rahn, chaotic male gigantic Barbarian ------ |....| |....|## ------ -------------------- |....-,# .`$.`` ` ``.```$`````.`.``.`|## --.-.-,# |````$..).`$ ``.``..`...```.F@...`%%..,# ###,#,#,# | `````..```..``.````..``..```.%%.`.%`|,# #,,,#,#,# |`..``````..`.``````$..`. `.`.%``-`-`--,## #,### #,# |`.`....```..$.`.``!$``$`.````..` #,,# ##,# #,--------------- --------------------------------- ##,###,,# #,|.............| ####################,,##,## #,..............| #,,,,,,,,,,,,,,,%,,,,,,`,,,# #,|..<..........| #####################,-.--.- #,|.............| #,|....| #,--------------- ##|....| #,.....| ##|..... ------ [Rahn the Bandit] St16 Dx16 Co12 In5 Wi8 Ch6 BarGigMalCha S5028 Dlvl:3 $82 HP-6(97) Pw28(28) AC2 MC0 Mov12 Xp7/1209 Wt492/1850 T1614 Satiated Held Latest messages Ouch - you've hurt yourself! [-3 -> 20] The prick force patch Grabber misses. (2x) What do you want to throw? [$abempswBIJLTX or ?*] In what direction? [hykulnjb><] The statue of a chicken misses the prick force patch Grabber. What do you want to throw? [$abempswBIJLTX or ?*] In what direction? [hykulnjb><] The statue of a weregridbug misses the prick force patch Grabber. The prick force patch Grabber touches you! It's painful! [-3 -> 17] Warning: HP low! [-12 -> 5] Warning: HP low! The prick force patch Grabber hits you! It's painful! [-1 -> 4] Warning: HP low! You die... Your inventory Amulets o - an uncursed amulet of drain resistance {0} Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - a blessed +0 axe (alternate weapon; not wielded) {24} m - 2 uncursed +0 orcish spears {24} p - 2 uncursed +0 orcish daggers {8} s - an uncursed rusty +0 short sword {12} w - a cursed -4 dark elven dagger {4} B - 3 uncursed +0 darts {0} I - 4 uncursed +0 knives {8} J - an uncursed +0 orcish short sword {12} L - an uncursed +0 dagger {4} X - a * uncursed +1 droven greatsword {60} Armor c - a blessed +0 ring mail (being worn) {100} M - an uncursed +0 dwarvish cloak {4} N - an uncursed +0 pair of iron shoes {20} Comestibles d - 2 uncursed food rations {0} t - 2 uncursed tripe rations {0} O - an uncursed tiny dragom corpse {150} P - an uncursed tin of spinach {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 5 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} H - a blessed scroll of standard id {0} K - a blessed scroll of phase door {0} Q - an uncursed scroll of remove curse {0} V - a blessed scroll of mana {0} Spellbooks E - an uncursed spellbook of regeneration (5:3) {0} R - an uncursed greased spellbook of cure confusion (0:3) {0} Potions G - an uncursed finalized potion of acid {0} W - an uncursed potion of blood {0} Rings k - the uncursed ring of trap revealing named Lots of Knowledge {0} U - a cursed ring of aggravate monster {0} Tools D - an uncursed oil lamp (150) (lit) {0} Gems r - an uncursed +0 worthless piece of radiant glass {1} z - 11 cursed -2 rocks named Terminus Est {0} C - a blessed +0 worthless piece of teal glass {1} Boulders/Statues e - an uncursed boulder T - an uncursed boulder Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 241 Ring identification only worked 4 times out of 31 Implant identification only worked 1 times out of 32 Armor identification only worked 15 times out of 75 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 84% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 74% Tool drop chance was reduced to 92% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 31% of the time only The following skill could not be trained at all: general combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: broadsword The following skill became untrainable if you tried to train it too early: missile weapons (turn 169) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 68016 Monster spawn increase reached its maximum at turn 195519 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 10276032 The monster class that cannot be genocided was ant or other insect The monster species that spawned more often: Elena's plateau boot (freq bonus 2) The monster species that spawned more often: stunted undead kop (freq bonus 1) The monster species that spawned more often: missile turret (freq bonus 8) The monster species that spawned more often: red naga hatchling (freq bonus 7) The monster species that spawned more often: judgment initiating (freq bonus 24) The monster species that spawned more often: eldritch force patch (freq bonus 9) The monster species that spawned more often: throttled unchanging (freq bonus 12) The monster species that spawned more often: big armor trove (freq bonus 4) The monster species that spawned more often: pugilism clarke ovulating (freq bonus 72) The monster species that spawned more often: dyspeptically swayer (freq bonus 8) The monster species that spawned more often: type (freq bonus 6) The monster species that spawned more often: admonisher (freq bonus 4) The monster species that spawned more often: worlock (freq bonus 8) The monster species that spawned more often: master lichen (freq bonus 9) The monster species that spawned more often: spike warp patch (freq bonus 48) The monster species that spawned more often: telepathic eye (freq bonus 18) The monster species that spawned more often: nonbasic brevet (freq bonus 18) The monster species that spawned more