rahn, chaotic male vampiric Space Marine ----- |....| ################# |....-------,,,,,,,,,,,,,,,# |..........|,############### |..........|,# |...........,# |..........|,### ---------#### ####-|-,,,|.$$l$ |........,,,##########,,,,,,,,#,...@@$ |.......|##,,,,,,,,,,,,,,,,,,###----.$ |........ ,,,--------.---##### --- |.......| |......<...| |.......| |..........| |.....{>| |..........| --------- |..........| -----......| |......| -------- [Rahn the Private] St12 Dx5 Co10 In5 Wi5 Ch5 SmaVamMalCha S11717 Space Base:30 $215 HP-2(27) Pw6(6) AC10 MC3 Mov12 Xp1/13 Wt729/1250 T236 Latest messages Sergeant McShithead eats a green lemming corpse {150}. 85 gold pieces. There is nothing here to pick up. 40 gold pieces. 10 gold pieces. You hear some noises. The leprechotta claws you! [-6 -> 21] The leprechotta bites you! [-8 -> 13] The leprechotta claws you! [-7 -> 6] You hit the leprechotta. You miss the leprechotta. Sergeant McShithead drops 12 gold pieces. Sergeant McShithead swings her mace at the leprechotta. Sergeant McShithead just misses the leprechotta. Sergeant McShithead misses the leprechotta. The leprechotta claws you! You die... Your inventory Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - an uncursed +0 hand blaster {12} c - 100 uncursed +0 bullets (in quiver) {2} d - 100 uncursed +0 blaster bolts {2} Armor g - an uncursed +1 jumpsuit (being worn) {5} Comestibles q - 2 uncursed asian pears {0} r - a blessed eucalyptus leaf {0} t - an uncursed tin of pack jackal meat {0} Scrolls j - 4 uncursed scrolls of healing {0} k - an uncursed very rotted scroll of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} s - an uncursed finalized scroll of punishment {0} Potions f - a blessed potion of monster detection {0} h - 2 uncursed finalized potions of vampire blood {0} p - an uncursed finalized potion of full healing {0} y - an uncursed finalized potion of water {0} Rings i - an uncursed +0 ring of gain dexterity (on left hand) {0} Wands u - an uncursed wand of teleportation (0:2) {0} Tools e - 5 uncursed greased +0 torch (773)'s {100} v - an uncursed blindfold {0} x - an uncursed horn of plenty (0:7) {0} Boulders/Statues w - an uncursed statue of a goooblin {600} The statue of a goooblin is empty. Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 6 You carried 5 sins Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 240 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 60% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 68% Tool drop chance was reduced to 82% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: javelin The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: riding (turn 98) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 30093) Heavy curses were more common by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 97509 Monster spawn increase reached its maximum at turn 353666 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 783693 The monster class that cannot be genocided was turret The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: insectoatl (freq bonus 36) The monster species that spawned more often: stun trove (freq bonus 27) The monster species that spawned more often: clockwork assassin (freq bonus 14) The monster species that spawned more often: exploding greaseball (freq bonus 18) The monster species that spawned more often: extra deep one (freq bonus 18) The monster species that spawned more often: hider naga (freq bonus 7) The monster species that spawned more often: zombie tricycle (freq bonus 6) The monster species that spawned more often: bloodstone solstitial globalist (freq bonus 16) The monster species that spawned more often: unicorn golem (freq bonus 3) The monster species that spawned more often: dome naga hatchling (freq bonus 6) The monster species that spawned more often: accessability fettered monotonously (freq bonus 6) The monster species that spawned more often: Glasya (freq bonus 16) The monster species that spawned more often: aquatic play figure (freq bonus 8) The monster species that spawned more often: speedlich (freq bonus 48) The monster species that spawned more often: blue shaver (freq bonus 16) The monster species that spawned more often: corpse mage (freq bonus 24) The monster species that spawned more often: omega metroid (freq bonus 16) The monster species that spawned more often: hole fungus (freq bonus 4) The monster species that spawned more often: illusion weaver (freq bonus 18) The monster species that spawned more often: depowered force patch (freq bonus 8) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 6) The monster species that never randomly spawned: master intrinsic eating mimic The monster species that never randomly spawned: wander rat The monster species that never randomly spawned: inadmissability hitcher The monster species that never randomly spawned: payable fluttery The monster species that never randomly spawned: dash deaf The monster species that never randomly spawned: crater mushroom The monster species that never randomly spawned: rhumbat The monster species that never randomly spawned: chevaux ratfish The monster species that never randomly spawned: horde mumak The monster species that never randomly spawned: doom guard The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: using hazard (wiseguy) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: metal guard (onyge) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was never generated: simeout stone (gray) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 7) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 19) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 105) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: kalashnikov ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 8) The RNG hath decreed that this item was generated more often: hide shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 5) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of misanthrophy (unspoken, freq bonus 8) The RNG hath decreed that this item was generated more often: shuffle monster (misked, freq bonus 6) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: mork boots (mary janes) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 1) Trap randomization happened for 1 in 550 traps Next attribute increase check would have come at turn 788 Strength training was 4 Dexterity training was 3 Wisdom training was 4 Constitution training was 0 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You had 1147 points of nutrition remaining You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Krog, Winston and Cyrus Your deity was Cyrus The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (107) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X LIMIT(0) dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) draw blood 1 R LIMIT(0) Discoveries Armor jumpsuit (silver clothes) Scrolls scroll of healing (TSX IS A VARIANT AND NOT VANILLA) scroll of mana (SOO BAWLZ) scroll of phase door (MARRIED THE LIGHT) scroll of standard id (ABOR EFECTOR) scroll of cure (HCUO) * scroll of extra healing (REAL MEN PLAY THE EVILVARIANT HYBRID RACE) * scroll of greater mana restoration (MORAL IS RISED WITH PRAS) scroll of punishment (J00NETHACK) Potions potion of monster detection (silver) potion of vampire blood (blood-red) potion of full healing (distilled) potion of water (clear) Rings ring of gain dexterity (candlelight) Wands wand of teleportation (energetic) Tools horn of plenty (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 30: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 13 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (26 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (23 of 160) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Space Marine...