ÃÊZcP@Ñ Player: roguemanul Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-10-27.18:15:31.ttyrec Time: (1666894531) Thu Oct 27 18:15:31 2022 ÃÊZcíIThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ÃÊZchJWShall I pick a character's race, role, gender and alignment for you? [ynq] ÅÊZc\¯€nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker  v - a Cartomancer (1 of 8)ÆÊZcM½V w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier  A - a Climacterial  B - a Combatant  C - a Convict  D - a Cook  E - a Courier  F - a Cracker  G - a Cruel Abuser  H - a Cyberninja  I - a Dancer  J - a Death Eater  K - a Demagogue  L - a Diablist  M - a Dissident  N - a Diver  O - a Doll Mistress  P - a Doom Marine  Q - a DQ Slime  R - a Dragonmaster  S - a Druid  T - a Drunk (2 of 8)ÇÊZc!O U - a Dunmer  V - an Electric Mage  W - an Elementalist  X - an Elph  Y - an Emera  Z - an Empath  a - an Erdrick  b - a Failed Existence  c - a Feat Master  d - a Feminist  e - a Fencer  f - a Fighter  g - a Firefighter  h - a Fjorde  i - a Flame Mage  j - a Form Changer  k - a Foxhound Agent  l - a Gamer  m - a Gang Scholar  n - a Gangster  o - a Geek  p - a Genderstarist  q - a Gladiator  r - a Goff (3 of 8)ÇÊZc)2< s - a Goldminer  t - a Graduate  u - a Grenadonin  v - a Gunner  w - a Half Baked  x - a Healer  y - a Hedderjedi  z - a Hussy  A - an Ice Mage  B - an Intel Scribe  C - a Janitor  D - a Jedi  E - a Jester  F - a Justice Keeper  G - a Knight  H - a Korsair  I - a Kurwa  J - a Ladiesman  K - a Librarian  L - a Locksmith  M - a Lunatic  N - a Mahou Shoujo  O - a Mason  P - a Mastermind (4 of 8)ÇÊZc › ] Q - a Medium  R - a Midget  S - a Mill Swallower  T - a Monk  U - a Murderer  V - a Musician  W - a Mystic  X - a Necromancer  Y - a Ninja  Z - a Nobleman/Noblewoman  a - a Noob Mode Barb  b - a Nuclear Physicist  c - an Occult Master  d - an Officer  e - an Ordinator  f - an Otaku  g - a Paladin  h - a Pickpocket  i - a Pirate  j - a Poison Mage  k - a Pokemon  l - a Politician  m - a Practicant  n - a Preversioner (5 of 8)ÍÊZc+Šw o - a Priest/Priestess  p - a Prostitute  q - a Psion  r - a Psyker  s - a Quarterback  t - a Ranger  u - a Ringseeker  v - a Rocker  w - a Rogue  x - a Sage  y - a Saiyan  z - a Samurai  A - a Scientist  B - a Secret Advice Member  C - a Shadow Jedi  D - a Shapeshifter  E - a Shoe Fetishist  F - a Singslave  G - a Slave Master  H - a Social Justice Warrior  I - a Software Engineer  J - a Space Marine  K - a Spacewars Fighter  L - a Stormboy (6 of 8)ÒÊZc÷s_ M - a Supermarket Cashier  N - a Symbiant  O - a Thalmor  P - a Topmodel  Q - a Tosser  R - a Tourist  S - a Tracer  T - a Transsylvanian  U - a Transvestite  V - a Twelph  W - an Unbeliever  X - an Undead Slayer  Y - an Undertaker  Z - an User of Stand  a - a Valkyrie  b - a Vanilla Valk  c - a Walscholar  d - a Wandkeeper  e - a Warrior  f - a Weirdboy  g - a Wild Talent  h - a Wizard  i - a Womanizer  j - a XelNaga (7 of 8)ÔÊZc=ƒ ¤ k - a Yautja  l - a Yeoman  m - a YSexymate  n - a Zookeeper  o - a Zyborg  * - Random  ! - Quit (8 of 8)ØÊZc"$ _ M - a Supermarket Cashier  N - a Symbiant  O - a Thalmor  P - a Topmodel  Q - a Tosser  R - a Tourist  S - a Tracer  T - a Transsylvanian  U - a Transvestite  V - a Twelph  W - an Unbeliever  X - an Undead Slayer  Y - an Undertaker  Z - an User of Stand  a - a Valkyrie  b - a Vanilla Valk  c - a Walscholar  d - a Wandkeeper  e - a Warrior  f - a Weirdboy  g - a Wild Talent  h - a Wizard  i - a Womanizer  j - a XelNaga (7 of 8)ÞÊZcþxw o - a Priest/Priestess  p - a Prostitute  q - a Psion  r - a Psyker  s - a Quarterback  t - a Ranger  u - a Ringseeker  v - a Rocker  w - a Rogue  x - a Sage  y - a Saiyan  z - a Samurai  A - a Scientist  B - a Secret Advice Member  C - a Shadow Jedi  D - a Shapeshifter  E - a Shoe Fetishist  F - a Singslave  G - a Slave Master  H - a Social Justice Warrior  I - a Software Engineer  J - a Space Marine  K - a Spacewars Fighter  L - a Stormboy (6 of 8)ãÊZcÞR] Q - a Medium  R - a Midget  S - a Mill Swallower  T - a Monk  U - a Murderer  V - a Musician  W - a Mystic  X - a Necromancer  Y - a Ninja  Z - a Nobleman/Noblewoman  a - a Noob Mode Barb  b - a Nuclear Physicist  c - an Occult Master  d - an Officer  e - an Ordinator  f - an Otaku  g - a Paladin  h - a Pickpocket  i - a Pirate  j - a Poison Mage  k - a Pokemon  l - a Politician  m - a Practicant  n - a Preversioner (5 of 8)æÊZcuk2+Choosing Race Pick the race of your Ninja   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - bastard (1 of 12)çÊZcP±  w - batman  x - beacher  y - blait  z - bodymorpher  A - borg  B - bossrusher  C - bover  D - breton  E - buldozgar  F - burninator  G - carthage  H - celtic  I - centaur  J - cerberus  K - challenger  L - changeling  M - chiquai  N - chiropteran  O - clockwork automaton  P - cockatrice  Q - colorator  R - cortex  S - cupid  T - curser (2 of 12)èÊZcAçÿ U - dark seducer  V - deathmold  W - deep elf  X - destabilizer  Y - developer  Z - devil  a - dictionary attack  b - dinosaur  c - dolgsman  d - doppelganger  e - dorian  f - dragon  g - drow  h - dryad  i - dufflepud  j - dunadan  k - duthol  l - dwarf  m - dynamo  n - egymid  o - elemental  p - elf  q - engchip  r - ent (3 of 12)èÊZc»<ñ s - erosator  t - etherealoid  u - evilvariant  v - expert  w - extravator  x - fairy  y - fawn  z - felid  A - feminizer  B - fenek  C - fiend  D - fixer  E - frendian  F - fro  G - gastly  H - gavil  I - gelatinous cube  J - gerteut  K - giant  L - glorkum  M - gnome  N - goauld  O - golden saint  P - golem (4 of 12)èÊZcµ  Q - green slime  R - gremlin  S - greuro  T - grid bug  U - grouper  V - hallucinator  W - hardmoder  X - haxor  Y - HC alien  Z - hemi-doppelganger  a - hemophage  b - herald  c - herbalist  d - heretic  e - hobbit  f - homicider  g - hound  h - hidden elf  i - human  j - hunkajunk  k - hybridragon  l - hypothermic  m - illithid  n - immunizer (5 of 12)íÊZc¯ú o - imp  p - imperial  q - incantifier  r - incorporealoid  s - indraenian  t - inheritor  u - inka  v - insectoid  w - iraha  x - ironman  y - irritator  z - itaque  A - jabberwock  B - japura  C - java  D - jelly  E - khajiit  F - klackon  G - knowledgable  H - kobold  I - kop  J - koronst  K - kutar  L - leprechaun (6 of 12)òÊZca&)+Use hybrid races? [yn] (n) ôÊZc@¥gyUse the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) õÊZcÐ ÍyChoosing Gender Pick the gender of your khajiit Ninja  m - male f - female * - Random ! - Quit(end) ÷ÊZcpý3+Choosing Alignment Pick the alignment of your male khajiit Ninja  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) øÊZc{ b+øÊZc NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--úÊZc«INÚÄÄÄÄÄÄÄ+Ä¿³ú`úúúúúúú³³húúúúúúúúú³úúúúúúúdú³³úúúúúú%@ú³ÀÄÄÄÄÄÄÄÄÄÙúÊZcJ [Roguemanu the Sword Trainee ] St18/01 Dx21 Co9 In6 Wi9 Ch11 NinKhaMalCha Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC2 Exp1 T1  It is written in the Book of Rat God:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Rat God seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Sword Trainee, have been heralded from birth as the instrument of Rat God. You are destined to recover the Amulet for your deity, úÊZcJ•or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Rat God!--More--ËZcFmNÚÄÄÄÄÄÄÄ+Ä¿³ú`úúúúúúú³³húúúúúúúúúËZc*„wKonnichi wa roguemanul, welcome to SlashEMExtended! You are a chaotic male khajiit Ninja.--More--ËZc)\[ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-- ËZc?’ Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 80x25. Yes, you read that right, 80x25, not that weird 80x24 default that many terminal emulators seem to have. If you haven't already, open your terminal settings NOW and change it to 80x25 or you'll keep wondering why the bottom status line disappears when it gets too long! But also, don't make the terminal bigger - if you set it to wacky values like 88x25 or 137x34 or whatever, the bottom status line won't work properly either! --More-- ËZc$·S ËZcÄ· [Roguemanu the Sword Trainee ] St18/01 Dx21 Co9 In6 Wi9 Ch11 NinKhaMalCha  21(21)  Pw 9(9)  AC2 Exp1 T1 Be careful! New moon tonight. ËZcŠ1DDo you want to turn on the number pad? [yn] (n) ËZcÓ=y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true] (1 of 6)ËZc<# 5 a - checkpoint [true]  b - cmdassist [true]  c - color [true]  d - confirm [true]  e - classic_status [true]  f - cursesgraphics [false]  g - DECgraphics [false]  h - eatingboulders [true]  i - eatingconfirm [false]  j - eatingdoors [true]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false]  x - lit_corridor [true] (2 of 6)!ËZcEb; a - lootabc [false]  b - mail [true]  c - materialglyph [false]  d - memorizationknown [false]  e - statuscolors [true]  f - menucolors [false]  g - menu_on_esc [true]  h - menu_glyphs [false]  i - missing_safety [true]  j - mon_polycontrol [false]  k - moreforced [true]  l - numpadmessage [false]  m - null [true]  n - paranoidquit [true]  o - perm_invent [true]  p - pickup_thrown [true]  q - pickup_cursed [false]  r - pokedex [true]  s - prayconfirm [true]  t - pushweapon [false]  u - quiver_fired [false]  v - qwertz_layout [false]  w - rest_on_space [false]  x - safe_pet [true] (3 of 6).ËZc×Å? a - showexp [false]  b - showrace [false]  c - showrealtime [false]  d - showscore [false]  e - showsym [true]  f - showdmg [true]  g - showweight [false]  h - showmc [false]  i - showmovement [false]  j - showlongstats [false]  k - showsanity [false]  l - showsymbiotehp [false]  m - silent [true]  n - simpledescs [false]  o - sortpack [true]  p - sound [true]  q - sparkle [true]  r - standout [false]  s - tabcursesconfirm [false]  t - tech_description [true]  u - time [true]  v - timed_autosave [true]  w - quick_autosave [false]  x - tombstone [true] (4 of 6)0ËZcs¿; a - lootabc [false]  b - mail [true]  c - materialglyph [false]  d - memorizationknown [false]  e - statuscolors [true]  f - menucolors [false]  g - menu_on_esc [true]  h - menu_glyphs [false]  i - missing_safety [true]  j - mon_polycontrol [false]  k - moreforced [true]  l - numpadmessage [false]  m - null [true]  n - paranoidquit [true]  o - perm_invent [true]  p - pickup_thrown [true]  q - pickup_cursed [false]  r - pokedex [true]  s - prayconfirm [true]  t - pushweapon [false]  u - quiver_fired [false]  v - qwertz_layout [false]  w - rest_on_space [false]  x - safe_pet [true] (3 of 6)0ËZc[5 a - checkpoint [true]  b - cmdassist [true]  c - color [true]  d - confirm [true]  e - classic_status [true]  f - cursesgraphics [false]  g - DECgraphics [false]  h - eatingboulders [true]  i - eatingconfirm [false]  j - eatingdoors [true]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false]  x - lit_corridor [true] (2 of 6)3ËZcˆ6 ; a - lootabc [false]  b - mail [true]  c - materialglyph [false]  d - memorizationknown [false]  e - statuscolors [true]  f - menucolors [false]  g - menu_on_esc [true]  h - menu_glyphs [false]  i - missing_safety [true]  j - mon_polycontrol [false]  k - moreforced [true]  l - numpadmessage [false]  m - null [true]  n - paranoidquit [true]  o - perm_invent [true]  p - pickup_thrown [true]  q - pickup_cursed [false]  r - pokedex [true]  s - prayconfirm [true]  t - pushweapon [false]  u - quiver_fired [false]  v - qwertz_layout [false]  w - rest_on_space [false]  x - safe_pet [true] (3 of 6)9ËZcP@? a - showexp [false]  b - showrace [false]  c - showrealtime [false]  d - showscore [false]  e - showsym [true]  f - showdmg [true]  g - showweight [false]  h - showmc [false]  i - showmovement [false]  j - showlongstats [false]  k - showsanity [false]  l - showsymbiotehp [false]  m - silent [true]  n - simpledescs [false]  o - sortpack [true]  p - sound [true]  q - sparkle [true]  r - standout [false]  s - tabcursesconfirm [false]  t - tech_description [true]  