often: amusing thirteen-grader (freq bonus 2) The monster species that spawned more often: undead social justice warrior (freq bonus 4) The monster species that spawned more often: ak Thief is dead! (freq bonus 6) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 16) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 8) The monster species that never randomly spawned: special troll The monster species that never randomly spawned: werecombatstiletto The monster species that never randomly spawned: evil seraphon The monster species that never randomly spawned: gleemen wedded The monster species that never randomly spawned: gourmand ogre The monster species that never randomly spawned: type whose M fell down The monster species that never randomly spawned: corpulent gal The monster species that never randomly spawned: acidraugr The monster species that never randomly spawned: sanity star The monster species that never randomly spawned: yellow waser The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of flight (feathery cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 11) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 13) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 20) The RNG hath decreed that this item was generated more often: ragnarok (all-ending, freq bonus 6) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 6) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 10) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: rain (washed, freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 62) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: razor whip ((null)) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: pokelie trap (freq bonus 1) Trap randomization happened for 1 in 645 traps Next attribute increase check would have come at turn 12171 Strength training was 5 Dexterity training was 7 Wisdom training was 6 Constitution training was 10 Your sanity was 0 You were immune to petrification You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You hungered rapidly You had infravision You had 2895 points of nutrition remaining You were held by a prick force patch Grabber You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - regeneration 4 healing 90% 100% b - cure confusion 3 healing 90% 100% Techniques known in the end Name Level Status berserk 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Amulets amulet of drain resistance (knobbly) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (transversal helmet) * sedge hat (basin helmet) * skullcap (dark helmet) * flack helmet (plumed helmet) * crystal helm (kitchen hat) * mining helm (silk helmet) * field helm (musical helmet) * helm of safeguard (speechpipe helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (demolition gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (slaying gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (side gore boots) * boots of safeguard (nature boots) Scrolls scroll of healing (SCUMHACK ROLLING FOR STAIRS) scroll of mana (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of phase door (DESPAIR OF ELFERIA) scroll of standard id (FOOBIE BLETCH) scroll of cure (VALLATTA SPEATT) * scroll of extra healing (RATSANOPU) * scroll of greater mana restoration (SLAPHEELEDSANDALBOOT) scroll called ? (COMMITHACK IS A FUN VARIANT) scroll of remove curse (SKYB) Spellbooks spellbook of regeneration (regenerating) spellbook of cure confusion (shrined) Potions potion of blindness (violet-red) potion of full healing (golden) potion of acid (white) potion of blood (blood-red) Rings ring of trap revealing (serpent) ring of aggravate monster (wire) Tools oil lamp (lamp) Gems worthless piece of radiant glass (radiant) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures a trainant 0 putties (1 created) 0 acid blobs (1 created) 0 radioactive blobs (1 created) 0 unnatural acid blobs (1 created) a jackal 0 pack jackals (1 created) 0 foxes (1 created) 0 sheepdogs (1 created) 0 hounds (1 created) 0 grep spores (1 created) 0 wizard eyes (1 created) 0 floating eyes (1 created) a burning eye (2 created) a twintail a kitten 0 trermlaines (1 created) 0 dwarves (2 created) 0 midgety dwarves (1 created) 0 hurkles (1 created) a duergar warrior (2 created) 0 quasidemons (3 created) 0 acid tschellis (1 created) 2 white jellies 0 tickle jellies (3 created) a blue jelly (2 created) 0 striped jellies (1 created) 0 tucholds (1 created) a knifold (2 created) a pack kobold a small kobold 0 rapolds (1 created) a kobold lord a kobold load 0 baby leprechauns (1 created) 2 mini leprechauns a mynock a mini mimic 0 tuski mimics (1 created) 0 mimics (1 created) 0 young nymphs (1 created) 0 goblins (1 created) 0 hill orcs (1 created) 0 easy piercers (1 created) 0 furry rothes (1 created) a roff 0 sewer rats (1 created) a petit pseudo rat 0 rock moles (1 created) 0 eightleggers (1 created) 0 grabhappy plants (1 created) 0 dork unicorns (1 created) 0 fog clouds (1 created) 0 mist clouds (1 created) 0 maggots (2 created) a grid bug (3 created) 0 grid errors (1 created) an insect swarm 0 boom lights (1 created) an egg-laying mammal a penance angel a flapbat (2 created) 0 hidden bats (1 created) a fruit bat 0 roombats (1 created) a down centaur 0 mid centaurs (1 created) a tiny dragom 0 baby