rovtar, lawful female specialist Monk --.------- |.@......| |a.f...... |........| |......... ---------- [Rovtar the Candidate] St8 Dx13 Co13 In9 Wi14 Ch7 MonSpeFemLaw Dlvl:1 $0 HP18(18) Pw11(11) AC1 Exp1 T1 Latest messages Hello rovtar, welcome to SlashEMExtended! You are a lawful female specialist Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Sorry, but you are playing an old version and new games can no longer be started, therefore your game ends now. Please play the new version 2.3.8. Thank you! If you have any complaints, join the #em.slashem.me IRC channel on Freenode and pester me. Your inventory Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {0} h - 11 uncursed apples {0} i - 5 blessed apples {0} j - 12 blessed oranges {0} k - 2 uncursed oranges {0} l - 3 uncursed fortune cookies {0} Scrolls d - an uncursed scroll of identify {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of protection (3:0) {0} Potions e - 2 uncursed potions of healing {0} f - an uncursed finalized potion of healing {0} Tools m - an uncursed magic marker (0:98) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: manaleech You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 271 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 69% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 68% Tool drop chance was reduced to 74% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 17% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: hammer (turn 53) The following skill became untrainable if you tried to train it too early: saber (turn 336) The following skill became untrainable after a while: spirituality (turn 24070) The following skill couldn't be trained before a certain turn number is reached: searching (turn 51998) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55910 Monster spawn increase reached its maximum at turn 150641 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 269134 The monster class that cannot be genocided was centaur The monster class that was spawned more often: rust monster or disenchanter (freq bonus 3) The monster species that spawned more often: poison monster (freq bonus 10) The monster species that spawned more often: super demon (freq bonus 10) The monster species that spawned more often: pisaca lord (freq bonus 18) The monster species that spawned more often: ensile hardtop spinoff (freq bonus 45) The monster species that spawned more often: alseides (freq bonus 30) The monster species that spawned more often: icy star (freq bonus 10) The monster species that spawned more often: storm atronach (freq bonus 30) The monster species that spawned more often: gremffin (freq bonus 10) The monster species that spawned more often: ironclad turret (freq bonus 12) The monster species that spawned more often: invisible CC (freq bonus 24) The monster species that spawned more often: shreveport shoal (freq bonus 30) The monster species that spawned more often: spherical ray (freq bonus 10) The monster species that spawned more often: Ksenia's plateau sandal (freq bonus 12) The monster species that spawned more often: water force patch (freq bonus 15) The monster species that spawned more often: ray turret (freq bonus 14) The monster species that spawned more often: robre (freq bonus 24) The monster species that spawned more often: red card (freq bonus 18) The monster species that spawned more often: smoky quartz unicorn (freq bonus 12) The monster species that spawned more often: former prisoner (freq bonus 24) The monster species that spawned more often: very dim trove (freq bonus 15) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster species that never randomly spawned: oscillation relinquishing The monster species that never randomly spawned: venom grue The monster species that never randomly spawned: gore spore The monster species that never randomly spawned: long paralysis eye The monster species that never randomly spawned: steam ant The monster species that never randomly spawned: pettishly bruiting inhibited The monster species that never randomly spawned: werejelly The monster species that never randomly spawned: hole warp patch The monster species that never randomly spawned: annoying slex ghost The monster species that never randomly spawned: graha deva The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 19) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 13) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 18) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 58) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 7) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 42) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 15) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 39) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 74) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this trap was always invisible: pain trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 4) Trap randomization happened for 1 in 33 traps Next attribute increase check would have come at turn 534 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having teleport control (0) You saw invisible You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (555) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (concrete gloves) * robe (green robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (tasseled helmet) * skullcap (tribal helmet) * flack helmet (wide conical hat) * crystal helm (scuba helmet) * mining helm (grimace helmet) * field helm (musical helmet) * helm of safeguard (masked helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (comfortable gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (heroine mocassins) * boots of safeguard (castlevania boots) Scrolls scroll of identify (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of healing (SENIOR ASSWIPE) scroll of mana (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of phase door (MERKELDAEMMERUNG) scroll of standard id (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of cure (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) * scroll of extra healing (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) * scroll of greater mana restoration (ETADPU CIMOC) Spellbooks spellbook of protection (incessant) Potions potion of healing (concocted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye rovtar the Monk... Since you quit, the score list will not be checked.