candidate ] St8 Dx13 Co13 In9 Wi14 Ch7 MonSpeFemLaw Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC1 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) [ n Armor  a - an uncursed +2 pair of leather gloves (being worn) {4}  b - an uncursed +1 robe (being worn) {16}  Comestibles  g - 3 uncursed food rations {0}  h - 11 uncursed apples {0}  i - 5 blessed apples {0}  j - 12 blessed oranges {0}  k - 2 uncursed oranges {0}  l - 3 uncursed fortune cookies {0}  Scrolls  d - an uncursed scroll of identify {0}  n - 5 uncursed scrolls of healing {0}  o - 4 uncursed scrolls of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0}  Spellbooks  c - a blessed spellbook of protection (3:0) {0}  Potions  e - 2 uncursed potions of healing {0}  f - an uncursed finalized potion of healing {0}  Tools (1 of 2)[>*Ŀ@af[Rovtar the Candidate ] St8 Dx13 Co13 In9 Wi14 Ch7 MonSpeFemLaw Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC1 Exp1 T1Do you want to see your attributes? [ynq] (n) [YnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: teleport control. You could not have this property extrinsically: manaleech. You could not have this property intrinsically: stunnopathy. Scroll identification only worked 100 times out of 271. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 43. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 9. Tool identification only worked 5 times out of 10. Scroll drop chance was reduced to 73%. Ring drop chance was reduced to 69%. Wand drop chance was reduced to 85%. Amulet drop chance was reduced to 68%. Tool drop chance was reduced to 74%. Food drop chance was reduced to 91%. Musable item generation frequency[w had a negative bias of 43%. Concealing monsters were spawned underneath items 17% of the time only. --More--[uMonster death drops spawned with only 92% chance. The following skill could not be trained at all: techniques. The following skill was trained at half the usual rate: club. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: implants. The following skill was limited to skilled proficiency: general combat. The following skill was limited to expert proficiency: morning star. The following skill became untrainable if you tried to train it too early: hammer (turn 53). The following skill became untrainable if you tried to train it too early: saber (turn 336). The following skill became untrainable after a while: spirituality (turn 24070). The following skill couldn't be trained before a certain turn number is reached: searching (turn 51998). Number of artifacts generated was 0. Number of fake artifacts generated was 0. [[18;1HMonster spawn increase would have started at turn 55910. Monster spawn increase had reached its maximum at turn 150641. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 269134. The monster class that cannot be genocided was centaur. The monster class that was spawned more often: rust monster or disenchanter --More--[f(freq bonus 3). The monster species that was spawned more often: poison monster (freq bonus 10). The monster species that was spawned more often: super demon (freq bonus 10). The monster species that was spawned more often: pisaca lord (freq bonus 18). The monster species that was spawned more often: ensile hardtop spinoff (freq bonus 45). The monster species that was spawned more often: alseides (freq bonus 30). The monster species that was spawned more often: icy star (freq bonus 10). The monster species that was spawned more often: storm atronach (freq bonus 30). The monster species that was spawned more often: gremffin (freq bonus 10). The monster species that was spawned more often: ironclad turret (freq bonus 12). The monster species that was spawned more often: invisible CC (freq bonus 24). The monster species that was spawned more often: shreveport shoal (freq bonus 30). The monster[x species that was spawned more often: spherical ray (freq bonus 10). The monster species that was spawned more often: Ksenia's plateau sandal (freq bonus 12). The monster species that was spawned more often: water force patch (freq bonus 15). The monster species that was spawned more often: ray turret (freq bonus 14). --More--[? The monster species that was spawned more often: robre (freq bonus 24). The monster species that was spawned more often: red card (freq bonus 18). The monster species that was spawned more often: smoky quartz unicorn (freq bonus 12). The monster species that was spawned more often: former prisoner (freq bonus 24). The monster species that was spawned more often: very dim trove (freq bonus 15). The monster trait that was more common: monsters that count as hobbit (freq bonus 2). The monster species that was never randomly spawned: oscillation relinquishing. The monster species that was never randomly spawned: venom grue. The monster species that was never randomly spawned: gore spore. The monster species that was never randomly spawned: long paralysis eye. The monster species that was never randomly spawned: steam ant. The monster species that was never randomly spawned: pettishly bruiting inhibite[? d. The monster species that was never randomly spawned: werejelly. The monster species that was never randomly spawned: hole warp patch. The monster species that was never randomly spawned: annoying slex ghost. The monster species that was never randomly spawned: graha deva. The RNG hath decreed that this item was never generated: paralysis (automatic). The RNG hath decreed that this item was never generated: spike ((null)). --More--[- The RNG hath decreed that this item was never generated: white spell stone (gray). The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND). The RNG hath decreed that this item was never generated: endure heat (spotted). The RNG hath decreed that this item was never generated: good night (nightly). The RNG hath decreed that this item was never generated: wonder stone (violet). The RNG hath decreed that this item was never generated: lock pick ((null)). The RNG hath decreed that this item was never generated: speed boots (combat boots). The RNG hath decreed that this item was never generated: laser swatter ((null)). The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 19). The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 13). The RNG hath decreed that this item [- was generated more often: verisiert stone (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 25). The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: paralysis --More--[o(emerald, freq bonus 33). The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 18). The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 58). The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 47). The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 11). The RNG h[cath decreed that this item was generated more often: lock manipulation (castle, freq bonus 7). The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 4). The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 42). --More--[The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 15). The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 10). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 39). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 74). The RNG hath decreed that this item was always generated cursed: traffic light ((null)). The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves). The RNG hath decreed that this item was always generated cursed: bone stone (gray). The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots). The RNG hath decreed that this[ item was always generated cursed: amulet of waking (awake). The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots). The RNG hath decreed that this item was always generated cursed: gauntlets of --More--[panic (slit gloves). The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak). The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black). The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak). The RNG hath decreed that this trap was always invisible: pain trap. The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 4). Trap randomization happened for 1 in 33 traps. Next attribute increase check would have come at turn 534. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having manaleech (0). You were prevented from having teleport control (0). You saw[=j invisible. You had 1500 points of nutrition remaining. You were fast. --More--[ӂ tYour luck was zero. You could not have safely prayed (555). You survived. --More--[+Ŀ@af[Rovtar the Candidate ] St8 Dx13 Co13 In9 Wi14 Ch7 MonSpeFemLaw Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC1 Exp1 T1Do you want to see your discoveries? [ynq] (n) [q[$ [!; Since you quit, the score list will not be checked.