deep dragons (1 created) a beginner elemental an invisible badguy a lichen (2 created) a spore lichen a colony lichen 0 deathmolds (1 created) 0 undefined creatures (1 created) 0 yellow fungi (1 created) 0 orange warp patches (1 created) 0 golden mushrooms (1 created) 2 green growths (1 created) 0 green stalks (1 created) a red mushroom (3 created) 0 red spores (1 created) 0 pale spores (1 created) 0 reddish mushrooms (1 created) 3 sucker growths (2 created) a blister patch a prick force patch 0 crappy mushrooms (1 created) 0 gnome stalkers (1 created) a pat gnome 0 intermediate gnomes (1 created) 0 gnomish wizards (1 created) 0 grabbers (1 created) 0 giant children (1 created) 0 miters (1 created) 0 low grab kops (1 created) a Keystone Kop (3 created) 0 Uniform Kops (1 created) 0 grab sergeants (1 created) a nexus naga hatchling a water naga hatchling (2 created) 0 copper naga hatchlings (1 created) 0 moveless globs (1 created) 0 white snakes (1 created) 0 tapioca snakes (1 created) 0 petty hc beggars (1 created) a morning vamp (2 created) 0 dumb wights (1 created) a mini xorn a baby monkey 0 lemurs (1 created) an ant zombie a bat zombie a man zombie 0 gono zombies (1 created) 0 imp zombies (1 created) 0 orc zombies (1 created) 0 dwarf zombies (1 created) a green cat zombie (2 created) 0 mole zombies (1 created) 0 regularer zombies (1 created) 0 friendly adventurers (1 created) a child nurse 0 aaah aaahs (1 created) 0 incantifiers (1 created) an air current babe 0 farting brats (1 created) a vile hunter 0 shopkeepers (1 created) 2 minighosts 0 bitty demons (1 created) 0 turto fish (6 created) 0 marto fish (2 created) 0 slatas (2 created) 0 swim hatas (1 created) a slonch hata 2 tortoises (6 created) 0 hata-hatas (2 created) 0 hermit crabs (5 created) 0 nerve crabs (1 created) a redfish (3 created) 0 mussles (1 created) 0 graceful mussles (4 created) 0 shells (1 created) 0 prehistoric fish (2 created) an eel (3 created) 0 spawning fish (1 created) 0 jellyfish (2 created) 0 undefined fish (1 created) 0 unknown fish (1 created) 0 piranhas (1 created) a bloodthirsty piranha a carp (2 created) 0 giant eels (1 created) 0 eel-lizards (1 created) 0 electric eels (1 created) 0 blocker eels (1 created) 0 cover fiends (1 created) 0 newts (1 created) 0 twens (2 created) a gecko (2 created) a regular plant a radio plant 0 fried chickens (1 created) 0 buewueit men (1 created) 0 goombas (1 created) a pile of pennies (2 created) a floor grue (3 created) a novice roll wall 0 novice light walls (1 created) a mini rub monster 0 small turrets (1 created) a firefish 0 winged fish (1 created) 0 energy troves (1 created) 233 creatures born. 72 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 90 times You killed 71 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (22 of 160) two-handed weapons [Basic] (max Master) (38 of 160) polymorphing [Unskilled] (max Expert) (9 of 20) devices [Basic] (max Master) (26 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (54 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (76 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Barbarian... You died in The Dungeons of Doom on dungeon level 3 with 5020 points, and 82 pieces of gold, after 1614 moves. Killer: a monster (prick force patch) You were level 7 with a maximum of 97 hit points when you died. You reached the 63rd place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 4 58506 krumch-Mon-Vam-Fem-Cha died in The Dungeons of Doom on level 8 [max 10]. Killed by a monster (thick farting girl), while helplessly knocked out. - [119] 5 45204 Nirol-Cyb-Ind-Mal-Cha was poisoned in Space Base on level 51. Poisoned by a grunthack zombie. 113 [117] 6 36440 krumch-Fla-Esp-Fem-Law died in The Dungeons of Doom on level 7. Killed by a monster (kentaurs). - [100] 7 36075 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 32. Killed by a monster (giant shoggoth). - [111] 8 33492 yasha-Aci-Ang-Fem-Law died in The Dungeons of Doom on level 9. Killed by a monster (dire mosquito). - [136] 9 29781 krumch-Nec-Tur-Mal-Law died in The Gnomish Mines on level 7. Killed by a fauchard. - [163] 10 24131 Leeroy-Ast-Jap-Mal-Law quit in Space Base on level 18 [max 19]. 114 [114] 15 17524 rahn-Gun-Ogr-Mal-Cha died in Space Base on level 6. Killed by a monster (snow sasquatch). - [92] 35 11696 rahn-Sma-Vam-Mal-Cha died in Space Base on level 30. Killed by a monster (leprechotta). - [27] 61 5180 Nirol-Art-Hem-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a monster (invisible Mr. Asidonhopo, the shopkeeper). - [56] 62 5162 DogeKip-Psy-Ang-Mal-Cha died in Space Base on level 16. Killed by a monster (joust buzzard), while paralyzed by a monster's passive gaze. - [48] *63 5020 rahn-Bar-Gig-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prick force patch). - [97] 64 4724 murmur-Elm-Hem-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [64] 65 4633 Nirol-Hea-Spa-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (The Grim Reaper). - [83] 67 4377 rahn-Fig-Mns-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a blast of disintegration. - [101] 147 139 rahn-Mur-Bas-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by an urine potion. 5 [12] 153 99 rahn-Nin-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 28 [28]