rahn, chaotic male ancient Dissident -----## |...-,# |...|## ####|...|## #,#,-.|..R# #,#,|..{|@# #,#,-----Z# #,#,,,`# #,####,# ------.----,# |.........|,# |..........,# |.....<...|## |.........| ----------- [Rahn the Mars Castaway] St7 Dx5 Co9 In7 Wi7 Ch7 DisAncMalCha S7267 Space Base:26 $17 HP3(23) Pw10(10) AC6 MC3 Mov12 Xp1/0 Wt49/970 T90 Latest messages As you kick the door, it crashes open! The stunted zombieman thrusts his pichoq. The stunted zombieman hits you! [-4 -> 13] You hit the stunted zombieman! Christine hits the stunted zombieman. (2x) The stunted zombieman is killed! The stunted zombieman hits you! [-2 -> 11] n - a pichoq {2}. You hit the stunted zombieman! The stunted zombieman hits you! [-1 -> 10] You hit the stunted zombieman! The stunted zombieman hits you! You hear the howling of the CwnAnnwn... [-8 -> 2] Warning: HP low! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance Scroll identification only worked 100 times out of 230 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 38% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 34% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 95% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: elemental spells The following skill became untrainable if you tried to train it too early: memorization (turn 52) The following skill became untrainable after a while: divination spells (turn 22268) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 43400) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43007 Monster spawn increase reached its maximum at turn 175291 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1470900 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: murk dweller (freq bonus 6) The monster species that spawned more often: ferrous horror (freq bonus 24) The monster species that spawned more often: impure eye (freq bonus 14) The monster species that spawned more often: mutability atomism (freq bonus 8) The monster species that spawned more often: radbeetle (freq bonus 24) The monster species that spawned more often: agate colony (freq bonus 21) The monster species that spawned more often: failed ceremorph (freq bonus 24) The monster species that spawned more often: atheist decanting inure (freq bonus 9) The monster species that spawned more often: cheese stalk (freq bonus 8) The monster species that spawned more often: recta fluctuation (freq bonus 36) The monster species that spawned more often: glib monster (freq bonus 9) The monster species that spawned more often: real fire hound (freq bonus 27) The monster species that spawned more often: ur-vile (freq bonus 15) The monster species that spawned more often: normal dwarf (freq bonus 10) The monster species that spawned more often: healing army (freq bonus 18) The monster species that spawned more often: mover jelly (freq bonus 8) The monster species that spawned more often: elven smoker (freq bonus 22) The monster species that spawned more often: slanging infractor (freq bonus 21) The monster species that spawned more often: nonbehaving shark (freq bonus 10) The monster species that spawned more often: triad slave (freq bonus 6) The monster trait that was more common: monsters that collect items (freq bonus 3) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 3) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster species that never randomly spawned: benediction fauve The monster species that never randomly spawned: era trapper The monster species that never randomly spawned: noisy vortex The monster species that never randomly spawned: dermic shiksa The monster species that never randomly spawned: shambling skeleton The monster species that never randomly spawned: expert medium wall The monster species that never randomly spawned: shard growth The monster species that never randomly spawned: EQ Kaptain The monster species that never randomly spawned: piranha soup The monster species that never randomly spawned: grandmaster lichen The RNG hath decreed that this item was never generated: o'tkazgan devor (ochre) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: elven leather helm (charm shapka) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: crystallization (ICY FRYGUY CAVE) The RNG hath decreed that this item was never generated: oilskin sack (yostig'i) The RNG hath decreed that this item was generated more often: cloak of prescience (bardoshli plash, freq bonus 21) The RNG hath decreed that this item was generated more often: boots of swimming (kanatcik chizilmasin, freq bonus 7) The RNG hath decreed that this item was generated more often: kuch-qudratga ega bo'lish (elonic, freq bonus 17) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 10) The RNG hath decreed that this item was generated more often: davolash yengil (lovely, freq bonus 10) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 21) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bum bum boots (yuqori temir chiziqlar, freq bonus 8) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 10) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 3) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 11) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: trump coat (uy-joy plash, freq bonus 11) The RNG hath decreed that this item class was generated more often: Iron balls (freq bonus 98) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: completely bad part stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of portation (agar tortishish kuchi plash) The RNG hath decreed that this item was always generated cursed: roller blade (rolikli chizilmasin) The RNG hath decreed that this item was always generated cursed: implant of enforcing (underwhelming) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: helm of no digestion (bilan to'la dubulg'a) The RNG hath decreed that this item was always generated cursed: ishga solmay soha (hardcover) The RNG hath decreed that this item was always generated cursed: la'nat mahsulot (accursed) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 6) Trap randomization happened for 1 in 122 traps Next attribute increase check would have come at turn 1056 Strength training was 8 Dexterity training was 10 Wisdom training was 1 Constitution training was 4 Your sanity was 0 You were disintegration-resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You had 1404 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aung San Suu Kyi, Ai Weiwei and Vladimir Bukovsky Your deity was Vladimir Bukovsky The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (1) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 O Prepared(0) Discoveries Armor barqarorlik plash (ipak rido) Scrolls scroll of bo'sh qog'oz (unlabeled) scroll of aniqlash (ZHNAERZTLICHE BEHANDLUNG) scroll of davolash (AAIO) scroll of sirli kuch (THE NETHACK DEVTEAM IS NOT DEAD) scroll of bosqich eshik (FIXED AND FINISHED) scroll of yagona identifikatsiya (ZA WARUDO) scroll of qattiqlashishi (PHAM NUWEN) * scroll of qo'shimcha shifo (ITS TOO HEAVY FOR YOUR) * scroll of katta sehrli energiya tiklash (MUNCH MUNCH) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview Space Base: Level 26: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (22 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (24 of 160) paddle [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Dissident... Since you quit, the score list will not be checked.