rahn, chaotic male monster Fighter ------- |.....| -------------------------------------------------- |.....| |.....................................$..........| |.....---- ..--------------------.--------..-----.---------.| |.......>| #|.|......|$$$$$.|!=..|.| |..| |.|.......|.| |.......<| ,##,..|......|$..$$$|`?$=|.| |..- |.|.......|.| |........| ,,,,|.|......|$$.$$$| ...|.| . |..| |.|..... |.| -.---.---- ,,##|.|......|......|--|--%--|-----..-----.| ... |.| #,#,,,#### ,,# |.---|----|------.......G.....I........---|-----.| #,,,,,,,,# #,# |...............@...%{...(....|...@..........%@..| ---------#---------|--#,# |.-----|--|------......--------|---..............| |.......|,............,,# |.|......|......|-----.|.......@..|...----|----..| |........,|..........|#,, |.|......|......|....|.|[.[[[[[[[[|...|[....%.|..| |..[....|,...........| |.|.._0..|......|....-.|[[[.)[[..[|...|[[[[[[[|..| ---------#------------ |.|......|......|....|.|[[..[[[[[[|...|[.[.[[[|..| +.--------------------.------------...---------..| |................................................| -------------------------------------------------- [Rahn the Mars] St15 Dx8 Co14 In8 Wi8 Ch5 FigMnsMalCha S4381 Dlvl:6 $45 HP-2(101) Pw47(47) AC2 MC0 Mov12 Xp7/1019 Wt121/1930 T2488 Satiated Latest messages You hit the gnome watcher. You hit the gnome watcher! You miss the gnome watcher. You kill the gnome watcher! You hear a nearby zap. The blast of disintegration hits you! [-15 -> 81] Your cloak crumbles and turns to dust! [-30 -> 51] The blast of disintegration bounces! You see here a gnomish helm {1}. M - a gnomish helm {1}. Wait! There's something there you can't see! You miss it. You hit it. You hear a nearby zap. The blast of disintegration hits you! [-27 -> 25] Your armor turns to dust and falls to the floor! You die... Your inventory Amulets x - an uncursed amulet of ESP {0} Weapons u - an uncursed +1 elven dagger (weapon in hand) {4} C - 2 uncursed +3 knives {4} D - 9 uncursed +0 darts {0} E - an uncursed +0 orcish short sword {12} F - an uncursed +0 scimitar {16} G - a blessed +1 heavy hammer {24} K - a cursed -1 flanged mace {12} N - a blessed +2 knife {2} R - an uncursed +0 elven spear {12} T - a cursed +1 bow {12} Armor B - a cursed -1 enchanted (of speed) wonder helmet (being worn) {20} M - an uncursed +0 gnomish helm {1} Comestibles f - an uncursed pancake {0} g - 4 uncursed candy bars {0} h - an uncursed thoroughly greased candy bar {0} q - an uncursed food ration {0} z - an uncursed cream pie {0} X - 4 uncursed pears {0} Scrolls a - an uncursed finalized scroll of teleportation {0} c - an uncursed scroll of charging {0} e - an uncursed finalized scroll of enchant weapon {0} i - 4 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - a blessed scroll of identify {0} n - an uncursed scroll of earth {0} s - a blessed finalized scroll of remove curse {0} U - an uncursed finalized scroll of secure identify {0} W - a blessed scroll of charging {0} Y - an uncursed scroll of inventory id {0} Spellbooks v - an uncursed spellbook of mana bolt (0:3) {0} J - an uncursed spellbook of cure blindness (0:4) {0} Potions t - an uncursed potion of extra healing {0} I - an uncursed finalized potion of fruit juice {0} Wands d - an uncursed wand of slow monster (0:5) {0} r - an uncursed wand of teleportation (0:8) {0} L - an uncursed wand of cancellation (0:0) {0} P - an uncursed wand of healing (0:8) {0} Q - an uncursed wand of solar beam (0:6) {0} Tools Z - a blessed figurine of a pile of silver coins {0} Venoms o - an uncursed blinding venom {1} p - a blessed blinding venom {1} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 2 sins You could not have this property extrinsically: fear resistance Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 98% chance Amulet drop chance was reduced to 69% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 99% Tool drop chance was reduced to 92% Food drop chance was reduced to 70% Monster death drops spawned with only 93% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: quarterstaff The following skill became untrainable if you tried to train it too early: dart (turn 18) The following skill became untrainable if you tried to train it too early: martial arts (turn 846) You had blown your chance of training the martial arts skill The following skill became untrainable after a while: techniques (turn 56173) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 52686) Number of artifacts generated was 3 Number of fake artifacts generated was 6 Monster spawn increase started at turn 42810 Monster spawn increase reached its maximum at turn 119138 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 266265 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: tracheobronchial constricted (freq bonus 32) The monster species that spawned more often: special warp patch (freq bonus 8) The monster species that spawned more often: ebony growth (freq bonus 3) The monster species that spawned more often: integral colony (freq bonus 12) The monster species that spawned more often: void force fungus (freq