rahn, chaotic male bastard Murderer ------ |....|## ---------------- ------- |.#...,# |..............| |#....| ###|....|,# |.......#.#....| |..}..| #,,-..|.|,# |.<............| |.}...| #+#|}.#.|,# --------....._.| ---#....---####------,# #.....#.| |..........,,# #,# -------.- |.........|### #@# #####,,,,,# |}.#...#.#| #_# #,,,,,##### |}..#...#.| ##,# --.-#-## ---..##}--- #,,# |....| |.}##}| #,## |....|,, |##}#}| #,# |....-,, ######### ##}| #,# |.`..|,# #,,,,,,,#####-#-##### #,+ |....|,# #######,,,,,}#,},,,,##############+# |....|,# #############,,,,,,,,,,,,,,#,###------,# #############,,,,,,,,,,,,,,# ################ [Rahn the Knife Killer] St8 Dx9 Co6 In7 Wi6 Ch5 MurBasMalCha S139 Dlvl:1 $5 HP5(12) Pw3(3) AC-13 MC4 Mov12 Xp1/16 Wt145/870 T728 Hungry Paralyzed Latest messages You see here a heavy iron ball {1200}. There is a wall in the way! (2x) You see here a heavy iron ball {1200}. You see a message scrawled in blood here. Use "r." to read it. There is a wall in the way! (2x) What do you want to drink? [BC or ?*] Eek! This tastes indescibably bad... You feel deathly sick. 2 points of your strength got sapped! [-8 -> 4] Call an opaque potion: You are left with the empty bottle. F - a * bottle {1}. You see here a heavy iron ball {1200}. You still feel deathly sick. You see a message scrawled in blood here. Use "r." to read it. You still feel deathly sick. You die from your illness. Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - the cursed -9 sniper rifle named Invisible Maker (weapon in hands) {20} b - 5 cursed +10 shotgun shells (in quiver) {0} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} L - an uncursed +0 soft girl sneaker {2} U - an uncursed +0 submachine gun {8} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +0 helm of bad alignment (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a heavily cursed +0 cloak of luck negation (being worn) {4} l - the cursed +5 pair of boots of weakness named Colannon (being worn) {8} M - an uncursed +0 pair of soft sneakers {2} V - the cursed +1 straw hat named Call of Odin {3} W - an uncursed +0 pair of high boots {8} Scrolls O - an uncursed scroll of stinking cloud {0} P - 5 uncursed scrolls of healing {0} Q - 3 uncursed scrolls of mana {0} R - 2 uncursed scrolls of phase door {0} S - an uncursed scroll of standard id {0} T - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of darkness (3:20) {0} r - a cursed greased finalized spellbook of aggravate monster (0:20) {0} s - a cursed spellbook of stun self (3:20) {0} Potions B - an uncursed finalized potion of urine called death {0} C - an uncursed potion of urine called death {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed +1 ring of gain intelligence (on right hand) {0} Wands t - an uncursed wand of remove resistance (0:5) {0} u - an uncursed wand of amnesia (0:8) {0} v - an uncursed wand of starvation (5:0) {0} Tools j - a cursed tinning kit (0:1) {0} F - a * uncursed bottle {1} J - a cursed tin whistle {0} K - a * cursed mirror {0} Gems c - 7 cursed -6 rocks {0} i - a cursed -20 status stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -49 Your max alignment was -9 You carried 16 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: detect monsters Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 135 Ring drop chance was reduced to 93% Weapon drop chance was reduced to 84% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: healing spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: healing spells Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 25622 Monster spawn increase reached its maximum at turn 134977 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 883890 The monster class that cannot be genocided was human or elf The monster species that spawned more often: splat tactic snowmobiler (freq bonus 26) The monster species that spawned more often: giant germ (freq bonus 4) The monster species that spawned more often: ball of gossamer sunlight (freq bonus 6) The monster species that spawned more often: eucalypti attainment insistently (freq bonus 24) The monster species that spawned more often: denationalizing absurdly (freq bonus 24) The monster species that spawned more often: overskirt deceivable fraternizer (freq bonus 6) The monster species that spawned more often: sledged somalia (freq bonus 3) The monster species that spawned more often: pain-loving vampire (freq bonus 8) The monster species that spawned more often: vichyssoise trainmen (freq bonus 4) The monster species that spawned more often: venom force patch (freq bonus 2) The monster species that spawned more often: trinary unbendable (freq bonus 15) The monster species that spawned more often: exploding jackal (freq bonus 6) The monster species that spawned more often: surprisingly illimitable (freq bonus 18) The monster species that spawned more often: rat swarm (freq bonus 18) The monster species that spawned more often: ministering shuddering forecasted (freq bonus 36) The monster species that spawned more often: inferred reticule (freq bonus 6) The monster species that spawned more often: ogxorn (freq bonus 12) The monster species that spawned more often: insurmountable spore (freq bonus 8) The monster species that spawned more often: young spirit (freq bonus 6) The monster species that spawned more often: long sinuous tentacle (freq bonus 12) The monster trait that was more common: monsters that are always male (freq bonus 8) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster species that never randomly spawned: ferrous beam The monster species that never randomly spawned: large ant The monster species that never randomly spawned: psychic force patch The monster species that never randomly spawned: petty kop kaptain The monster species that never randomly spawned: eastern poltergeist The monster species that never randomly spawned: Itachi Uchiha The monster species that never randomly spawned: corridor fern The monster species that never randomly spawned: platinum force patch The monster species that never randomly spawned: cyan mushroom The monster species that never randomly spawned: teenie swarm The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: moorland (KREM QUAY) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 30) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 12) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 21) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 8) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 16) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 13) The RNG hath decreed that this item was generated more often: stalactite (SHIUNIT, freq bonus 10) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 12) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of anti-magic (hairnet helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 11) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 19) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 88) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 5) Trap randomization happened for 1 in 98 traps Next attribute increase check would have come at turn 1118 Strength training was 50 Dexterity training was 22 Wisdom training was 26 Constitution training was 37 Your sanity was 0 You were resistant to fear You were paralyzed (-1) You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: You could not cure status effects. (0) You had the following problem: Your maximum alignment decreased over time. (0) You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were aware of the presence of poisonous monsters You had 325 points of nutrition remaining You aggravated monsters You had fixed abilities You were extremely unlucky (-10) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 58% 93% b - aggravate monster 4 body 90% 293% c - stun self 3 healing 90% 193% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (stardust) Armor helm of bad alignment (secret helmet) undroppable gloves (mirrored gloves) cloak of luck negation (straitjacket cloak) boots of weakness (plateau boots) soft sneakers (light footwear) high boots (jackboots) Scrolls * scroll of extra healing (ZRUTYHACK) * scroll of greater mana restoration (SLAPHEELEDSANDALBOOT) scroll of healing (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of flood (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of lava (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of growth (SP00KOFTHENECROSP00KER) scroll of barrhing (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of lockout (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of stinking cloud (THERE IS NO SPOON) scroll of mana (IEO BELPHENO) scroll of phase door (VO AMMITAM SA) scroll of standard id (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of cure (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) Spellbooks spellbook of darkness (talkative) spellbook of aggravate monster (foreign) spellbook of stun self (birdy) Potions potion of urine called death (opaque) Rings ring of sustain ability (chinese) ring of gain intelligence (cashed) Wands wand of remove resistance (finned) wand of amnesia (contro) wand of starvation (leaf-shaped) Tools tin whistle (whistle) mirror (looking glass) Gems status stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 2 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (2 of 20) petkeeping [Unskilled] (max Expert) (11 of 20) sexy flats [Unskilled] (max Expert) (1 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (12 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Murderer...