u - time [true]  v - timed_autosave [true]  w - quick_autosave [false]  x - tombstone [true] (4 of 6);ËZcz » a - toptenwin [false]  b - travel [true]  c - use_inverse [false]  d - verbose [true]  e - wallglyph [true]   Compounds (selecting will prompt for new value):  name [roguemanul]  role [Ninja]  race [khajiit]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)] (5 of 6)@ËZc"õø msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - tileset [(none)]  q - autopickup exceptions (0 currently set) (6 of 6)GËZcF# D[Roguemanu the Sword Trainee ] St18/01 Dx21 Co9 In6 Wi9 Ch11 NinKhaMalCha Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC2 Exp1 T1 ÚÄÄÄÄÄÄÄ+Ä¿³ú`úúúúúúú³³húúúúúúúúú³úúúúúúúdú³³úúúúúú%@ú³ÀÄÄÄÄÄÄÄÄÄÙbËZc„Å cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--cËZc\D[Roguemanu the Sword Trainee ] St18/01 Dx21 Co9 In6 Wi9 Ch11 NinKhaMalCha Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC2 Exp1 T1 ÚÄÄÄÄÄÄÄ+Ä¿³ú`úúúúúúú³³húúúúúúúúú³úúúúúúúdú³³úúúúúú%@ú³ÀÄÄÄÄÄÄÄÄÄÙdËZcù! Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) iËZc¶¸ +SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versioiËZcÚ¸ Yns back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  Later, Mike coordinated a major rewrite of the game, heading a team which --More--kËZcq½included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. A scant one month before the next major version release of Nethack, two advekËZc›½¸nturous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, --More--lËZc°7 Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for lËZcÏ7 ÇMPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. --More--mËZc'þ Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLASH V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; mËZcIþ °Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members --More--nËZc@of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest version being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro nËZcS@ºShirakata ported SLASH 4.1.2E8 to Unix. Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. --More--oËZc¨åWarren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. JNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for thisoËZcÉåˆ variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the --More--pËZcƒNetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, ValkyripËZc4ƒýes and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. --More--pËZc‰YJ. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo mapËZc±Y¤intained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir --More--qËZcvVmaintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and Nethack 3.4 to create SLASH'EM 0.0.7 The Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of ËZc’VŽ23;1Hthe Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers: --More--qËZcMÏ Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke  Carl Schelin qËZchÏ Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman --More--sËZcr¢ Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting Mike Gallop  Irina Rempt-Drijfhout Mike PassaretsËZc›¢'ti --More--sËZcìD[Roguemanu the Sword Trainee ] St18/01 Dx21 Co9 In6 Wi9 Ch11 NinKhaMalCha Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC2 Exp1 T1 ÚÄÄÄÄÄÄÄ+Ä¿³ú`úúúúúúú³³húúúúúúúúú³úúúúúúúdú³³úúúúúú%@ú³ÀÄÄÄÄÄÄÄÄÄÙzËZc´´ ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ËZc !ø+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ‚ËZcC³­+Really quit? WARNING: this will erase your game permanently! [yes/no]? ƒËZcp”yƒËZc%´ eƒËZcÄ] s„ËZc Cª[Roguemanu the Sword Trainee  21(21)  Pw 9(9) „ËZcIHDÚÄÄÄÄÄÄÄ+Ä¿³ú`úúúúúúú³³húúúúúúúúú³úúúúúúúdú³³úúúúúú%@ú³ÀÄÄÄÄÄÄÄÄÄÙ„ËZczH8 [Roguemanu the Sword Trainee ] St18/01 Dx21 Co9 In6 Wi9 Ch11 NinKhaMalCha Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC2 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) †ËZcPF(q †ËZcG7 Since you quit, the score list will not be checked. †ËZcG