rorre, chaotic female amnesiac Ice Mage ---------------- |..............| |..............| |...@e.o.......| |....).o...o...| |.....o........| |..............| ------+--------- [Rorre the Cooler] St7 Dx11 Co9 In14 Wi9 Ch8 IceAmnFemCha Dlvl:1 $0 HP-5(18) Pw4(19) AC5 Exp1 T21 Latest messages Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. You displaced your freezing sphere. (2x) The winter wolf cub drops a spellbook {0}. You see here a luxurious spellbook {0}. p - a luxurious spellbook {0}. What do you want to read? [eg-p or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. You have keen knowledge of the spell. You add the "darkness" spell to your repertoire. You feel a wrenching sensation. The goblin throws a crude dagger! You are almost hit by a crude dagger. The marine goblin wields 2 crude daggers {8}! The marine goblin throws 2 crude daggers! You are hit by the 1st crude dagger. [-13 -> 5] You are hit by the 2nd crude dagger. You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - a blessed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of identify {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of freeze sphere (0:4) {0} i - a blessed spellbook of cone of cold (7:5) {0} j - a blessed spellbook of confuse monster (0:5) {0} p - an uncursed spellbook of darkness (0:0) {0} Potions d - a blessed potion of fruit juice {0} Rings g - an uncursed ring of disengraving {0} Wands f - an uncursed wand of cold (0:6) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: regeneration You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 142 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 91% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: short sword (turn 52) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37205 Monster spawn increase reached its maximum at turn 77275 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1036480 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: loggier lengthy (freq bonus 8) The monster species that spawned more often: Ujbelex (freq bonus 9) The monster species that spawned more often: petty leopard (freq bonus 36) The monster species that spawned more often: war asshole (freq bonus 21) The monster species that spawned more often: vedic survivorship unreclaimed (freq bonus 16) The monster species that spawned more often: water weird (freq bonus 8) The monster species that spawned more often: vampire mage (freq bonus 12) The monster species that spawned more often: blunderbore (freq bonus 8) The monster species that spawned more often: mari-ja (freq bonus 8) The monster species that spawned more often: young adult shimmering dragon (freq bonus 18) The monster species that spawned more often: orc berserker (freq bonus 24) The monster species that spawned more often: auror (freq bonus 6) The monster species that spawned more often: Heike (freq bonus 8) The monster species that spawned more often: undead ego snake (freq bonus 18) The monster species that spawned more often: pink jelly (freq bonus 42) The monster species that spawned more often: protected gray unicorn (freq bonus 8) The monster species that spawned more often: multi xorn (freq bonus 60) The monster species that spawned more often: police officer (freq bonus 40) The monster species that spawned more often: porter deactivator vortex (freq bonus 24) The monster species that spawned more often: dream force fungus (freq bonus 45) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 8) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster species that never randomly spawned: sand warrior The monster species that never randomly spawned: chasme The monster species that never randomly spawned: hostile girlfriend The monster species that never randomly spawned: manticat The monster species that never randomly spawned: caterpie The monster species that never randomly spawned: Dr. Pappe The monster species that never randomly spawned: Lugribossk The monster species that never randomly spawned: water snake The monster species that never randomly spawned: journeyman colony lichen The monster species that never randomly spawned: disruption ant The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 34) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 18) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 30) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 14) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 19) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 9) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 9) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 3) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 102) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 6) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 6) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: level trap (freq bonus 8) Next attribute increase check would have come at turn 798 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You were cold resistant You were prevented from having see invisible (0) You were prevented from having regeneration (0) You had 1457 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Smoke The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (805) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 125% b - cone of cold 5 matter 95% 400% c - confuse monster 2 enchant 0% 100% d - darkness 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (OTTO PALLINE DI GELATO) scroll of healing (FLOAT BY SHOCK MAGNET 5) scroll of mana (MENTAL TRICK THE FORC AND DEFEN) scroll of phase door (VITIO PUS RO) scroll of standard id (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of cure (VM J UECM 5 O9FAD8) Spellbooks spellbook of freeze sphere (cyan) spellbook of cone of cold (salted) spellbook of confuse monster (biting) spellbook of darkness (luxurious) Potions potion of fruit juice (foaming) Rings ring of disengraving (plain) Wands wand of cold (nebulous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (35 of 160) Goodbye rorre the Ice Mage...