QZce Player: roguemanul Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-10-27.18:13:37.ttyrec Time: (1666894417) Thu Oct 27 18:13:37 2022 QZcpThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. QZcqWShall I pick a character's race, role, gender and alignment for you? [ynq] SZcySZc?'NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--TZcGĿ@ITZcZG[Roguemanu the Fishtank Dipper ] St10 Dx10 Co7 In6 Wi5 Ch8 FjoFelMalCha Dlvl:1 $0 HP 19(19)  Pw 4(4)  AC7 Exp1 T1 It is written in the Book of Boss Bass:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Boss Bass seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Fishtank Dipper, have been heralded from birth as the instrument of Boss Bass. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny haTZcgG]s come. For the sake of us all: Go bravely with Boss Bass!--More--[Zc Ŀ@I[Zc pHello roguemanul, welcome to SlashEMExtended! You are a chaotic male felid Fjorde.--More--_Zcɿ[ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--eZcI$ Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 80x25. Yes, you read that right, 80x25, not that weird 80x24 default that many terminal emulators seem to have. If you haven't already, open your terminal settings NOW and change it to 80x25 or you'll keep wondering why the bottom status line disappears when it gets too long! But also, don't make the terminal bigger - if you set it to wacky values like 88x25 or 137x34 or whatever, the bottom status line won't work properly either! --More--pZcwSpZcw[Roguemanu the Fishtank Dipper ] St10 Dx10 Co7 In6 Wi5 Ch8 FjoFelMalCha  19(19)  Pw 4(4)  AC7 Exp1 T1Be careful! New moon tonight.tZc Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) zZcم+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) zZc| +Really quit? WARNING: this will erase your game permanently! [yes/no]? {Zc2 y|Zcle|Zcs|Zc z[Roguemanu the Fishtank Dipper  19(19)  Pw 4(4)|Zc1Ŀ@I|ZcG[Roguemanu the Fishtank Dipper ] St10 Dx10 Co7 In6 Wi5 Ch8 FjoFelMalCha Dlvl:1 $0 HP 19(19)  Pw 4(4)  AC7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ~Zc Mn Armor  d - an uncursed +0 studded leather armor (being worn) {80}  Scrolls  i - 5 uncursed scrolls of healing {0}  j - 4 uncursed scrolls of mana {0}  k - 3 uncursed scrolls of phase door {0}  l - 2 uncursed scrolls of standard id {0}  m - an uncursed scroll of cure {0}  n - an uncursed scroll of heal other {0}  Potions  e - an uncursed finalized potion of water {0}  f - an uncursed potion of water {0}  g - an uncursed finalized potion of gain ability {0}  h - an uncursed potion of ESP {0}  Tools  a - an uncursed +2 fishing pole (weapon in foreclaw) {12}  b - an uncursed +2 grappling hook (alternate weapon; not wielded) {12}  c - an uncursed condome {0} (end) ZcmĿ@IZc[Roguemanu the Fishtank Dipper ] St10 Dx10 Co7 In6 Wi5 Ch8 FjoFelMalCha Dlvl:1 $0 HP 19(19)  Pw 4(4)  AC7 Exp1 T1Do you want to see your attributes? [ynq] (n) Zc nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: technicality. You could not have this property intrinsically: scent view. You could not have the double effect of this property: stealth. Scroll identification only worked 100 times out of 138. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 42. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 36. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 107. Monsters only dropped their musable items with 85% chance. Monsters only dropped their equipment with 87% chance. Scroll drop chance was reduced to 84%. [21;1Zc׺ HRing drop chance was reduced to 85%. Wand drop chance was reduced to 87%. Amulet drop chance was reduced to 87%. --More--Zc]Weapon drop chance was reduced to 90%. Tool drop chance was reduced to 91%. Food drop chance was reduced to 97%. Shop item generation was reduced to 88%. Concealing monsters were spawned underneath items 80% of the time only. Monster death drops spawned with only 98% chance. Mastering the following skill taught you the hidden power: whip. The following skill was limited to basic proficiency: dart. The following skill was limited to expert proficiency: shield. The following skill became untrainable if you tried to train it too early: squeaking (turn 12). The following skill became untrainable after a while: claw (turn 62333). The following skill became harder to train at higher skill levels: enchantment spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'high riser' and your beard type is 'little chin beard'. The last time you got a new Zc{Vhaircut was 5000 turns ago. Your areola diameter was 20. Monster spawn increase would have started at turn 38694. Monster spawn increase had reached its maximum at turn 206301. In this game, Eevee's evolution was flareon. Maximum amount of combined random monster spawn freqs was 3017. --More--ZcYour limit for ascension was at turn 636300. The monster class that cannot be genocided was Zouthern animal. The monster species that was spawned more often: zombie tricycle (freq bonus 6).The monster species that was spawned more often: Bismas Thokup (freq bonus 12). The monster species that was spawned more often: nine of spades (freq bonus 36). The monster species that was spawned more often: nightwalker (freq bonus 8). The monster species that was spawned more often: cold corpse (freq bonus 3). The monster species that was spawned more often: bat mummy (freq bonus 21). The monster species that was spawned more often: umber digger (freq bonus 12). The monster species that was spawned more often: toothlet (freq bonus 6). The monster species that was spawned more often: helpful squirrel (freq bonus 30). The monster species that was spawned more often: semiweekly herbivorously (freq bonus 8). The Zcmonster species that was spawned more often: grating blob (freq bonus 8). The monster species that was spawned more often: angelfish sniggle (freq bonus 8).The monster species that was spawned more often: paperboard homer (freq bonus 8).The monster species that