bonus 20) The monster species that spawned more often: swirlier stolidity (freq bonus 8) The monster species that spawned more often: wild boar (freq bonus 8) The monster species that spawned more often: green naga (freq bonus 7) The monster species that spawned more often: confabulated mercurially (freq bonus 16) The monster species that spawned more often: black metroid (freq bonus 3) The monster species that spawned more often: curiosity misemploy (freq bonus 12) The monster species that spawned more often: blat (freq bonus 3) The monster species that spawned more often: identity xorn (freq bonus 8) The monster species that spawned more often: katoiseful (freq bonus 48) The monster species that spawned more often: indefensible violable (freq bonus 6) The monster species that spawned more often: abnormal wyvern (freq bonus 6) The monster species that spawned more often: Simone (freq bonus 36) The monster species that spawned more often: gnome emperor (freq bonus 14) The monster species that spawned more often: chiang-shi (freq bonus 14) The monster species that spawned more often: kitten (freq bonus 14) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 6) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster species that never randomly spawned: greater demonic dimensional portal The monster species that never randomly spawned: magic mushroom patch The monster species that never randomly spawned: reaper force patch The monster species that never randomly spawned: ancient The monster species that never randomly spawned: ray turret The monster species that never randomly spawned: crimson spore The monster species that never randomly spawned: nasty laser The monster species that never randomly spawned: blink mold The monster species that never randomly spawned: very old magic dragon The monster species that never randomly spawned: sparkling stalk The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 1000) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 25) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 140) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of opaque thoughts (fearsome helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 12) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 11) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 9) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 4) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 5) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 11) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this trap was always invisible: evil heel trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 11) Trap randomization happened for 1 in 133 traps Next attribute increase check would have come at turn 10358 Strength training was 31 Dexterity training was 50 Wisdom training was 23 Constitution training was 11 Your sanity was 12 You had not decided on your sexuality yet You had 2568 points of nutrition remaining You aggravated monsters You were ultra fast You were wielding two weapons at once You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Eos The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 4% 89% b - mana bolt 2 attack 12% 104% Techniques known in the end Name Level Status berserk 7X Reloading(501) appraisal 7 R Soon(5) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) concentrating 4X Not Ready(2871) Discoveries Amulets amulet of ESP (silk) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (sages helmet) * sedge hat (organic helmet) * skullcap (netradiation helmet) * flack helmet (middle-earth helmet) * crystal helm (tribal helmet) * mining helm (gray helmet) * field helm (cloudy helmet) * helm of safeguard (wide metal helm) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (cuddly gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (paper gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (thigh boots) * boots of safeguard (calf-leather sandals) wonder helmet (masked helmet) Scrolls scroll of charging (THE SOW STUPID JESPER GOT BEATEN UP) scroll of magic mapping (WELCOME TO ANGBAND) scroll of enchant weapon (HI GUYS IM ON MY TABLETTEN) scroll of healing (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of mana (EDGELORD WITH A BLUNT WEAPON) scroll of phase door (NHQDB IS ACTUALLY KERIOQDB) scroll of standard id (YOU NEVER HIT MONSTERS IN K MEASURER BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) scroll of cure (GET YOUR PET GIRL IN SLEX) * scroll of extra healing (WOMAN NOISES) * scroll of greater mana restoration (FOO BAR) scroll of relocation (POTASH EM EXTENDED FERTILIZER) scroll of teleportation (BYE BITCH) scroll of identify (YOU AINT GETTING OUT OF HERE ALIVE) scroll of earth (EN DRAIN STUNT HURT EN) scroll of remove curse (EY MEHR LAG GEHT WIRKLICH NICHT) scroll of secure identify (JARVIK 7) scroll of inventory id (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) Spellbooks spellbook of cure blindness (plaid) spellbook of mana bolt (governmental) Potions potion of polymorph (orange tea) potion called mapremove (sparkling) potion of invisibility (tangerine) potion of extra healing (bright) potion of fruit juice (glowing-red) Wands wand of polymorph (quadratic) wand of solar beam (distorted) wand of healing (brexit) wand of speed monster (pokemon logo) wand of slow monster (long) wand of teleportation (untouchable) wand of cancellation (trigonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Vanquished creatures an ant 0 large cockroaches (2 created) a normal ant 0 metal fire ants (1 created) a white louse a blob an acid blob 2 checkals 0 gravity jackals (1 created) an evasive fox a stinking dog a hunt canine a fourk puppy a terminator chess wild dog a little dog 0 thirv spores (1 created) 0 hidden gas spores (1 created) a burning eye 2 kittens a jaguar a minidemon (2 created) 2 manes 0 kobolds (1 created) a knifold a pack kobold (4 created) a kobold load a gizard a baby mimic 2 mynocks 0 young nymphs (1 created) a tree nymph 0 mega goblins (1 created) a loser orc an orc a wisdash 2 little wild pigs 0 porcupos (2 created) 2 furry rothes 3 sewer rats a black rat a giant garbage rat (2 created) a bus driver 0 silver mice (1 created) a venom crawler a hole spider (5 created) 0 white centipedes (1 created) 0 dork unicorns (1 created) 0 fog clouds (1 created) 0 nibble worms (1 created) a green worm mass a yellow light a kablam light a housebat 0 lame bats (1 created) a one-legged centaur 0 tiny dragoms (1 created) a space 0 emus (1 created) a whirlwind a stalking lichen 0 unalignment things (1 created) a red fungus 2 red force fungi (1 created) 0 slow molds (1 created) 2 sounders a gnome 0 feel gnomes (1 created) 3 gnome watchers (7 created) a grab sergeant a domestic naga hatchling a putit a startchanic a rustbash hunk (2 created) 0 striped rat snakes (1 created) a cave viper a lesser umber hulk a non-conf hulk a tron xorn 0 ice bear cubs (1 created) 0 gnome zombies (1 created) an orc zombie a mole zombie 0 elf zombies (2 created) 0 fly golems (1 created) a fish golem a lamp golem 4 muggers 0 item masters (2 created) 0 shopkeepers (6 created) 0 watchmen (4 created) 0 watch captains (3 created) 0 demonoids (1 created) a sqaaker a deminewt an easy grue a stationary wall a dream-beam 0 shock troves (1 created) 0 weapon troves (1 created) 141 creatures born. 82 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 12 times You eaten meat 9 times You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 42 times You killed 69 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills high heels [Unskilled] (max Basic) (0 of 20) general combat [Basic] (max Skilled) (37 of 160) shield [Basic] (max Skilled) (20 of 160) body armor [Basic] (max Skilled) (23 of 160) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Skilled) (32 of 160) missile weapons [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Basic] (max Skilled) (20 of 160) form II (Makashi) [Unskilled] (max Basic) (0 of 20) form V (Shien) [Basic] (max Skilled) (20 of 160) form VII (Juyo) [Unskilled] (max Basic) (0 of 20) martial arts [Basic] (max Skilled) (20 of 160) two-weapon combat [Basic] (max Basic) (73 of 1600) Weapon Skills dagger [Unskilled] (max Basic) (8 of 20) short sword [Basic] (max Basic) (211 of 1600) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Basic) (1 of 20) Goodbye rahn the Fighter... You died in The Dungeons of Doom on dungeon level 6 with 4377 points, and 45 pieces of gold, after 2488 moves. Killer: blast of disintegration You were level 7 with a maximum of 101 hit points when you died. You reached the 65th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 4 58506 krumch-Mon-Vam-Fem-Cha died in The Dungeons of Doom on level 8 [max 10]. Killed by a monster (thick farting girl), while helplessly knocked out. - [119] 5 45204 Nirol-Cyb-Ind-Mal-Cha was poisoned in Space Base on level 51. Poisoned by a grunthack zombie. 113 [117] 6 36440 krumch-Fla-Esp-Fem-Law died in The Dungeons of Doom on level 7. Killed by a monster (kentaurs). - [100] 7 36075 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 32. Killed by a monster (giant shoggoth). - [111] 8 33492 yasha-Aci-Ang-Fem-Law died in The Dungeons of Doom on level 9. Killed by a monster (dire mosquito). - [136] 9 29781 krumch-Nec-Tur-Mal-Law died in The Gnomish Mines on level 7. Killed by a fauchard. - [163] 10 24131 Leeroy-Ast-Jap-Mal-Law quit in Space Base on level 18 [max 19]. 114 [114] 34 11696 rahn-Sma-Vam-Mal-Cha died in Space Base on level 30. Killed by a monster (leprechotta). - [27] 63 4633 Nirol-Hea-Spa-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (The Grim Reaper). - [83] 64 4451 murmur-Elm-Hem-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a blast of fire. - [55] *65 4377 rahn-Fig-Mns-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a blast of disintegration. - [101] 66 4174 Nirol-Gun-Kob-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a monster (Ms. Pervari, the shopkeeper). - [90] 67 4100 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 23. Killed by a blast of fire. - [21] 145 139 rahn-Mur-Bas-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by an urine potion. 5 [12]