rahn, chaotic male rougelike Ninja ##################################------- #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-....| #,--------,,,,,,,###,,,###########|...d.| #,|......|,### ...(..| #,|......-,,,------- #----- ####-|----- --------------------------####,|......|,#,-.....|#,..<.| #,,,,,# |........................-,,,,,-......| #,|.....|#,|.{.+ ---.------- |........................|####,-.---.-- #,|......,,|...|#|.........| |.........................,,,,,,,,,# #,|.....|##-----,|.........| |........................|#,#####,,` #,|>....|##,,,,,,|.........| |.........................,,# #,# #%|.....-,,,####,|.........| --------------------------### #,, #,-------#### #,..........| -.-.--- #,,,,,,,,,# ##|.........| |.....|##,######### ----------- |.....|#,,# |.....|#,# |......,,# -------### [Rahn the Sword Trainee] St13 Dx12 Co9 In15 Wi4 Ch4 NinRogMalCha S99 Dlvl:1 *7 HP28(28) Pw14(14) AC9 MC0 Mov12 Xp2/23 Wt12/1400 T390 Latest messages You kill the pack kobold! You see here a pack kobold corpse {400}. (2x) The stroke gnome misses. You kill the stroke gnome! Welcome to experience level 2. You see here a stroke gnome corpse {650}. Meatdog eats a stroke gnome corpse {650}. You begin fighting with a weapon and your left hand. There is a wall in the way! (3x) You stop. Meatdog is in the way! You switch to your primary weapon. You hear bubbling water. You displaced Meatdog. There is a wall in the way! (6x) You displaced Meatdog. There is a wall in the way! (6x) # qy: unknown extended command. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 wakizashi (weapon in hand) {12} b - 9 uncursed +0 hira-shuriken (in quiver) {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} l - an uncursed scroll of teleportation {0} Potions c - an uncursed potion of sickness {0} d - a blessed potion of invisibility {0} n - an uncursed potion of healing {0} o - an uncursed finalized potion of acid {0} Rings m - a blessed +1 ring of increase damage {0} Tools e - an uncursed osaku {0} k - an uncursed osaku {0} p - an uncursed tin whistle {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 62% chance Ring drop chance was reduced to 85% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 97% Armor drop chance was reduced to 84% Tool drop chance was reduced to 84% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: pick-axe The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 16) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 51065) Heavy curses were more common by 60% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91345 Monster spawn increase reached its maximum at turn 233575 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7281978 The monster class that cannot be genocided was snake The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: city spirit (freq bonus 30) The monster species that spawned more often: murder knight (freq bonus 36) The monster species that spawned more often: cat zombie (freq bonus 3) The monster species that spawned more often: eldritch growth (freq bonus 16) The monster species that spawned more often: eating gargoyle (freq bonus 6) The monster species that spawned more often: hell knight (freq bonus 10) The monster species that spawned more often: observably shushing git (freq bonus 16) The monster species that spawned more often: bastard elemental (freq bonus 10) The monster species that spawned more often: transitorily avid schmoozing cud expunging (freq bonus 10) The monster species that spawned more often: ultra-worm (freq bonus 9) The monster species that spawned more often: blue bull (freq bonus 6) The monster species that spawned more often: tutscher (freq bonus 42) The monster species that spawned more often: unearthly drow (freq bonus 12) The monster species that spawned more often: Andrealphus (freq bonus 14) The monster species that spawned more often: mana fly (freq bonus 24) The monster species that spawned more often: giant yellow frog (freq bonus 4) The monster species that spawned more often: hata-mata (freq bonus 12) The monster species that spawned more often: gravity mushroom (freq bonus 13) The monster species that spawned more often: scholastically mart (freq bonus 7) The monster species that spawned more often: rng lichen (freq bonus 14) The monster trait that was more common: monsters that have breath attacks (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 3) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3) The monster species that never randomly spawned: bramble growth The monster species that never randomly spawned: downfall turret The monster species that never randomly spawned: rubber chicken The monster species that never randomly spawned: baby ruby dragon The monster species that never randomly spawned: Elohim Tzabaoth, Sea Prince of Tempests The monster species that never randomly spawned: pseudo-petty minotaur The monster species that never randomly spawned: errand boy The monster species that never randomly spawned: solid warp patch The monster species that never randomly spawned: titrant lowdown The monster species that never randomly spawned: foulwing The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: wimpiness (poofy) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: bubble bobble (unlucky) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 4) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 6) The RNG hath decreed that this item was generated more often: snow (TUXIE WANTS TO HACK UP MARIOS FINGERS, freq bonus 13) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 94) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 2) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: autopilot stone (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: lizard scales ((null)) The RNG hath decreed that this trap was always invisible: water tunnel trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 5) Trap randomization happened for 1 in 135 traps Next attribute increase check would have come at turn 904 Strength training was 3 Dexterity training was 0 Wisdom training was 5 Constitution training was 10 Your sanity was 0 You had not decided on your sexuality yet You had 1095 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Rat God The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (PUFFIN TUNDRA) scroll of mana (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of phase door (SLASH UPOROTYH TO FUCK) scroll of standard id (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of cure (FORAGAN MISROCH TULEVEI) * scroll of extra healing (NHINRIL) * scroll of greater mana restoration (TRICK 13) scroll of teleportation (FASTINTERRUPTREQUESTHACK) Potions potion of sickness (magenta) potion of invisibility (aqueous) potion of healing (orange) potion of acid (cornflower) Rings ring of increase damage (andalusite) Tools tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (25 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara rahn the Ninja...