was spawned more often: aztec warrior (freq bonus 18). The monster species that was spawned more often: determined troll (freq bonus --More--Zcm 4).The monster species that was spawned more often: tank breaker (freq bonus 4). The monster species that was spawned more often: summable damascene (freq bonus 8).The monster species that was spawned more often: mareanid (freq bonus 16). The monster species that was spawned more often: fireman manuring onyx (freq bonus 6). The monster species that was spawned more often: cement unicorn (freq bonus 12). The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2). The monster species that was never randomly spawned: diffuse kobold. The monster species that was never randomly spawned: insane bird. The monster species that was never randomly spawned: moose. The monster species that was never randomly spawned: hyphened dredging. The monster species that was never randomly spawned: algorithm octad. The monster species that was never randomly spawned: drivel beast. Zcm The monster species that was never randomly spawned: end-all evil elemental. The monster species that was never randomly spawned: sloshed isocline. The monster species that was never randomly spawned: sacrilege oysterwomen. The monster species that was never randomly spawned: giant group mimic. The RNG hath decreed that this item was never generated: killer heels (ski heels). --More--ZcsThe RNG hath decreed that this item was never generated: short blade ((null)). The RNG hath decreed that this item was never generated: IC (many-wired thing). The RNG hath decreed that this item was never generated: devil star ((null)). The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak). The RNG hath decreed that this item was never generated: gushlush stone (gray). The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6). The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 19). The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 6). The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 91). The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 10). cs;1HThe RNG hath decreed that this item was generated more often: elegant broadsword ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 17). The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 5). The RNG hath decreed that this item was generated more often: snow (tall, freq --More--Zc-bonus 21). The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 8). The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: tapered mail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 5). The RNG hath decreed that this item was generated more often: shining wave (virtual, freq bonus 10). The RNG hath decreed that this item was generated more often: exciting armor ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: implanZcJ2t of searing (omniscient, freq bonus 11). The RNG hath decreed that this item was generated more often: lead assault rifle bullet ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 3). --More--ZctThe RNG hath decreed that this item class was generated more often: Wands (freq bonus 53). The RNG hath decreed that this item was always generated cursed: tinsel chain ((null)). The RNG hath decreed that this item was always generated cursed: men's underwear ((null)). The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)). The RNG hath decreed that this item was always generated cursed: tinsel chain ((null)). The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial). The RNG hath decreed that this item was always generated cursed: sleep (mottled). The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent). The RNG hath decreed that this item was always generated cursed: monster speed stone (gray). The RNG hath decreed that this item was always generated cursed: flack helmet Zc(green bowel). The RNG hath decreed that this trap was always invisible: totter trap. The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 1). --More--Zc_ Trap randomization happened for 1 in 4 traps. Traps were spawned invisible 1 times in 88. Traps were extra hard to find 29% of the time. Next attribute increase check would have come at turn 1060. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had 9 lives left. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You could swim. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (1848). You survived. --More--Zc'% Ŀ@IZc]% [Roguemanu the Fishtank Dipper ] St10 Dx10 Co7 In6 Wi5 Ch8 FjoFelMalCha Dlvl:1 $0 HP 19(19)  Pw 4(4)  AC7 Exp1 T1Do you want to see your discoveries? [ynq] (n) Zc`n Discoveries   Scrolls  scroll of healing (WEAR A SHEMAGH IN THE DESERT)  scroll of mana (OM GITATHNAGS APSOPS O EL T)  scroll of phase door (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKF  scroll of standard id (SUCH A FLEECY LYNN)  scroll of cure (POWER PERFORATO AS BARET)  scroll of heal other (BLOW FLOWER VIOLENT AROUND)  * scroll of extra healing (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING)  * scroll of greater mana restoration (PETENNABOUTHI PEPTOU BASI)  Potions  potion of water (clear)  potion of gain ability (blue-colored)  potion of ESP (reddish)  Tools  grappling hook (iron hook)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) c`4;1H(end) Zcj Ŀ@IZcj [Roguemanu the Fishtank Dipper ] St10 Dx10 Co7 In6 Wi5 Ch8 FjoFelMalCha Dlvl:1 $0 HP 19(19)  Pw 4(4)  AC7 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) Zcyn Vanquished creatures:  0 kould rats (1 created) 0 lightbringers (1 created) 0 normal frogs (1 created) 0 stationary walls (1 created) 0 flying bloodfish (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ZcSĿ@Do you want to see your conduct? [ynq] (n) Zc6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Zc Ŀ@IZcі Goodbye roguemanul the Fjorde... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 19 hit points when you quit.--More--ZcM  ZcA7 Since you quit, the score list will not be checked.