rikerw, chaotic male angelic Anachronounbinder -.- |. |. |. |. |. . ---------.-- |........... |$.......A.| ........'<.| ------------ [Rikerw the Hexorcist] St8 Dx6 Co10 In9 Wi8 Ch4 AcuAngMalCha S0 Dlvl:1 $0 HP18(18) Pw6(6) AC9 Xp1/0 T2 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: acid resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 40% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 63% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 98) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 340) The following skill became untrainable after a while: divination spells (turn 57248) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 47662) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 6727 Monster spawn increase reached its maximum at turn 229416 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 971658 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: iceman (freq bonus 6) The monster species that spawned more often: demobilize windblown glycoside zeitgeist reprieved (freq bonus 10) The monster species that spawned more often: brown mushroom (freq bonus 12) The monster species that spawned more often: evil monster (freq bonus 12) The monster species that spawned more often: guardian ant (freq bonus 9) The monster species that spawned more often: undead wizard (freq bonus 15) The monster species that spawned more often: personae heady (freq bonus 14) The monster species that spawned more often: Midinir (freq bonus 8) The monster species that spawned more often: lenin interwoven (freq bonus 12) The monster species that spawned more often: wheater (freq bonus 18) The monster species that spawned more often: implausibly polled (freq bonus 18) The monster species that spawned more often: plasma force patch (freq bonus 12) The monster species that spawned more often: sue warp patch (freq bonus 4) The monster species that spawned more often: cloak permamimic (freq bonus 12) The monster species that spawned more often: sandlotter reifying (freq bonus 4) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 4) The monster species that spawned more often: gnomish litter mage (freq bonus 16) The monster species that spawned more often: Steelinger (freq bonus 24) The monster species that spawned more often: four of diamonds (freq bonus 3) The monster species that spawned more often: ego eraser monster (freq bonus 9) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster species that never randomly spawned: freemason grand chancellor The monster species that never randomly spawned: flint lich The monster species that never randomly spawned: brailing commiserative fica The monster species that never randomly spawned: musician The monster species that never randomly spawned: celestial turret The monster species that never randomly spawned: permasap sphere The monster species that never randomly spawned: reaper mold The monster species that never randomly spawned: Maanzecorian The monster species that never randomly spawned: blight queen The monster species that never randomly spawned: chinese lady The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 6) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 48) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 2) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 6) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 56) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 3) Trap randomization happened for 1 in 914 traps Next attribute increase check would have come at turn 981 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having jumping (0) You saw invisible You had infravision You had 1499 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (168) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (IUSTIO QUE PIS) scroll of mana (YO FIQ I PLAYED YOUR VARIANT AND DIED TO SOME UTTER BULLSHIT) scroll of phase door (MORAL IS RISED WITH PRAS) scroll of standard id (OWERED HITTING BY LOOK SOUP) scroll of cure (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) * scroll of extra healing (GOTTA IMBUE THE AMULET OF YENDOR) * scroll of greater mana restoration (SOME NETHACK4 DEV HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.